69 Commits

Author SHA1 Message Date
yenatch
cad6f30f83 null pointers back in object gfx 2013-12-20 01:06:17 -05:00
yenatch
046d85f37a finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96

definitely did this in the original commit...
2013-12-20 00:59:00 -05:00
yenatch
0500947dd0 dump the battle animations 2013-12-19 04:49:40 -05:00
yenatch
4bb8c82d8a battle animation constants 2013-12-19 04:47:39 -05:00
yenatch
5613563d1d split out battle anim object gfx 2013-12-18 03:20:12 -05:00
yenatch
2f5b9b968a anim object graphics pointers 2013-12-18 03:18:16 -05:00
yenatch
6d7e674bd0 move some labels into included files 2013-12-18 01:14:48 -05:00
yenatch
7ccb6d91e6 split out the battle engine into battle/core.asm 2013-12-18 01:11:06 -05:00
yenatch
fa2e0108b9 split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00
yenatch
46d96bc7fd more battle anim labels 2013-12-09 16:20:19 -05:00
yenatch
099e17bbaf comment some battle animation asm 2013-12-04 02:33:46 -05:00
yenatch
3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
d7cdd0ac73 split out some more move effects 2013-12-01 14:19:57 -05:00
yenatch
193dbd53a6 Merge commit '0ead58cd' into merge-mrwint
Conflicts:
	main.asm
2013-10-25 17:57:27 -04:00
yenatch
0ead58cdaa fix labels for and rename GetBattleVarPair to GetBattleVar 2013-10-11 03:04:21 -04:00
Mr Wint
181840cf43 * even more callab/callba macros 2013-10-02 03:20:48 +02:00
Mr Wint
eb5a7afe2b * more callab/callba macros 2013-10-02 02:47:54 +02:00
yenatch
0f8c8e2d52 move effect command 'wait' is now 'movedelay' 2013-10-01 01:02:33 -04:00
yenatch
6439706943 split spikes effect into effects/spikes.asm 2013-09-09 22:02:26 -04:00
yenatch
91e89a29a2 comment spikes move effect 2013-09-09 22:01:24 -04:00
yenatch
b437aaf329 add a note to endure.asm
this is easier than combining protect and endure
2013-09-09 21:53:21 -04:00
yenatch
40010e2514 split protect and endure effects into battle/effects/ 2013-09-09 21:51:41 -04:00
yenatch
aaf77957bf comment protect and endure move effects 2013-09-09 21:50:34 -04:00
yenatch
110477cd9e split curse effect into battle/effects/curse.asm 2013-09-09 18:43:22 -04:00
yenatch
9f7adeafcf ItemIsMail and comment thief move effect 2013-09-08 23:18:30 -04:00