1577 Commits

Author SHA1 Message Date
xCrystal
0d016cc8ee Change die roll SFX (#11) 2023-10-03 19:01:24 +02:00
xCrystal
8c7ee46065 Fix map anims not disabled outside of overworld (#17) 2023-10-02 17:39:10 +02:00
xCrystal
7d9b5bb279 Functional stub of title menus: minor clean up (#17) 2023-10-02 13:22:54 +02:00
xCrystal
0795c02a9c Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17) 2023-10-01 00:39:18 +02:00
xCrystal
a16322350f Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
xCrystal
e53ae0eac9 Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
xCrystal
336b3e77af Adjust duration of move die number animation (#11) [bugfix to 1f2be83ebc7eafbfe4ccb45467a63c6c0392a3e6] 2023-09-30 19:06:54 +02:00
xCrystal
8967898bc9 Create function to update only secondary sprites to optimize die roll animation (#11) 2023-09-30 13:30:30 +02:00
xCrystal
1f2be83ebc Board menu: move die number animation (#11) 2023-09-27 19:25:47 +02:00
xCrystal
98d69d4e04 Board menu: break die and appear die number animations (#11) 2023-09-26 20:09:13 +02:00
xCrystal
db7d9c7063 Board menu: die roll input and animation (#11) 2023-09-25 21:57:47 +02:00
xCrystal
2cbe0e1764 Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
xCrystal
5e78fd1ecc Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
xCrystal
d6001be90c Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
xCrystal
193882bc77 Constants for board menu gfx sizes (#11) 2023-09-23 11:50:25 +02:00
xCrystal
ca919cdf98 Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11) 2023-09-22 23:12:05 +02:00
xCrystal
c11c53e0d7 Documentation (Overworld loop) 2023-09-15 20:04:16 +02:00
xCrystal
eb728d5151 Rename the concept of Money to Coins (#7) 2023-09-02 23:17:20 +02:00
xCrystal
5d95ff952a Replace ¥ font character with <COIN> (#7) 2023-09-02 23:17:21 +02:00
xCrystal
98fa7a9538 Rename the concept of Coins to Chips (#7) 2023-09-02 18:23:25 +02:00
xCrystal
ea31d254fb Relocate Board menu OAM to vTiles0 after outdoor sprites to leave room for overworld HUD tiles in vTiles1 (#11) 2023-09-02 13:21:57 +02:00
xCrystal
ea4ab28652 Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b2bfd1afd0dedcb44cee26ea262949d] 2023-09-02 13:01:45 +02:00
xCrystal
74f2a55332 Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15) 2023-08-31 19:27:39 +02:00
xCrystal
7bd940aeac Don't hide board menu objects behind the textbox (#11) [adapts Board menu to 2957bce0a96424197b9bd25e0ae17698aed9d347] 2023-08-31 18:51:37 +02:00
xCrystal
2957bce0a9 Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e] 2023-08-31 18:41:05 +02:00