Rangi
d5fff8aa96
Constants for PC menu indexes
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'db ' -> 'db '
2018-05-18 22:18:00 -04:00
mid-kid
c82deab86f
fix-various-little-things
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A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
yenatch
4e4d9c9083
Merge remote-tracking branch 'surskitty/master' into master
2018-03-10 16:10:00 -05:00
surskitty
96dcc3c0ca
Labels, labels.
2018-03-07 22:27:35 -05:00
surskitty
55c69c4871
Sprout Tower labels
2018-03-07 22:13:24 -05:00
surskitty
1de25bc957
Labelling Erika and Celadon Gym
2018-03-07 22:05:14 -05:00
surskitty
1494c79688
Labelling Whitney texts
2018-03-02 21:39:29 -05:00
Rangi
fb2ac9e210
Remaining map labels: UnknownText and MovementData
2018-03-01 17:33:43 -05:00
Rangi
2b40a1fb9c
Label more map scripts (no more UnknownScripts)
2018-03-01 17:17:08 -05:00
Rangi
ae5a325464
Label more map scripts
2018-03-01 14:20:27 -05:00
Rangi
cad029f936
Label more map scripts
2018-03-01 13:18:51 -05:00
Rangi
0680bf99d3
Label more map scripts
2018-02-28 17:47:31 -05:00
Rangi
5a6e43e72a
Label more map scripts
2018-02-28 16:50:43 -05:00
Rangi
208ccecd84
"; unused" comments
2018-02-27 19:47:30 -05:00
Rangi
43b5f90457
Replace "Map<MapName>Signpost<#>Script" labels
2018-02-27 19:33:38 -05:00
Rangi
7df5d4f25e
Address @SatoMew's comment re: #491
2018-02-26 11:56:49 -05:00
Rangi
711e2d6143
Mention unused Battle Tower-related text ( resolves #491 )
2018-02-25 22:33:07 -05:00
Rangi
b254a4571d
ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES ( resolves #490 )
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Went with CHOICES instead of HIDDEN since setting the flag would presumably have shown the items, not hidden them
2018-02-25 22:23:20 -05:00
Rangi
2f9a0d7d9f
Pokecom Center Admin Room -> Office
2018-02-25 22:19:17 -05:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
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# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
yenatch
f44f306cfd
Merge pull request #477 from mid-kid/master
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Medium-sized cleanups
2018-02-25 20:12:59 -05:00
Rangi
10173f2a62
Default macro parameters use recursion; avoids repeating internal structure
2018-02-25 20:12:58 -05:00
yenatch
f404af8a43
Merge pull request #486 from surskitty/master
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Another batch of label names
2018-02-25 20:12:31 -05:00
Rangi
f964d04a87
* loadmenuheader -> loadmenu (ead103d)
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* objectface -> turnobject (c834bda)
2018-02-25 20:05:37 -05:00
mid-kid
e8bc86d1fe
Pkmn -> Mon
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Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.
Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00