Rangi
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e22670438e
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Badge type boosts make sense in data/types/
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2018-01-28 01:17:32 -05:00 |
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Rangi
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a0cc4a3392
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Move power data belongs in data/moves/
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2018-01-26 11:01:15 -05:00 |
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Rangi
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87514598be
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More battle data in data/battle/
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2018-01-25 21:34:42 -05:00 |
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Rangi
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d504fb8852
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Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
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2018-01-25 20:34:33 -05:00 |
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Rangi
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f44b7ad5c3
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Add data/text/
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2018-01-22 17:33:52 -05:00 |
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Rangi
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cb5e3378de
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Move type data to data/types/
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2018-01-22 16:23:34 -05:00 |
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Remy Oukaour
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2acaa96cf1
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More charmap and home/text.asm documentation for JP chars
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2018-01-18 18:34:20 -05:00 |
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Remy Oukaour
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e0088adb3f
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Other files belong in data/battle/
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2018-01-10 17:49:19 -05:00 |
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Remy Oukaour
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c8575823a0
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Battle data goes in data/battle/
TreeMons, like fish groups, have constants
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2018-01-10 17:30:27 -05:00 |
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Remy Oukaour
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b5417fafec
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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Remy Oukaour
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28aec67f6e
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Document one more bug/oversight
Move FleeMons table into data/
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2017-12-15 00:05:53 -05:00 |
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