Add more comments to tileset palette animation functions

This commit is contained in:
Rangi 2021-05-30 23:32:03 -04:00
parent ed0a0f7159
commit e140e88b7b

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@ -922,7 +922,7 @@ AnimateWaterPalette:
ret nz
; Ready for BGPD input
ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_WATER
ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_WATER color 0
ldh [rBGPI], a
ldh a, [rSVBK]
@ -937,6 +937,8 @@ AnimateWaterPalette:
cp %100
jr z, .color2
; Copy one color from hl to rBGPI via rBGPD
; color1
ld hl, wBGPals1 palette PAL_BG_WATER color 1
ld a, [hli]
@ -987,7 +989,7 @@ FlickeringCaveEntrancePalette:
ldh [rSVBK], a
; Ready for BGPD input
ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_YELLOW
ld a, (1 << rBGPI_AUTO_INCREMENT) palette PAL_BG_YELLOW color 0
ldh [rBGPI], a
; A cycle of 2 colors (0 2), updating every other vblank
@ -995,6 +997,8 @@ FlickeringCaveEntrancePalette:
and %10
jr nz, .color1
; Copy one color from hl to rBGPI via rBGPD
; color0
ld hl, wBGPals1 palette PAL_BG_YELLOW color 0
jr .okay