Rangi
7cef012335
wUnlockedUnowns engine flag constants
...
Use local labels for "End"ings
2018-01-22 13:00:35 -05:00
Rangi
6ecf18aa52
Engine flag bit constants for wPokegearFlags
2018-01-22 12:03:18 -05:00
Remy Oukaour
5ddea59ec5
wGBCOnlyDecompressBuffer
2018-01-21 20:10:38 -05:00
Remy Oukaour
7f54df58bf
Group engine/pokedex files
2018-01-21 18:00:23 -05:00
Remy Oukaour
5e4fa42fa7
Unrelated routine gets its own file
2018-01-21 17:45:56 -05:00
Remy Oukaour
5db31feba9
POKEDEX_SCX
2018-01-21 16:53:19 -05:00
Remy Oukaour
81ba6c848a
cgb layouts
2018-01-21 14:05:32 -05:00
Remy Oukaour
a8eb44b6e3
Separate new_game graphics
2018-01-21 13:58:16 -05:00
Remy Oukaour
732bb36c86
Scale addresses with PARTY_LENGTH
2018-01-20 14:10:31 -05:00
Remy Oukaour
05382d3e3c
PARTY_LENGTH; MON_NAME; sgb_border.bin
2018-01-20 12:25:55 -05:00
Remy Oukaour
8127d1fbcf
Rename BATTLETOWER_NROF constants
2018-01-20 12:05:16 -05:00
Remy Oukaour
b071dd364f
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
Remy Oukaour
ddec0ee305
More Japanese characters
2018-01-19 20:48:33 -05:00
Remy Oukaour
b199f6cfbf
Use hSerialConnectionStatus constants elsewhere
2018-01-19 19:31:45 -05:00
Remy Oukaour
0c6338836d
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
2018-01-19 14:49:43 -05:00
Remy Oukaour
e69544b61f
More Unicode
2018-01-19 02:30:19 -05:00
Remy Oukaour
9576740b70
clean up GetName/NamesPointers
2018-01-19 00:29:05 -05:00
Remy Oukaour
25048bd12d
wiggle → wobble
2018-01-19 00:16:08 -05:00
Remy Oukaour
2c7ca13194
Disambiguate "%" and "<NO>"
2018-01-18 22:30:30 -05:00
Remy Oukaour
a9f8aeb94e
Remove trailing whitespace
2018-01-18 21:48:52 -05:00
Remy Oukaour
17336221e6
newline before para
2018-01-18 21:15:59 -05:00
Remy Oukaour
a3beba1e64
Use Japanese charmap definitions in strings
2018-01-18 20:49:17 -05:00
Remy Oukaour
2acaa96cf1
More charmap and home/text.asm documentation for JP chars
2018-01-18 18:34:20 -05:00
Remy Oukaour
72c4f9e04a
More constants, related to map objects
2018-01-18 15:58:55 -05:00
Remy Oukaour
3bf8325edd
More accurate constant/label names
2018-01-18 15:06:43 -05:00
Remy Oukaour
69ace7f48d
Identify leftover SGB palettes from R/B
2018-01-18 12:31:19 -05:00
Remy Oukaour
f556ab9a4c
Comment on RIVAL1 item
2018-01-18 12:03:58 -05:00
Remy Oukaour
22fd1221f5
More .pal files
2018-01-18 11:37:05 -05:00
Remy Oukaour
226d1812b3
Only graphics data goes in gfx/
...
