Rangi
8935e6f1ca
wDeciramBuffer → wBreedingCompatibility in UnknownText_0x1bd0d8
2018-07-29 00:48:03 -04:00
Rangi
9dec80b07e
Add meaningful aliases for wd265
...
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
c2925d6406
db $0, $0 → dn 0, 0, 0, 0 ; DVs
2018-07-24 14:28:04 -04:00
mid-kid
1fc7430a2b
Fix misnamed character codes
...
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
Rangi
b23f0b2bda
Fewer uses of 'Thing2 - Thing1' for sizeof(Thing)
2018-07-16 15:58:07 -04:00
Rangi
d9b44d4423
Consistently use dn for DVs
2018-07-16 15:42:45 -04:00
Rangi
33ad00f1ab
Tile values agree in data/sprites/emotes.asm and data/sprites/facings.asm
2018-07-15 11:26:35 -04:00
Rangi
874bc5ebd5
SFX_UNKNOWN_7F → SFX_TOXIC
2018-07-12 12:25:17 -04:00
Rangi
48e209763f
SFX_DEX_FANFARE_50_79 and SFX_LEVEL_UP use identical data, and technically the level-up text plays the former
2018-07-11 13:24:48 -04:00
Rangi
5e6837807c
landmark macro includes the +8/+16 offsets for X/Y coordinates
2018-07-07 00:59:27 -04:00
Rangi
23450e6b4c
Correct file path
2018-07-05 18:59:56 -04:00
Rangi
255f282a60
Use TRUE/FALSE for wSaveFileExists
2018-07-04 02:50:27 -04:00
Rangi
b565e6a9dc
Miscellaneous reorganization fixes
2018-07-04 02:42:11 -04:00
Rangi
67152eab98
Keep more data/ INCLUDEs with relevant routines
2018-06-25 13:45:50 -04:00
Rangi
5693cc49cf
Single newline at the end of files
2018-06-25 12:07:35 -04:00
Rangi
9f3e9145f9
Remove more triple newlines
2018-06-25 12:01:02 -04:00
Rangi
0f074e2ad1
"→" should be "ェ"
2018-06-24 23:55:18 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
Rangi
9afaed9b8f
Remove more address comments
2018-06-24 21:39:23 -04:00
Rangi
c7032617aa
Remove address comment
2018-06-24 21:28:26 -04:00
Rangi
e2fb7acac0
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# engine/items/mart.asm
2018-06-24 21:23:51 -04:00
mid-kid
5efce10789
Remove even more address comments
...
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
Rangi
5cbff21a0d
Unreferenced_53d84 → Unreferenced_MonPicBanks from pokegold-spaceworld
2018-06-24 01:13:59 -04:00
Rangi
fbe82a7fe0
Note which labels are only needed for locating banks (relevant to issue #485 )
2018-06-12 23:29:15 -04:00
Rangi
9ac2583b20
Use dn
2018-06-06 18:49:16 -04:00
Rangi
09d1ac8725
Specify DVs individually
2018-06-06 11:45:19 -04:00
yenatch
dbf05e48eb
Merge pull request #517 from mid-kid/master
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Some fixes all around
2018-06-05 07:04:54 -04:00
yenatch
c61d6a3a5a
Fix other unused shiny check label
2018-06-05 06:58:25 -04:00
mid-kid
e8f847b537
Use structure constants for channel_struct
2018-06-04 11:35:27 +02:00
Rangi
1840af8b4f
Identify more sprite move data flag bits
2018-05-23 22:01:21 -04:00
Rangi
85f7328bf8
Identify USE_OBP1_F
2018-05-23 20:44:32 -04:00
Rangi
50ea6d6e22
WALKS_ON_WATER → SWIMMING
2018-05-23 19:10:15 -04:00
Rangi
c85b32ed80
More sprite movement data flag constants
2018-05-23 19:06:04 -04:00
Rangi
c5d18de8ff
Use known sprite movement data flag constants
2018-05-23 13:15:07 -04:00
Rangi
32b92ca51c
Start improving sprite movement engine (to do: identify bit flags)
...
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi
03570a514e
Correct comment
2018-05-19 13:16:18 -04:00
Rangi
d5fff8aa96
Constants for PC menu indexes
...
'db ' -> 'db '
2018-05-18 22:18:00 -04:00
Rangi
8acc8d6e30
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-05-06 22:45:07 -04:00
Rangi
1c92cb8b48
'rept' is not indented
2018-05-06 12:16:57 -04:00
Rangi
d31ba05aeb
Combine bit flags with | not +
2018-05-05 19:27:10 -04:00
Rangi
de0b344be4
Explicit NO_LIMITS instead of 0
2018-05-05 19:19:51 -04:00
Rangi
5a9975c541
Use explicit HELD_NONE, not 0
2018-05-05 15:36:04 -04:00
mid-kid
c82deab86f
fix-various-little-things
...
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
yenatch
40b537d45b
Merge pull request #503 from Rangi42/master
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Factor wMisc into meaningful parts; move most code out of home.asm
2018-04-09 21:30:24 -04:00
mid-kid
2d8f3a0654
Use Stadium 2 Egg Group names
...
Out of the current two most prevalent official conventions, this one was
chosen, because they're used in a direct counterpart to this game, and
thus feel more accurate.
2018-04-05 07:54:20 +02:00
mid-kid
1891879b62
GENDERLESS -> GENDER_UNKNOWN
...
This is how they're called in official sources, and it fits better with
the other `GENDER_` constants.
2018-04-05 07:54:20 +02:00
Rangi
81306889e3
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-04-04 23:56:40 -04:00
yenatch
f750d4f418
Merge pull request #505 from mid-kid/battlecommands
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Battle command fixes
2018-04-04 21:18:15 -04:00
mid-kid
d4025863cf
Rename some battle commands
...
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.
`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00