xCrystal
|
ff35ce6d6b
|
Player management [Commit 2] (#38)
|
2024-03-09 16:40:21 +01:00 |
|
xCrystal
|
e44744c587
|
wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231)
|
2024-02-11 00:34:46 +01:00 |
|
xCrystal
|
b1fd8f941a
|
Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal
|
2024-02-11 00:25:25 +01:00 |
|
xCrystal
|
16ba25346c
|
Implement Rock Smash technique (#34)
|
2023-12-28 19:53:34 +01:00 |
|
xCrystal
|
b530cf90f4
|
OAM animation of gaining or losing coins during blue/red space effect (#22)
|
2023-12-26 21:04:20 +01:00 |
|
xCrystal
|
05d925eeb4
|
Legend OAM in branch space (#28), view map mode (#29), and talker events (#30)
|
2023-12-23 14:44:36 +01:00 |
|
xCrystal
|
29bea311fe
|
Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
|
2023-11-05 11:07:32 +01:00 |
|
xCrystal
|
8f3e9b04e2
|
Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
|
2023-11-04 13:04:25 +01:00 |
|
xCrystal
|
85f9c258b5
|
Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8)
|
2023-10-31 16:02:37 +01:00 |
|
xCrystal
|
a8b5145236
|
Effects of branch space [Commit 3]: accounting for techniques (#28)
|
2023-10-29 12:03:23 +01:00 |
|
xCrystal
|
a13558aeb2
|
Adjust step frame and durations in StepFunction_Turn so that player's sprite is still when landing in a space (#7)
|
2023-10-28 18:57:18 +02:00 |
|
xCrystal
|
a52e7f4df5
|
Effects of branch space [Commit 1] (#28)
|
2023-10-24 20:36:23 +02:00 |
|
xCrystal
|
e9ad1f5612
|
Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
|
2023-10-21 18:46:56 +02:00 |
|
xCrystal
|
961d2f0b6e
|
End space effect (#22)
|
2023-10-21 18:00:59 +02:00 |
|
xCrystal
|
47422a1adb
|
Begin implementation of base effect of regular spaces (#21)
|
2023-10-14 19:28:35 +02:00 |
|
xCrystal
|
a16322350f
|
Functional stub of title menus [Commit 1] (#17)
|
2023-10-01 00:10:44 +02:00 |
|
xCrystal
|
8967898bc9
|
Create function to update only secondary sprites to optimize die roll animation (#11)
|
2023-09-30 13:30:30 +02:00 |
|
xCrystal
|
1f2be83ebc
|
Board menu: move die number animation (#11)
|
2023-09-27 19:25:47 +02:00 |
|
xCrystal
|
98d69d4e04
|
Board menu: break die and appear die number animations (#11)
|
2023-09-26 20:09:13 +02:00 |
|
xCrystal
|
db7d9c7063
|
Board menu: die roll input and animation (#11)
|
2023-09-25 21:57:47 +02:00 |
|
xCrystal
|
d6001be90c
|
Sync with pokecrystal up to 8873506b1
|
2023-09-24 14:21:42 +02:00 |
|
xCrystal
|
193882bc77
|
Constants for board menu gfx sizes (#11)
|
2023-09-23 11:50:25 +02:00 |
|
xCrystal
|
2957bce0a9
|
Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e]
|
2023-08-31 18:41:05 +02:00 |
|
xCrystal
|
684c2eff78
|
Board menu (#11) [Commit 2]
|
2023-08-17 13:51:29 +02:00 |
|
vulcandth
|
438c48daad
|
Rename PAL_NPC_SILVER to PAL_NPC_EMOTE (#1053)
|
2023-06-01 07:47:53 -05:00 |
|