Introduce PALRGB_WHITE constant for $7fff
2018-01-18 11:16:24 -05:00
Remy Oukaour
95c0c31c8f
Eliminate wd000
2018-01-18 01:25:19 -05:00
Remy Oukaour
23f2c056e8
Heal machine jumptable index constants
2018-01-18 00:57:06 -05:00
Remy Oukaour
0306e94cc3
More SGB documentation
2018-01-18 00:16:03 -05:00
Remy Oukaour
c5d9ecae9c
More SGB documentation
2018-01-17 22:48:57 -05:00
Remy Oukaour
4161ec98b4
Partially document SGB data from pokered
2018-01-17 22:37:04 -05:00
Remy Oukaour
b1c808f9f8
Rename some tilesets ( close #467 )
2018-01-17 14:50:34 -05:00
Remy Oukaour
6d20cf3e80
"CryHeader" → "Cry"; "Cry" → "MonCry"
2018-01-16 23:47:45 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
01ba6bed88
Move code out of data/
2018-01-16 18:07:06 -05:00
Remy Oukaour
5407d8de92
Cleaner Pokédex code
2018-01-16 17:59:05 -05:00
Remy Oukaour
50ce0a219e
Fewer hard-coded values
2018-01-16 17:36:12 -05:00
Remy Oukaour
7b3de85a06
Avoid "+- 1" at every maskbits
2018-01-16 17:27:50 -05:00
Remy Oukaour
8048082114
Remove Predef_ prefix from routines listed in PredefPointers
2018-01-16 14:39:28 -05:00
Remy Oukaour
2b82338920
Phone data 0/7 are time masks
2018-01-15 22:00:56 -05:00
Remy Oukaour
6c7e88513a
Long lists of db/dw series with struct-defining macros belong in data/
2018-01-15 14:11:11 -05:00
Remy Oukaour
9180362211
Move code out of gfx/ ( close #474 )
2018-01-15 11:06:32 -05:00
Remy Oukaour
9bb584798e
_Special_BugContestJudging → _BugContestJudging; HOF_Predef_AnimateFrontpic → Predef_HOF_AnimateFrontpic ( close #473 )
2018-01-15 10:55:44 -05:00
Remy Oukaour
911c1320a2
Document PredefPals still used by CGB layouts
2018-01-15 01:10:56 -05:00
Remy Oukaour
fe3ef73a8c
Group unused data
2018-01-15 00:44:40 -05:00
Remy Oukaour
14c8cf5b48
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452 )
...
# Conflicts:
# data/player_names.asm
# engine/battle/menu.asm
# engine/billspc.asm
# engine/billspctop.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/delete_save_change_clock.asm
# engine/events/buena.asm
# engine/events/elevator.asm
# engine/events/kurt.asm
# engine/events/mom.asm
# engine/events/move_tutor.asm
# engine/events/pokecenter_pc.asm
# engine/events/pokepic.asm
# engine/events/std_scripts.asm
# engine/events/unown_walls.asm
# engine/init_gender.asm
# engine/intro_menu.asm
# engine/mail.asm
# engine/main_menu.asm
# engine/mart.asm
# engine/menu_2.asm
# engine/mon_menu.asm
# engine/pack.asm
# engine/slot_machine.asm
# engine/start_menu.asm
# home/menu.asm
# maps/CeladonDeptStore6F.asm
# maps/CeladonGameCornerPrizeRoom.asm
# maps/DragonShrine.asm
# maps/EarlsPokemonAcademy.asm
# maps/GoldenrodCity.asm
# maps/GoldenrodDeptStore6F.asm
# maps/GoldenrodGameCorner.asm
# maps/GoldenrodPokeComCenter2FMobile.asm
# mobile/mobile_12.asm
# mobile/mobile_12_2.asm
# mobile/mobile_22.asm
# mobile/mobile_22_2.asm
# mobile/mobile_40.asm
# mobile/mobile_45.asm
# mobile/mobile_45_sprite_engine.asm
# mobile/mobile_46.asm
# mobile/mobile_5c.asm
# mobile/mobile_5f.asm
# mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
Remy Oukaour
dfcca93b45
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460 )
...
# Conflicts:
# engine/battle/core.asm
# engine/save.asm
2018-01-14 23:00:22 -05:00
Remy Oukaour
5c28d05bb4
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459 )
...
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
Remy Oukaour
8e1e583640
Close #470 (JOHTO_POKEMON)
2018-01-14 20:58:49 -05:00
Remy Oukaour
7a09fc9f75
GFX tile sizes in decimal
2018-01-14 19:43:35 -05:00
Remy Oukaour
eb3102200f
More Battle Tower map script constants, fewer raw hex values
2018-01-14 19:26:55 -05:00
mid-kid
11d67567d2
Use constants for menu flags
...
