yenatch
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08a0462c1e
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use constants for berserk gene, kings rock, scope lens effects
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2014-01-20 00:07:51 -05:00 |
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yenatch
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04f5c51753
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explicitly define type categories
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2014-01-05 09:17:31 -05:00 |
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yenatch
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4e9102f249
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recomment hidden power calculation
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2014-01-05 08:13:43 -05:00 |
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yenatch
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92aab1e185
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even more battle labels
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2014-01-05 07:28:55 -05:00 |
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yenatch
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4dbf0d44e0
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comment and relabel more battle functions
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2014-01-01 08:09:15 -05:00 |
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yenatch
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a18cab495d
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rename Function0x{} labels to Function{} for consistency
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2013-12-31 04:10:49 -05:00 |
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yenatch
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1ab4b59d86
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clean up some labels in battle asm
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2013-12-31 04:09:00 -05:00 |
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yenatch
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d1d186d1ee
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rename CallBankF -> CallBattleCore
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2013-12-31 03:25:38 -05:00 |
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yenatch
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a10ee4e9f1
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comment move priority functions
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2013-12-30 23:32:37 -05:00 |
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yenatch
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bfaad924e7
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label more pointers to Moves
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2013-12-30 23:22:27 -05:00 |
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yenatch
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82214440e1
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move the Moves label into battle/moves/moves.asm
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2013-12-30 23:17:11 -05:00 |
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yenatch
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f91be01df8
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use a macro to define move structs for percentage values
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2013-12-30 23:13:25 -05:00 |
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yenatch
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e2b00ea117
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shorten SP_ATTACK and SP_DEFENSE move effect constants
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2013-12-30 23:12:06 -05:00 |
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yenatch
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2172461a60
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fleemons are global
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2013-12-24 17:19:50 -05:00 |
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yenatch
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5f0e279bfa
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Merge remote-tracking branch 'kanzure/master' into more-objects
Conflicts:
main.asm
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2013-12-23 05:21:12 -05:00 |
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yenatch
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cad6f30f83
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null pointers back in object gfx
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2013-12-20 01:06:17 -05:00 |
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yenatch
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046d85f37a
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finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96
definitely did this in the original commit...
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2013-12-20 00:59:00 -05:00 |
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yenatch
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0500947dd0
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dump the battle animations
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2013-12-19 04:49:40 -05:00 |
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yenatch
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4bb8c82d8a
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battle animation constants
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2013-12-19 04:47:39 -05:00 |
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yenatch
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5613563d1d
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split out battle anim object gfx
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2013-12-18 03:20:12 -05:00 |
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yenatch
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2f5b9b968a
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anim object graphics pointers
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2013-12-18 03:18:16 -05:00 |
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yenatch
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6d7e674bd0
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move some labels into included files
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2013-12-18 01:14:48 -05:00 |
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yenatch
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7ccb6d91e6
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split out the battle engine into battle/core.asm
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2013-12-18 01:11:06 -05:00 |
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yenatch
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fa2e0108b9
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split out battle animation asm (bg effects, objects, commands)
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2013-12-17 23:54:25 -05:00 |
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yenatch
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46d96bc7fd
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more battle anim labels
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2013-12-09 16:20:19 -05:00 |
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yenatch
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099e17bbaf
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comment some battle animation asm
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2013-12-04 02:33:46 -05:00 |
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yenatch
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3de254f7a2
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more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
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2013-12-02 14:18:03 -05:00 |
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yenatch
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d7cdd0ac73
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split out some more move effects
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2013-12-01 14:19:57 -05:00 |
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yenatch
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193dbd53a6
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Merge commit '0ead58cd' into merge-mrwint
Conflicts:
main.asm
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2013-10-25 17:57:27 -04:00 |
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yenatch
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0ead58cdaa
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fix labels for and rename GetBattleVarPair to GetBattleVar
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2013-10-11 03:04:21 -04:00 |
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Mr Wint
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181840cf43
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* even more callab/callba macros
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2013-10-02 03:20:48 +02:00 |
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Mr Wint
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eb5a7afe2b
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* more callab/callba macros
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2013-10-02 02:47:54 +02:00 |
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yenatch
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0f8c8e2d52
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move effect command 'wait' is now 'movedelay'
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2013-10-01 01:02:33 -04:00 |
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yenatch
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6439706943
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split spikes effect into effects/spikes.asm
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2013-09-09 22:02:26 -04:00 |
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yenatch
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91e89a29a2
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comment spikes move effect
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2013-09-09 22:01:24 -04:00 |
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yenatch
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b437aaf329
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add a note to endure.asm
this is easier than combining protect and endure
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2013-09-09 21:53:21 -04:00 |
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yenatch
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40010e2514
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split protect and endure effects into battle/effects/
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2013-09-09 21:51:41 -04:00 |
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yenatch
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aaf77957bf
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comment protect and endure move effects
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2013-09-09 21:50:34 -04:00 |
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yenatch
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110477cd9e
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split curse effect into battle/effects/curse.asm
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2013-09-09 18:43:22 -04:00 |
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yenatch
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9f7adeafcf
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ItemIsMail and comment thief move effect
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2013-09-08 23:18:30 -04:00 |
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yenatch
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bd7563e0b6
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comment arena trap move effect asm
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2013-09-08 22:44:20 -04:00 |
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yenatch
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05db4b4cb6
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comment nightmare move effect asm
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2013-09-08 22:42:07 -04:00 |
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yenatch
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b4d37c675f
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comment defrost move effect asm
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2013-09-08 22:30:10 -04:00 |
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yenatch
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7a1951528d
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comment curse move effect asm
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2013-09-08 22:23:55 -04:00 |
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yenatch
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2acccc3ea5
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rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
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2013-08-31 03:54:02 -04:00 |
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yenatch
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c9d3881a2f
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rename RNG to Random
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
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2013-08-30 22:59:40 -04:00 |
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yenatch
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14160a180f
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hidden power type/power calculation
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2013-08-09 17:50:34 -04:00 |
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yenatch
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ed200a5a16
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fill out bank f more
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2013-07-29 13:58:20 -04:00 |
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yenatch
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5b07ea19d0
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move descriptions
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2013-07-27 16:31:29 -04:00 |
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yenatch
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90c18c5cf3
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rst $28 -> JumpTable
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2013-07-10 19:17:04 -04:00 |
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