yenatch
b47c4bc6fd
Use more constants in the event scripting engine.
2015-05-18 02:16:11 -07:00
IIMarckus
7563a990aa
w-prefix the new PokegearFlags variable.
2015-05-18 03:15:45 -06:00
IIMarckus
bd894f6fb0
Fix a static address.
2015-05-18 02:07:28 -06:00
IIMarckus
32864d2db6
Give wd957 a more descriptive name.
2015-05-14 22:42:29 -06:00
IIMarckus
21a7300f68
Label some radio stuff.
2015-05-14 22:39:52 -06:00
yenatch
82317a7a23
Preemptively get rid of graphics queues while they're still not used.
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Nip this in the bud, so it doesn't turn out like pokered. When the time comes, use make -j16 for faster builds.
2015-04-13 22:34:41 -07:00
yenatch
d4863f3fa5
Enumerate the event script command macros.
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This is ugly, but much better than static values.
2015-04-13 22:28:28 -07:00
yenatch
11b02eb09b
Merge remote-tracking branch 'kanzure/master'
2015-04-13 21:42:29 -07:00
yenatch
ee98f7b489
Enumerate the move effect command macros.
2015-04-13 21:41:32 -07:00
yenatch
e7a3ba0592
Add a macro for enumeration.
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"enum" is like "const" but uses variables instead. This might not be desired.
It has been moved to the top of macros.asm so that included macros can be enumerated.
2015-04-13 21:41:32 -07:00
yenatch
50734c961c
Use labels for pic animation setup macros.
2015-04-13 21:41:28 -07:00
IIMarckus
d54725c28e
Comment alternate Time Capsule item mappings.
2015-03-29 21:29:48 -06:00
Bryan Bishop
64331ffe10
Merge pull request #283 from yenatch/master
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no more baserom
2015-03-12 14:19:51 -05:00
yenatch
b5f55a5f6f
bump extras so the build actually works without baserom.gbc
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also fixed some problems with gfx.py:
- choking on filenames in graphics conversion
- faulty 'repeat' method in the compressor
2015-03-12 12:03:52 -07:00
yenatch
a09903a2a4
make compare
2015-03-11 22:37:36 -07:00
yenatch
074184c31c
builds both 1.0 and 1.1
2015-03-11 22:35:47 -07:00
yenatch
967977b7af
baserom.gbc is no longer required to build
2015-03-11 22:25:54 -07:00
yenatch
75ba97a039
no more incbins
2015-03-11 22:23:30 -07:00
yenatch
411335983e
Unused palette maps?
2015-03-11 21:21:03 -07:00
yenatch
be975a3e80
Get rid of baserom incbins in misc/.
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Battle Tower text was hiding here.
2015-03-11 21:16:02 -07:00
yenatch
788af45988
Get rid of baserom incbins in main.asm.
2015-03-11 18:33:20 -07:00
yenatch
0c10ae0e33
Merge pull request #282 from yenatch/master
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Halts and more refs/constants.
2015-03-11 17:41:30 -04:00
yenatch
715f0c8a8f
Merge remote-tracking branch 'kanzure/master'
2015-03-11 14:37:48 -07:00
Bryan Bishop
53b30efdfc
Merge pull request #280 from dannye/master
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Fix make clean; Final music incbins
2015-03-08 12:14:42 -05:00
yenatch
636b336a50
Redump the overworld graphics; grouped properly this time.
2015-03-03 22:07:23 -05:00
yenatch
f2df358e5d
Temporarily delete the overworld images.
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The same naming scheme will be used for the replacements. It may or may not be helpful to separate these steps.
2015-03-03 21:50:04 -05:00
yenatch
e08084f23e
Share the palette for the player and the link battle trainer class.
2015-03-03 21:50:04 -05:00
yenatch
d1346bfc61
Rename trainer palettes to match the trainer pics.
2015-03-03 21:49:59 -05:00
yenatch
58e5b396c1
Use more struct offsets and constants for monsters and moves.
2015-03-03 18:31:57 -08:00
yenatch
3619b13d6c
Fix some halts that were dumped as "db $76".
2015-03-03 18:31:51 -08:00
yenatch
adc41566aa
Fix a static reference to a string in Pokedex code.
2015-03-03 18:31:46 -08:00
yenatch
275780271e
Use a macro instead of manually subtracting $36 from pic banks.
2015-03-03 17:19:27 -05:00
yenatch
59434fbe4d
Remove an accidental copy of attack animation graphics.
2015-03-03 17:09:37 -05:00
U-Daniel-PC\Daniel
fa1c2c573a
Final music incbins
2015-02-15 21:22:51 -05:00
U-Daniel-PC\Daniel
370ffcfd8d
Fix make clean
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no more .tx files
remove rgbds generated files, .map and .sym
2015-02-14 10:14:58 -05:00
yenatch
35644c330e
Merge pull request #279 from iimarckus/crystal11
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Build both the 1.0 and 1.1 ROMs.
2015-02-14 04:18:47 -05:00
IIMarckus
828d6b92f0
Add the ability to build Crystal 1.1.
2015-02-14 01:51:34 -07:00
IIMarckus
b028e13834
Give an internal Pokédex status variable its own label.
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This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-14 01:40:38 -07:00
Bryan Bishop
d7bc1d12f2
Merge pull request #277 from yenatch/master
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Start splitting code out of main.
2015-02-13 14:38:23 -06:00
yenatch
1480602df7
Move the map_header macro into macros/map.asm.
2015-02-11 23:27:11 -08:00
yenatch
2c5be67604
Move second map header macros into macros/map.asm.
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On second thought, keep the data separate from ugly macros.
2015-02-11 23:27:11 -08:00
yenatch
48b05947b7
Use connection macros instead of guessed values in second map headers.
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Some of the under-the-hood connection values are offset by an arbitrary amount. This could be because of a graphical connection editor allowing a shift in the strip destination pointer, as well as the standard alignment value. There is no visible difference, so it can be confusing when two unique sets of values can produce the same result.
Reversing this invisible offset was a major sticking point back when connections were dumped, but it was straightforward this time around. Much thanks to huderlem for articulating this quirk in pokered's connection macros.
2015-02-11 23:27:01 -08:00
yenatch
ca48571c51
Add another reference to OTPartyMonOT in link cable code.
2015-02-11 15:11:32 -08:00
yenatch
92e2ed3e61
Split out event scripting specials.
2015-02-11 15:09:35 -08:00
yenatch
943ddf6db0
Get rid of the now-unused specials constants.
2015-02-11 15:07:19 -08:00
yenatch
b048ea0faf
Use labels for script specials instead of constants/static values.
2015-02-11 15:03:42 -08:00
yenatch
8bc89189cc
Use NUM_MOVES more liberally in wram.
2015-02-11 14:17:45 -08:00
yenatch
9aef93701a
Split out map object code.
2015-02-11 14:13:22 -08:00
yenatch
a31b4586df
Split out the diploma code.
2015-02-11 14:08:07 -08:00
yenatch
f4e0e61114
Split out the map setup scripts.
2015-02-11 14:01:04 -08:00