Added a bunch of constants for the bitflags of each kind of menu. Some
are slightly vague or too long, but I'm not sure how to else name them.
2018-01-14 11:59:56 +01:00
mid-kid
066cc91b13
Fix some MenuData2 labels
...
Gave them better names, moved the flags out of the union, and documented
the w2DMenuFlags1.
2018-01-14 11:59:27 +01:00
Remy Oukaour
2ab60fa8a4
menu_coords macro for (x1, y1, x2, y2) order (see issue #440 )
2018-01-13 16:38:14 -05:00
Remy Oukaour
0197e6f23c
Don't split stats gfx in three
2018-01-13 15:22:16 -05:00
Remy Oukaour
d054116458
Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
...
# Conflicts:
# constants/sprite_anim_constants.asm
# data/sprite_anims/framesets.asm
# data/sprite_anims/oam.asm
2018-01-12 17:23:50 -05:00
Remy Oukaour
f1e1b26138
More gfx/**/*.pal files
2018-01-12 14:54:00 -05:00
Remy Oukaour
31caeeba3c
Separate more palettes into gfx/**/*.pal files
2018-01-12 14:41:42 -05:00
Remy Oukaour
960783cdf4
Label more ANIM_OBJ_* constants
2018-01-12 13:47:04 -05:00
mid-kid
5b7773b7d3
Label frameset 09
...
It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12 12:17:55 +01:00
Remy Oukaour
0e1148fb2c
Move code out of data/
2018-01-12 03:15:58 -05:00
Remy Oukaour
bdc95598d7
Easier to find palette data
2018-01-12 03:07:48 -05:00
Remy Oukaour
c6a4d35d57
npc_sprites.pal matches PAL_NPC constants
2018-01-12 02:56:14 -05:00
Remy Oukaour
d83aefb30a
Use more constants in scripts
2018-01-12 02:27:42 -05:00
Remy Oukaour
af4001132e
Break up engine/events_3.asm
2018-01-11 23:50:44 -05:00
Remy Oukaour
163f3e0c3f
Local UI tiles don't belong in charmap
...
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11 22:49:45 -05:00
Remy Oukaour
177341425c
Use charmap frame characters
2018-01-11 21:14:35 -05:00
Remy Oukaour
17f34cb29c
Disambiguate some uses of wcf64/5/6
2018-01-11 15:36:11 -05:00
Remy Oukaour
fd0a78d708
Trainer card has state constants and WRAM labels
2018-01-11 14:43:18 -05:00
Remy Oukaour
94d6a32721
Use maskbits some more
2018-01-11 14:27:19 -05:00
Remy Oukaour
a436bbc23b
Move party menu qualities to data/
2018-01-11 02:54:07 -05:00
Remy Oukaour
1a2bc57841
Event script–related constants go in constants/script_constants.asm
2018-01-11 02:35:46 -05:00
Remy Oukaour
2d0506ecf9
Group item and deco data more
2018-01-11 01:54:49 -05:00
Remy Oukaour
b45f89f80c
More constants and data tables
2018-01-11 01:45:27 -05:00
Remy Oukaour
cc8dac5a22
Use constants and data for Unown chamber events
2018-01-11 00:25:14 -05:00
Remy Oukaour
0a3b251dcb
Arrays end with -1, not $ff
2018-01-10 22:53:42 -05:00
Remy Oukaour
d91e42ca5e
Group some mutually edited files in data/sprites/
2018-01-10 18:10:01 -05:00
Remy Oukaour
c8575823a0
Battle data goes in data/battle/
...
