Rangi
17894e5f39
Replace $0 with 0 for "ld l, a / ld h, 0" idiom
2020-11-09 15:20:40 -05:00
Rangi
62b756c46e
Rename "dummy game" to "memory game"
2020-11-08 19:32:57 -05:00
Rangi
6220200f0f
Identify some more labels, and make some more consistent
2020-11-01 12:36:38 -05:00
Rangi
4a323cf591
UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
2020-10-30 17:41:03 -04:00
Rangi
9b0002161b
Extract more RGB data to .pal files
2020-10-30 16:12:25 -04:00
Rangi
fe1a58deea
Identify wSpriteAnimDict key constants
2020-10-30 15:39:08 -04:00
Rangi
1237156948
Identify mobile Name Card exchange labels
2020-10-30 10:45:31 -04:00
Rangi
ea426a8879
Identify more WRAM labels, and start a <X>_DummyFunction label convention
2020-10-28 14:34:38 -04:00
Rangi
6d333bed5f
Replace many '; unused' with '; unreferenced'
2020-10-28 10:21:10 -04:00
Rangi
c85ba78b77
Use more assertions to ensure correct code and data
2020-10-26 22:24:38 -04:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
a2b6befd7d
Identify some more labels, mostly WRAM
2020-10-23 16:04:15 -04:00
Rangi
15f6a0af43
Identify a few more labels and data
2020-10-22 12:55:46 -04:00
Rangi
b9a74ff777
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
2020-10-22 10:54:53 -04:00
Rangi
42d0a2567a
Identify some more unnamed labels
2020-10-05 20:10:01 -04:00
Rangi
6b7ade66da
Identify more unnamed labels
2020-10-05 16:15:57 -04:00
Rangi
d9603e3e33
Identify more unnamed labels
2020-10-04 22:34:50 -04:00
Rangi
306c85750e
Identify some more unnamed labels
2020-10-04 20:10:39 -04:00
Rangi
5a546068a8
Identify SGB blk/pal packets
2020-10-04 18:32:33 -04:00
mid-kid
353f78f493
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
...
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
15c08ad8a3
Small changes to better match pokegold
2020-08-27 14:52:27 +02:00
mid-kid
13c4a93cea
Fix some constants surrounding sprite animations
...
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f
Document splash screen animation
2020-08-27 13:59:33 +02:00
mid-kid
926e231849
Move all splash screen files to gfx/splash
2020-08-27 13:58:54 +02:00
mid-kid
8befc889ad
Remove a verifiably false comment
...
wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.
Its purpose is unknown, as this value is used nowhere else.
2020-08-05 16:02:48 +02:00
mid-kid
aabfc0b413
d
is the multiplier for Sprites_Sine
2020-08-05 16:02:48 +02:00
mid-kid
b6055b1944
Use TRUE for hCGBPalUpdate
2020-08-05 16:02:48 +02:00
Rangi
bb25c1074c
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
2020-07-21 19:45:25 -04:00
Rangi
f5ac9b0eb7
SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULT
2020-07-04 16:18:16 -04:00
Rangi
91774f206e
Replace "Unreferenced" labels with "; unreferenced" comments
2020-06-21 16:27:43 -04:00
Rangi
cc460a17b0
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
...
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
8019db3ea9
Harmonize engine/{gfx, items, link, math} with pokegold
2020-06-17 10:39:17 -04:00
Rangi
7b2515d1e4
[in progress] Harmonize more constant and data files with pokegold
2020-06-16 14:32:57 -04:00
Rangi
b9f2b93c17
Harmonize some more symbols with pokegold
2020-06-16 11:28:52 -04:00
Rangi
60c71add58
Define pokeanim setup commands like std scripts, predefs, and specials
...
No need for a macro workaround in rgbds 0.4.0
2020-06-10 17:15:53 -04:00
Rangi
4259b0f934
Separate UnusedBattleObjectPals from PartyMenuOBPals
2020-06-03 12:20:34 -04:00
Rangi
156f2cc3ef
Update some routine labels, including unreferenced ones
2020-05-18 11:59:48 -04:00
Rangi
e32cf1bfd1
Miscellaneous cleanup noted in #709
2020-05-17 20:59:15 -04:00
Rangi
20464d1bfb
Miscellaneous updates
...
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`)
- `$0` -> `PLAYER` (standard person ID)
- Fix some whitespace formatting
2020-04-30 11:27:32 -04:00
Rangi
576cbf5b3e
Miscellaneous fixes, including one for the Pokédex design flaw by ax6
2020-04-18 17:31:51 -04:00
Rangi
865d623846
Remove unused nonmatching files for electro_ball.png and sgb_border.bin
...
electro_ball.png needed to preserve one whitespace tile which tools/gfx would normally remove. Preserving a list of tile indexes has been added as a general feature to tools/gfx.
sgb_border.bin needed to remove the 20x18 center area of $00 bytes. This is achievable with the standard tr utility.
2020-04-08 12:14:37 -04:00
Rangi
3144b54bd1
Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3)
2020-04-06 12:41:07 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
447da80615
Identify remaining gfx/unknown files
2020-02-28 09:23:41 -05:00
Rangi
81eaf83cd7
Identify gfx/unknown/4985a.asm as gfx/tilesets/forest-tree/unused.png
2020-02-26 15:41:22 -05:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
...
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
0d81f1c470
InitSpriteAnimStruct <-> _InitSpriteAnimStruct
...
These were the wrong way around, as the function in home should not be
prefixed
2020-02-13 18:31:10 +01:00
Rangi
4211886921
Use constants for quantities when copying SGB border tiles and palettes
2019-11-03 14:15:20 -05:00
Rangi
71db95dc34
Identify a few more WRAM label uses
2019-04-19 18:55:04 -04:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
...
Homogenizing names.
2019-04-09 16:09:18 +02:00