Commit Graph

28 Commits

Author SHA1 Message Date
xCrystal
917db30e98 Save game and clear board menu cursor position during game menu (#17) 2023-10-07 19:08:54 +02:00
xCrystal
8c7ee46065 Fix map anims not disabled outside of overworld (#17) 2023-10-02 17:39:10 +02:00
xCrystal
a16322350f Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
xCrystal
052d246ee3 Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10) 2023-08-11 12:28:14 +02:00
xCrystal
6e3c5fd008 Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3) 2023-08-02 19:52:51 +02:00
xCrystal
9df4cf6946 Create a fourth time of day (#2) 2023-07-31 12:27:53 +02:00
xCrystal
0571144a7b Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1] 2023-07-27 20:32:15 +02:00
xCrystal
d30b9dd60f Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1) 2023-07-26 17:02:33 +02:00
xCrystal
fc7f2d4e0e Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg (#1) 2023-07-24 21:13:11 +02:00
Rangi
ea426a8879 Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
Rangi
446f1846b1 Identify remaining Mystery Gift labels and constants
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27 23:09:06 -04:00
Rangi
9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
Rangi
e239aa4aba Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
Rangi
ed3bcf6fa2 Harmonize engine/menus with pokegold 2020-06-18 10:11:12 -04:00
Rangi
cc460a17b0 Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
b9f2b93c17 Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
Rangi
447da80615 Identify remaining gfx/unknown files 2020-02-28 09:23:41 -05:00
mid-kid
26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
mid-kid
3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
3202c4f3df Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
mid-kid
940256569b text_jump → text_far
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
Rangi
eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid
5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
mid-kid
81fff9bb80 Fix file permissions
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid
97c511cd2f Organize the engine/ directory, take 2
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.

Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
2018-03-14 13:28:36 +01:00