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
28d5169a11
maskbits <count> +- 1
2018-01-10 14:03:11 -05:00
Remy Oukaour
bc79f17b9d
More maskbits
2018-01-10 13:59:07 -05:00
Remy Oukaour
417937cffc
Resolve #461
2018-01-10 13:47:57 -05:00
Remy Oukaour
cc95d1208d
Use maskbits more, and clarify its usage
2018-01-10 11:57:28 -05:00
Remy Oukaour
22b607b664
Move radio channel data into data/
2018-01-10 11:30:12 -05:00
Remy Oukaour
16eb97ae9c
Constant swap explains this Battle Tower bug
2018-01-10 02:55:44 -05:00
Remy Oukaour
7de7441e72
gfx/*.asm files have INCBINs
2018-01-10 02:38:45 -05:00
Remy Oukaour
ee4ec65fc1
map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
2018-01-10 02:30:17 -05:00
Remy Oukaour
9af6d8d0f1
Split tilesets/ into gfx/tilesets and data/tilesets/
2018-01-09 23:53:58 -05:00
Remy Oukaour
5c5f8b325f
Move data/palettes/ .pal files into gfx/
2018-01-09 23:21:32 -05:00
Remy Oukaour
f22485b08d
Binary tilemaps
2018-01-09 22:44:06 -05:00
Remy Oukaour
feb34b49ba
data/phone_text → data/phone/text
2018-01-09 19:51:30 -05:00
Remy Oukaour
cc0fd6e12c
CRYSTAL11 → _CRYSTAL11
2018-01-09 17:26:40 -05:00
Remy Oukaour
a8cf8979d9
Do a little cleanup towards issue #465
2018-01-09 17:20:47 -05:00
Remy Oukaour
ce50d1b2cb
Clearer Battle Tower code
2018-01-09 16:55:11 -05:00
Remy Oukaour
11556196ba
Consistent sine wave code formatting
2018-01-09 16:39:36 -05:00
Remy Oukaour
a849c3557b
More comments
...
Fix some constants
2018-01-09 15:39:48 -05:00
Remy Oukaour
5a73a62d9b
Move battle engine data into data/
...
IsJohtoGymLeader → IsGymLeader
2018-01-09 15:12:49 -05:00
Remy Oukaour
2f741dfa03
Remove old Python class names from script command param doc comments
2018-01-09 01:02:29 -05:00
Remy Oukaour
05e5eaf12f
Eliminate version.asm ( resolves #464 )
2018-01-09 00:51:53 -05:00
Remy Oukaour
459d5d3164
default_names.asm → player_names.asm
2018-01-09 00:45:03 -05:00
Remy Oukaour
d0a8e8e744
includes.asm → constants.asm
2018-01-09 00:36:15 -05:00
Remy Oukaour
31edd7f803
Move text/ into data/
2018-01-09 00:23:48 -05:00
Adelaide Walter
6c5cd7a963
Simplify comments per Rangi's rec.
2018-01-08 23:07:46 -05:00
Adelaide Walter
94f32db7bc
Document hardcoded SRAM addresses.
2018-01-08 22:48:58 -05:00
Adelaide Walter
d6f20ae746
Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)
2018-01-08 17:13:37 -05:00
xCrystal
2c789b64b1
Predef_FlagAction -> Predef_SmallFarFlagAction
2018-01-07 11:53:20 +01:00
Remy Oukaour
bdd3a55333
Organize mobile/battle_tower_*.asm data and code
2018-01-06 18:53:30 -05:00
xCrystal
e9e8bf6eb1
Predef_Flag -> Predef_FlagAction
2018-01-05 11:05:01 +01:00
Adelaide Walter
ce985a09a7
Document switches to BANK(sScratch) via xor a
2018-01-04 16:51:50 -05:00
Adelaide Walter
36e91c971c
Fix stray hardcoded WRAM bank.
2018-01-04 15:06:11 -05:00
Adelaide Walter
fb422e8d9c
Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.
2018-01-04 14:53:50 -05:00
Adelaide Walter
5fd3bfa832
Clarify the purpose of writing 0 to rSVBK.
2018-01-03 20:47:44 -05:00
Adelaide Walter
9d0ba6bfd3
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
2018-01-03 19:12:45 -05:00
xCrystal
91f97f08f0
Special_MapCallbackSprites_LoadUsedSpritesGFX -> Special_LoadUsedSpritesGFX
2018-01-03 14:58:08 +01:00
Remy Oukaour
10bd011d06
More relevant data file locations
2018-01-03 02:23:54 -05:00
Adelaide Walter
cd8a22cd2e
Replace magic reference to PackMenuGFX.
