yenatch
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799f945cf5
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gbc-only screen
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2013-12-22 05:53:48 -05:00 |
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yenatch
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6225fca386
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more title screen comments
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2013-12-22 04:36:03 -05:00 |
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yenatch
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091ebd8574
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bump pokemontools for kicks
- storetext, text_jump, battle animation macros
- fixed preprocessor and makefile
- rgb macro reading in palettes
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2013-12-21 05:38:51 -05:00 |
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yenatch
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c140af9e59
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some mobile stat screen icons
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2013-12-21 03:02:59 -05:00 |
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yenatch
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d9ad10771c
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move a palette map incbin into tilesets/palette_maps.asm
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2013-12-21 00:56:04 -05:00 |
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yenatch
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4a40c26f6c
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Makefile: pokemontools variable
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2013-12-21 00:46:31 -05:00 |
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yenatch
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6ef1028b31
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Makefile: image handling
todo: queue targets
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2013-12-21 00:40:29 -05:00 |
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yenatch
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1ef4b0e848
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move blockdata into maps.asm
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2013-12-20 21:21:43 -05:00 |
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yenatch
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d4074dd385
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clean up some tileset sections
also found unused metatile/collision data for a 128-block tileset
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2013-12-20 21:16:57 -05:00 |
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yenatch
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cabf0a5b87
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build time is a lot faster now
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2013-12-20 02:48:46 -05:00 |
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yenatch
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34d579d9f9
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use pokemontools scan_includes.py
It might look the same as before, but this new name is much better! Well done!
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2013-12-20 02:44:44 -05:00 |
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yenatch
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cad6f30f83
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null pointers back in object gfx
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2013-12-20 01:06:17 -05:00 |
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yenatch
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7265a1c557
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NULL label
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2013-12-20 01:06:01 -05:00 |
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yenatch
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046d85f37a
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finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96
definitely did this in the original commit...
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2013-12-20 00:59:00 -05:00 |
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yenatch
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0d3308f68c
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use RGB macros for palettes instead of binary chunks
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2013-12-20 00:29:31 -05:00 |
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yenatch
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585f756ecf
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don't diff .pal files as binary data
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2013-12-20 00:28:14 -05:00 |
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yenatch
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0500947dd0
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dump the battle animations
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2013-12-19 04:49:40 -05:00 |
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yenatch
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dd7989cef8
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preprocessor: battle animation macros
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2013-12-19 04:49:20 -05:00 |
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yenatch
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4bb8c82d8a
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battle animation constants
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2013-12-19 04:47:39 -05:00 |
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yenatch
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a422e1b761
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label the pokedex entry point
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2013-12-18 21:05:50 -05:00 |
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yenatch
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0a53612f69
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NO_TEXT_SCROLL flag in Options
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2013-12-18 18:04:55 -05:00 |
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yenatch
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5613563d1d
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split out battle anim object gfx
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2013-12-18 03:20:12 -05:00 |
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yenatch
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2f5b9b968a
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anim object graphics pointers
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2013-12-18 03:18:16 -05:00 |
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yenatch
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6909a00e8b
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button constants for some function
probably to do with mobile link
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2013-12-18 02:11:24 -05:00 |
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yenatch
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12a18c8fd9
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dude auto input bank
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2013-12-18 02:01:29 -05:00 |
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yenatch
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6d7e674bd0
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move some labels into included files
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2013-12-18 01:14:48 -05:00 |
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yenatch
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7ccb6d91e6
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split out the battle engine into battle/core.asm
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2013-12-18 01:11:06 -05:00 |
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yenatch
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ef20124213
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split out pic animation asm and clean up some more includes
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2013-12-18 00:23:50 -05:00 |
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yenatch
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6690f3901a
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clean up pic animation sections
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2013-12-18 00:11:02 -05:00 |
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yenatch
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fa2e0108b9
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split out battle animation asm (bg effects, objects, commands)
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2013-12-17 23:54:25 -05:00 |
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yenatch
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48be8d206c
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some bg effect labels
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2013-12-17 23:33:15 -05:00 |
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yenatch
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b616180c10
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battle animation asm cleanup
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2013-12-15 02:34:26 -05:00 |
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yenatch
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b113931b83
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some mobile link menu graphics
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2013-12-13 20:50:08 -05:00 |
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yenatch
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c7b19392a9
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use the sgb border label in asm
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2013-12-13 20:49:01 -05:00 |
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yenatch
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ef6b8b5490
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pokegear asm cleanup
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2013-12-13 05:08:48 -05:00 |
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yenatch
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5708d855e5
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pokeball wobbling
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2013-12-13 01:07:16 -05:00 |
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yenatch
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1b7e44c729
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split out sprite facing defs into engine/facings.asm
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2013-12-11 22:00:56 -05:00 |
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yenatch
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515407b9eb
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init.sh: sudo pip install and make sure rgbds man dirs exist
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2013-12-11 21:58:51 -05:00 |
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yenatch
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418878d932
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more map attribute getters and some cleanup in home/map.asm
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2013-12-11 21:42:56 -05:00 |
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yenatch
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d461689704
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LoadTilesetHeader
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2013-12-11 17:23:33 -05:00 |
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yenatch
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62020e32aa
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rewrite makefile for speed and better dependency handling
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2013-12-10 02:02:16 -05:00 |
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yenatch
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46d96bc7fd
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more battle anim labels
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2013-12-09 16:20:19 -05:00 |
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yenatch
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708df7907f
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rewrite readme and install; init.sh for install
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2013-12-09 05:48:35 -05:00 |
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yenatch
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94052ab5b9
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prequeue: dont initialize a new preprocessor for each file
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2013-12-09 01:40:04 -05:00 |
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yenatch
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9eb2cf3d21
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more battle animation labels
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2013-12-08 16:22:35 -05:00 |
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yenatch
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37dd85797a
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Function3af0 -> GetBattleAnimByte
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2013-12-05 15:01:32 -05:00 |
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yenatch
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b85244eade
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labels for battle animation commands
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2013-12-05 14:57:56 -05:00 |
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yenatch
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be0c7962b0
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YesNoBox
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2013-12-04 03:07:58 -05:00 |
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yenatch
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099e17bbaf
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comment some battle animation asm
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2013-12-04 02:33:46 -05:00 |
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yenatch
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b5702e24d9
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rewrite scan_includes to skip duplicates
seems to be faster this way
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2013-12-02 23:31:16 -05:00 |
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