Rangi
e140e88b7b
Add more comments to tileset palette animation functions
2021-05-30 23:32:03 -04:00
Rangi
dc18e188b2
Sync some files with pokegold
2021-03-24 10:24:52 -04:00
Rangi
8bf76af5a7
Consistent comments in the tileset animation engine
2021-03-23 20:47:32 -04:00
Rangi
40902ffe24
Verify data table sizes with table_width and assert_table_length macros
...
This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
5b9e6c0299
Identify label BattleTowerFade.loop
2021-02-05 14:56:29 -05:00
Rangi
4264d53eb6
Identify some more labels
2021-02-05 12:44:21 -05:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
2e90df15b7
Update battle anim bg function comments, and identify more unnamed labels
2020-10-06 18:09:33 -04:00
Rangi
ed3e70b97c
Identify some time-related data
2020-08-11 14:12:59 -04:00
Rangi
fce6243b43
Identify more labels, and use the jumptable macro when possible
2020-07-01 13:13:49 -04:00
Rangi
be93ab33a7
Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokegold
...
To do: engine/{menus, movie, overworld, pokemon}
2020-06-17 11:29:00 -04:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
...
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
a241f049df
Remove FarCall prefix from SwapTextboxPalettes and ScrollBGMapPalettes
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No prefix for the farcall, prefix with an underscore for the farcalled.
This matches what is done for pretty much every other home function.
2020-02-13 18:31:10 +01:00
Rangi
d076159745
Don't use colons for local labels in LoadSpecialMapPalette
2019-11-04 17:43:37 -05:00
Rangi
01f68fcc6a
Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE
2019-11-03 12:03:37 -05:00
Rangi
84b6a084cb
Keep "paragraphs" of related code together
2019-01-24 21:10:45 -05:00
mid-kid
42ff2bd21f
This isn't actually PAL_BG_ROOF
...
My bad.
2018-09-16 03:00:25 +02:00
mid-kid
387107b29e
Fix use of in LoadMansionPalette
2018-09-16 01:52:14 +02:00
Rangi
3241c9cfaa
Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic
2018-09-09 18:15:54 -04:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
d7712c8019
TileAnimationPalette → AnimateWaterPalette
2018-07-05 19:23:44 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
mid-kid
5efce10789
Remove even more address comments
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That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
mid-kid
d3cc861d33
Fix snake_case filenames
...
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-04 22:26:07 +02:00
mid-kid
0d9241889f
Organize the engine/ directory, take 3
...
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00