2018-01-03 01:29:52 -05:00
Remy Oukaour
8d095cd5b8
Better names
2018-01-03 01:27:12 -05:00
Adelaide Walter
76ee2f58c4
WRAM1_Begin -> wd000
2018-01-03 00:40:59 -05:00
Adelaide Walter
51106cccd0
Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.
2018-01-03 00:19:54 -05:00
Remy Oukaour
3fc06b0f9d
Use constants
2018-01-02 20:35:57 -05:00
Remy Oukaour
a7fb9e124c
Use dsprite for Pokédex cursor OAM data
2018-01-02 18:02:22 -05:00
Remy Oukaour
4f01dff6c2
Use OAM flags in dsprite data
2018-01-02 17:26:23 -05:00
Adelaide Walter
0caea0f820
Use BANK for all hardcoded banks with BANK in comments.
2018-01-02 16:46:40 -05:00
Remy Oukaour
648e71832a
Comment correction
2018-01-02 14:50:04 -05:00
Remy Oukaour
776b8c7396
Egg hatch shell framgent data is not exactly dsprite
2018-01-02 14:48:24 -05:00
Remy Oukaour
2dd9ac08a4
More sprite anim documentation
2018-01-02 14:39:24 -05:00
Remy Oukaour
7ad8ea13c9
Document more sprite anim data
2018-01-02 14:25:58 -05:00
xCrystal
aa9a0a900d
No more mobile EQUS ret (replace with Stubbed_ + ret)
2018-01-02 20:00:14 +01:00
xCrystal
b4e087167f
More unreferenced labels and unused text
2018-01-02 19:38:56 +01:00
xCrystal
d7970f749a
Consistent predef function names
2018-01-02 18:49:25 +01:00
Remy Oukaour
be2aeedcf0
More clarification
2018-01-02 11:53:06 -05:00
Remy Oukaour
d435bd8911
Reword Magikarp length comments
2018-01-02 11:50:08 -05:00
xCrystal
b4a49351c1
Finish consistent Special function names
2018-01-02 17:47:58 +01:00
xCrystal
f1ea15bbfe
Consolidate Special function names
2018-01-02 17:13:57 +01:00
xCrystal
7c0e903c48
Clean up leftover code from main.asm
2018-01-02 16:25:40 +01:00
xCrystal
6f0b81504d
More unreferenced labels cleanup
2018-01-02 16:04:21 +01:00
xCrystal
7a24703398
Clean up Predef function names
2018-01-02 15:05:14 +01:00
xCrystal
9a3088e50c
Clean up XXX comments for unused content
2018-01-02 13:26:18 +01:00
Remy Oukaour
3c953efcba
Consistent *_palette_map.asm
2018-01-01 18:33:42 -05:00
Remy Oukaour
0722de77ae
Remove trailing whitespace
...
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \;
2018-01-01 18:32:01 -05:00
xCrystal
a98ed77c83
Merge 2d0ed11
and 355acfc
from Roukaour/master
2018-01-01 20:25:07 +01:00
xCrystal
37369d1ae0
Rename Pals labels in WRAM bank 5
2018-01-01 20:09:53 +01:00
xCrystal
6e12a51503
Use more palette(s) constants
2018-01-01 20:09:53 +01:00
Remy Oukaour
2d0ed1159e
Use constants for rBGPI+rOBPI auto-increment
...
Fix some documentation
2018-01-01 13:43:02 -05:00
yenatch
8c3905c4cd
Merge pull request #451 from yenatch/document-battle-anim-macros
...
Fix and document some battle animation macros
2018-01-01 12:47:28 -05:00
yenatch
927e87eda5
AnimateEndOfExpBar palette constant
2018-01-01 04:40:30 -05:00
yenatch
92fba8821c
Merge pull request #450 from roukaour/master
...
