Commit Graph

64 Commits

Author SHA1 Message Date
xCrystal
ff35ce6d6b Player management [Commit 2] (#38) 2024-03-09 16:40:21 +01:00
xCrystal
e44744c587 wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
xCrystal
b1fd8f941a Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal 2024-02-11 00:25:25 +01:00
xCrystal
16ba25346c Implement Rock Smash technique (#34) 2023-12-28 19:53:34 +01:00
xCrystal
b530cf90f4 OAM animation of gaining or losing coins during blue/red space effect (#22) 2023-12-26 21:04:20 +01:00
xCrystal
05d925eeb4 Legend OAM in branch space (#28), view map mode (#29), and talker events (#30) 2023-12-23 14:44:36 +01:00
xCrystal
29bea311fe Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY 2023-11-05 11:07:32 +01:00
xCrystal
8f3e9b04e2 Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29) 2023-11-04 13:04:25 +01:00
xCrystal
85f9c258b5 Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8) 2023-10-31 16:02:37 +01:00
xCrystal
a8b5145236 Effects of branch space [Commit 3]: accounting for techniques (#28) 2023-10-29 12:03:23 +01:00
xCrystal
a13558aeb2 Adjust step frame and durations in StepFunction_Turn so that player's sprite is still when landing in a space (#7) 2023-10-28 18:57:18 +02:00
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
xCrystal
e9ad1f5612 Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites) 2023-10-21 18:46:56 +02:00
xCrystal
961d2f0b6e End space effect (#22) 2023-10-21 18:00:59 +02:00
xCrystal
47422a1adb Begin implementation of base effect of regular spaces (#21) 2023-10-14 19:28:35 +02:00
xCrystal
a16322350f Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
xCrystal
8967898bc9 Create function to update only secondary sprites to optimize die roll animation (#11) 2023-09-30 13:30:30 +02:00
xCrystal
1f2be83ebc Board menu: move die number animation (#11) 2023-09-27 19:25:47 +02:00
xCrystal
98d69d4e04 Board menu: break die and appear die number animations (#11) 2023-09-26 20:09:13 +02:00
xCrystal
db7d9c7063 Board menu: die roll input and animation (#11) 2023-09-25 21:57:47 +02:00
xCrystal
d6001be90c Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
xCrystal
193882bc77 Constants for board menu gfx sizes (#11) 2023-09-23 11:50:25 +02:00
xCrystal
2957bce0a9 Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e] 2023-08-31 18:41:05 +02:00
xCrystal
684c2eff78 Board menu (#11) [Commit 2] 2023-08-17 13:51:29 +02:00
vulcandth
438c48daad Rename PAL_NPC_SILVER to PAL_NPC_EMOTE (#1053) 2023-06-01 07:47:53 -05:00