PikalaxALT
93a129eb6d
main.asm is now under 30k lines
2015-11-19 18:09:11 -05:00
PikalaxALT
3f4044cd46
engine/compose_mail.asm; ldpixel
2015-11-18 13:01:55 -05:00
PikalaxALT
e88c88ff20
engine/decorations.asm
2015-11-17 16:12:27 -05:00
PikalaxALT
4bfe086ef6
Phone scripts and specials
2015-11-17 12:29:37 -05:00
PikalaxALT
0b8fe4bac3
More specials; bank 12 mobile
2015-11-16 22:29:54 -05:00
PikalaxALT
042fc4bfe5
Split up some more banks in main.asm
2015-11-16 21:46:36 -05:00
PikalaxALT
aba038a4a4
Fix some movement macro/function names
2015-11-15 21:28:15 -05:00
PikalaxALT
e0b4fc781a
sprite engine; tileset constants
2015-11-13 00:49:27 -05:00
PikalaxALT
40802da3cf
Map header labels, tileset constants
2015-11-12 11:10:19 -05:00
PikalaxALT
2ffcb4b490
More splits; map setup labels
2015-11-11 23:38:57 -05:00
PikalaxALT
91068077f0
Further split bank 4
2015-11-11 16:15:06 -05:00
PikalaxALT
b522b0f165
engine/mart.asm
2015-11-11 14:12:46 -05:00
PikalaxALT
8fb01de917
No more DefaultFlypoint
2015-11-10 19:51:13 -05:00
PikalaxALT
d13fb46d40
enum macros/move_anim.asm, resolve battle/anims.asm function labels
2015-11-10 16:53:37 -05:00
PikalaxALT
f1b2466cc3
Cleaning up static HRAM labels; movement stuff, route 38 trainers
2015-11-09 23:01:45 -05:00
PikalaxALT
6a570ebb8e
more battle core labels
2015-11-07 21:04:54 -05:00
PikalaxALT
eb39f6a339
Move MON_* parentheses to the EQUS declaration
2015-11-07 13:05:58 -05:00
PikalaxALT
cf5d726b7f
Mon submenu, engine/menu.asm
2015-11-04 14:02:11 -05:00
PikalaxALT
739bb3c136
Replace party struct relative values with EQUS constants
2015-11-04 11:31:00 -05:00
PikalaxALT
c5527a02ae
dbw BANK, addr replaced with dba
2015-11-03 19:43:47 -05:00
PikalaxALT
72af3337fd
No more NONE
2015-11-02 14:37:02 -05:00
PikalaxALT
6b2d0ae841
Fix merge conflicts
2015-11-01 18:19:52 -05:00
PikalaxALT
010b450834
Prepare to merge
2015-11-01 18:13:31 -05:00
PikalaxALT
31c407bb3d
Buena local labels
2015-11-01 12:44:30 -05:00
PikalaxALT
3b4805ee98
Sweepthrough of ClearBox arg conversion to lb
2015-11-01 09:38:48 -05:00
PikalaxALT
fda1f7c01a
SPRITEMOVEDATA
2015-10-31 21:05:02 -04:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
JimB16
9a9cb38e39
merge with newest update
2015-10-26 03:26:53 +01:00
PikalaxALT
5b825653ad
The jumb is too damn high!
2015-10-25 11:44:35 -04:00
PikalaxALT
4d17f6e1f6
Address comments on PR 322
2015-10-24 19:49:19 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
6c25592b8c
So very jumb
2015-10-19 16:49:29 -04:00
JimB16
3b9a3cc3be
merge conflicts resolved
2015-10-19 16:25:15 +02:00
PikalaxALT
f53d65c536
Battle intro animation function
2015-10-17 17:18:52 -04:00
PikalaxALT
da7849d800
Restructured functions in main.asm to resemble the home functions they clone
2015-10-17 13:00:34 -04:00
PikalaxALT
4fa6c6daa4
Split up bank 2; other relabelings
2015-10-16 13:35:43 -04:00
IIMarckus
f399315a48
Unicode
2015-10-13 17:50:58 -06:00
PikalaxALT
327faac497
Magikarp functions moved to event/magikarp.asm
2015-10-11 12:26:39 -04:00
PikalaxALT
d42330ed8b
Annotation of PrintNum arguments in bc, and radio functions
2015-10-10 18:00:12 -04:00
PikalaxALT
96b0e448c4
Labeling of AI item and wild encounter functions
2015-10-07 21:27:32 -04:00
JimB16
0001c688d3
found functions that determine next OTPkmn
2015-09-12 04:21:00 +02:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
94129b6b45
Finished the decoration attributes table
...
Interpretation of the Decoration Attributes table is complete.
Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
IIMarckus
e57e1ba63b
Improve some signpost labels.
2015-06-25 22:01:08 -06:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
994f89b490
Split out the move deleter code.
2015-02-11 13:20:22 -08:00
yenatch
7c862ca7e2
Blind wram part 5.
...
starting to go smoothly
2015-02-10 15:43:27 -08:00
yenatch
62b473d6c6
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
yenatch
8e03321069
Blindly use wram labels for everything except mobile, part 1.
...
Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00