Constants for TextBoxFlags
2017-12-30 21:32:45 -05:00
Remy Oukaour
b40181db41
Use input constants
2017-12-30 12:35:50 -05:00
Remy Oukaour
f01434f2c0
bgrows → * BG_MAP_WIDTH
...
No dims macro
2017-12-29 18:59:50 -05:00
xCrystal
2a7ba6685a
Clean up changes in 3c6c80f
2017-12-29 19:22:33 +01:00
xCrystal
3c6c80f1b2
LY_BLANK and rLCDC constants
2017-12-29 18:53:21 +01:00
xCrystal
6464d077ee
slot_reel offset constants
2017-12-29 16:48:47 +01:00
xCrystal
ee5bf71640
Consistently name unknown fields in macros/wram as Fieldxx
2017-12-29 16:19:51 +01:00
xCrystal
def3b60493
Clean up .Jumptable: spaces
2017-12-29 13:52:42 +01:00
Remy Oukaour
b9a68fec25
Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
2017-12-28 22:13:39 -05:00
Remy Oukaour
4c35f3ac85
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# macros/scripts/maps.asm
2017-12-28 20:56:21 -05:00
xCrystal
50fc9c3389
endm -> ENDM
2017-12-28 22:31:16 +01:00
Remy Oukaour
bb005694b3
Avoid unused labels
2017-12-28 14:42:56 -05:00
Remy Oukaour
84e22eb578
Consistent (x, y) coordinate formatting in map scripts
2017-12-28 14:31:25 -05:00
xCrystal
43a1e5b5ba
Fix accidentally renamed constant
2017-12-28 20:27:44 +01:00
xCrystal
bd783370f8
Consistent function name prefixes in slot machine code
2017-12-28 20:23:17 +01:00
xCrystal
83ef3b9a36
Suggest fixes to untranslated magikarp length filters
2017-12-28 20:03:27 +01:00
xCrystal
d6507e3882
More constants and documentation in slot machines
2017-12-28 19:38:15 +01:00
Remy Oukaour
fe92e4d848
Document design flaws
2017-12-28 11:28:23 -05:00
Remy Oukaour
b373984ab9
Rename pokemon animation files ( fix #439 )
2017-12-28 11:05:42 -05:00
xCrystal
731311cb15
Update Magikarp length documentation
2017-12-28 16:42:57 +01:00
xCrystal
333524f0be
Lowercase v for VRAM addresses
2017-12-28 13:32:33 +01:00
xCrystal
7beb497d3a
Uppercase MACRO and EQU(S) according to the style guide
2017-12-28 13:23:44 +01:00
xCrystal
9457679af8
Prefix engine_flags wram addresses with w
2017-12-28 13:15:46 +01:00
Remy Oukaour
2c4777f336
05:OBPals+6*8 == 01:wCurMessageScrollPosition (new)
2017-12-28 00:56:45 -05:00
Remy Oukaour
2ae2ce4fde
Use constant
2017-12-27 20:43:56 -05:00
Remy Oukaour
e3e64fdf59
Move more decoration data to data/
2017-12-27 11:56:03 -05:00
Remy Oukaour
e614dd1278
gfx/pokemon/animation.asm → engine/pic_animation.asm
...
Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour
7a4d641251
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
Remy Oukaour
86fd37af16
Move events/ to engine/events/
2017-12-27 00:09:12 -05:00
Remy Oukaour
47e4f21e62
Keep memory map values in hardware_constants.asm
2017-12-26 23:18:05 -05:00
Remy Oukaour
5d229dcef2
Copy sram.asm's global start/end constants for wram.asm and vram.asm
2017-12-26 23:07:46 -05:00
Remy Oukaour
172dba3c0b
Rename some sections
...
engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour
dae16acd6f
event/ → events/, and move some appropriate engine/ files there
2017-12-26 21:55:57 -05:00
Remy Oukaour
b3f0e11567
Various cleanup
2017-12-26 20:33:41 -05:00
Remy Oukaour
8259136911
Name mail graphics
2017-12-26 20:02:00 -05:00
Remy Oukaour
9bc680bd6d
Battle animation data is like sprite animation data
2017-12-26 19:27:56 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
38b84c5b11
Remove unused label (last few commits resolve #434 )
2017-12-26 13:00:23 -05:00
Remy Oukaour
4d18bb2eda
Rename: gfx/pics → gfx/pokemon
2017-12-26 12:55:02 -05:00
Remy Oukaour
24f0e7d045
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
Remy Oukaour
17f45b5c95
MAX_LEVEL = 255 should still compile
2017-12-25 15:46:24 -05:00
Remy Oukaour
e34e68095d
Resolve #428 : Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
2017-12-25 14:23:16 -05:00
Remy Oukaour
da2b01a36c
Clean up color/palette code
2017-12-25 12:41:31 -05:00
Remy Oukaour
c6b12b07b3
Group Pokérus files in engine/pokerus/
2017-12-24 20:11:03 -05:00
Remy Oukaour
aeee49d29b
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
Remy Oukaour
148fd299f9
Add more constants for some maximum values
2017-12-24 19:49:57 -05:00
Remy Oukaour
7d4486e6a3
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
...
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
2017-12-24 19:35:35 -05:00
Remy Oukaour
040aa7cb17
LoadEDTile → CopyTilemapAtOnce ( fix #345 )
2017-12-24 18:11:17 -05:00
Remy Oukaour
0a1fef45fd
Rename maps:
...
- Underground -> UndergroundPath
- Route5UndergroundEntrance -> Route5UndergroundPathEntrance
- Route6UndergroundEntrance -> Route6UndergroundPathEntrance
- WarehouseEntrance -> GoldenrodUnderground
- UndergroundWarehouse -> GoldenrodUndergroundWarehouse
- UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances
2017-12-24 18:06:12 -05:00
Remy Oukaour
b805d343f3
Merge branch 'master' of https://github.com/pret/pokecrystal
2017-12-24 17:30:29 -05:00
Remy Oukaour
9973e43d5a
Fix issue #345 :
...
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
2017-12-24 15:03:20 -05:00
Remy Oukaour
c05b7f41dd
Renaming: ( fix #412 )
...
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
20d6c1d876
Rename "map permissions" to "map environment" ( fix #396 )
2017-12-24 13:08:38 -05:00
Remy Oukaour
c66d195089
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
mid-kid
cbec3771e2
Misc fixes for the usage of constants
...
Several improvements that will make it easier to edit some data
structures for everyone.
2017-12-24 14:42:13 +01:00
yenatch
c51968f0de
Merge remote-tracking branch 'origin/master' into master
2017-12-23 17:14:09 -05:00
Remy Oukaour
1d2df3bba1
Some more WRAM cleanup
2017-12-23 11:34:55 -05:00
Remy Oukaour
ff4d25eee3
Include bugfix in comments
2017-12-21 12:11:35 -05:00
Remy Oukaour
02609940db
Document one more bug
2017-12-21 11:43:41 -05:00
Remy Oukaour
2fa1e97aeb
Document two more bugs
2017-12-19 19:04:56 -05:00
Remy Oukaour
25a3960646
Move some more main.asm routines into individual files
2017-12-16 19:00:50 -05:00
Remy Oukaour
05d49f7d75
Move more code out of main.asm
2017-12-16 12:49:43 -05:00
Remy Oukaour
bd6dc94da0
Move tileset-specific palette code into tilesets/
2017-12-16 00:52:16 -05:00
Remy Oukaour
fbf931f5d3
Ad some more constants for meaningful audio WRAM bits
2017-12-16 00:50:03 -05:00
Remy Oukaour
cbde91d7ed
Only engine/decorations.asm uses PadCoords_de
2017-12-15 23:59:24 -05:00
Remy Oukaour
5aac8afae7
PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)
2017-12-15 23:29:42 -05:00
surskitty
c883ab4d34
Reorganising phone stuff.
