xCrystal
ea31d254fb
Relocate Board menu OAM to vTiles0 after outdoor sprites to leave room for overworld HUD tiles in vTiles1 ( #11 )
2023-09-02 13:21:57 +02:00
xCrystal
fe4b54cece
Level selection menu: placeholder grahpics and cgb layout ( #12 )
2023-08-18 20:19:34 +02:00
xCrystal
684c2eff78
Board menu ( #11 ) [Commit 2]
2023-08-17 13:51:29 +02:00
xCrystal
6e3c5fd008
Expand tilesets from 192 to 255 tiles ( #2 ) [Commit 2], Reorganization of pokecrystal charmap and fonts layout ( #3 )
2023-08-02 19:52:51 +02:00
xCrystal
a1e095074c
Remove Japanese text and non-english fonts ( #1 ), Expand tilesets from 192 to 255 tiles ( #2 ) [Commit 1]
2023-08-02 18:21:34 +02:00
Rangi
8e135931a6
Require rgbds 0.6.0
2022-10-02 22:03:53 -04:00
Rangi
97e981985b
Correct some filename comments
2020-11-17 11:12:21 -05:00
mid-kid
e59b08ce85
Add extra japanese chars not represented as of yet
2020-08-03 23:35:15 +02:00
Rangi
c552390a15
Harmonize home/ with pokegold
2020-06-16 15:49:32 -04:00
mid-kid
563ba14196
Remove old charmap sections
2019-11-19 01:01:47 +01:00
Colton G. Rushton
7b2377c41e
Fixed a charmap warning with the new RGBDS
2019-11-18 18:27:48 +01:00
mid-kid
1fc7430a2b
Fix misnamed character codes
...
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
Rangi
d719d318e8
Remove Special_ prefix from special routines ( close #478 )
2018-01-24 11:17:05 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
Remy Oukaour
b071dd364f
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
Remy Oukaour
ddec0ee305
More Japanese characters
2018-01-19 20:48:33 -05:00
Remy Oukaour
e69544b61f
More Unicode
2018-01-19 02:30:19 -05:00
Remy Oukaour
2c7ca13194
Disambiguate "%" and "<NO>"
2018-01-18 22:30:30 -05:00
Remy Oukaour
105ef872dd
Better TX_SOUND_* names
2018-01-18 22:06:51 -05:00
Remy Oukaour
17336221e6
newline before para
2018-01-18 21:15:59 -05:00
Remy Oukaour
747c9059d4
Two comments
2018-01-18 20:51:38 -05:00
Remy Oukaour
a3beba1e64
Use Japanese charmap definitions in strings
2018-01-18 20:49:17 -05:00
Remy Oukaour
2acaa96cf1
More charmap and home/text.asm documentation for JP chars
2018-01-18 18:34:20 -05:00
Remy Oukaour
9180362211
Move code out of gfx/ ( close #474 )
2018-01-15 11:06:32 -05:00
Remy Oukaour
0197e6f23c
Don't split stats gfx in three
2018-01-13 15:22:16 -05:00
Remy Oukaour
163f3e0c3f
Local UI tiles don't belong in charmap
...
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11 22:49:45 -05:00
Remy Oukaour
6c20ff9e20
Reorganize some macros
...
* tileset data macros go atop their related files, like all the ones in data/
* charmaps are not macros
2018-01-07 13:11:29 -05:00