2017-12-15 23:06:53 -05:00
Remy Oukaour
fa98c29fa4
Add more palettes to data/palettes/
2017-12-15 22:36:33 -05:00
Remy Oukaour
e44640b008
Move more main.asm code into individual files
2017-12-15 21:22:26 -05:00
Remy Oukaour
1038ebca5e
Move more contiguous related code blocks from main.asm to engine/ and events/
2017-12-15 20:10:54 -05:00
surskitty
cb5aa29228
Labelling the remaining stuff one sed at a time.
2017-12-15 18:16:27 -05:00
Remy Oukaour
2cf5cc1dc7
Move more unknown graphics into real subfolders
2017-12-15 17:50:45 -05:00
Remy Oukaour
59fe407812
Copy pokered's organization some more, with further constant and data files
2017-12-15 17:22:52 -05:00
Remy Oukaour
ebf3bfb6b2
Move some misc/ files into meaningful directories
2017-12-15 12:53:33 -05:00
Remy Oukaour
94722aa8f0
Move predef/ files into engine/
...
Get rid of single-file engine/ subdirectories
Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-15 12:31:18 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
...
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
surskitty
75c56e86c4
The labelling never ends, but phone_scripts.asm does.
2017-12-14 21:19:46 -05:00
surskitty
955a0c9dd3
Another batch.
2017-12-14 15:39:46 -05:00
surskitty
f905a2353e
One day we'll be through with this. Labels.
2017-12-14 15:25:46 -05:00
surskitty
62dd7a8bae
phone_scripts is most of the way there, too.
2017-12-14 14:48:39 -05:00
surskitty
e1413e022d
phone_callers.asm is now fully readable, if not fully labelled.
2017-12-14 14:13:10 -05:00
Remy Oukaour
e48a401290
Reorganize macros
2017-12-14 00:36:24 -05:00
surskitty
1116180e3c
Renaming RandomPhoneRareWildMon to RandomRareWildMon.
2017-12-13 23:39:47 -05:00
surskitty
8e54adc22f
Labels, including a comment explaining RandomPhoneRareWildMon.
2017-12-13 23:35:07 -05:00
surskitty
1f0fbfb602
Label label label.
2017-12-13 22:54:29 -05:00
surskitty
d69d81f3a0
Fix the spelling of Thursday
2017-12-13 22:41:15 -05:00
surskitty
a5c0461192
Labels labels labels
2017-12-13 22:40:11 -05:00
surskitty
771c4a7e05
Splitting phone scripts up.
2017-12-13 22:30:37 -05:00
surskitty
8fa7183d29
More phone script labelling.
2017-12-13 21:50:32 -05:00
surskitty
2b72d949b2
Another batch of labels. Jack's move trivia, mostly.
2017-12-13 21:12:42 -05:00
surskitty
cb1c6967ed
Some more phone labels.
2017-12-13 20:49:10 -05:00
surskitty
4b36a9d2e1
Merge branch 'master' of github.com:pret/pokecrystal
2017-12-13 19:55:03 -05:00
surskitty
e3ee39f334
Labelling the bragging phone calls.
2017-12-13 19:54:28 -05:00
Remy Oukaour
76ea57688e
Add table of contents (might remove if it's too cumbersome to maintain)
2017-12-13 00:28:48 -05:00
yenatch
725750d69d
use an xor instead of the result
2017-12-12 23:45:32 -05:00
Remy Oukaour
10eb426e40
Document more bugs
2017-12-12 22:58:20 -05:00
Remy Oukaour
ad620243d9
Fix make compare
2017-12-12 20:21:08 -05:00
Remy Oukaour
78d489733c
Merge branch 'master' of https://github.com/pret/pokecrystal
2017-12-12 20:15:15 -05:00
Remy Oukaour
93c32e3580
Document bugs and glitches
2017-12-12 20:15:07 -05:00
Remy Oukaour
b006415371
Define constants for collision types
2017-12-12 16:15:58 -05:00
Remy Oukaour
5b13a7a13b
Identify more sprite-related constants
...
Start more documentation
2017-12-12 13:22:19 -05:00