mid-kid
733664b18f
Document splash screen animation
2020-08-27 13:59:33 +02:00
mid-kid
2b2c1ac649
Split engine/movie/intro.asm into itself and splash.asm
2020-08-27 13:59:31 +02:00
mid-kid
926e231849
Move all splash screen files to gfx/splash
2020-08-27 13:58:54 +02:00
mid-kid
b6055b1944
Use TRUE for hCGBPalUpdate
2020-08-05 16:02:48 +02:00
mid-kid
ac48d65498
Document wTitleScreenSelectedOption variable
2020-08-05 16:02:44 +02:00
mid-kid
58b45443e8
Minor title screen fixes
2020-08-03 23:35:18 +02:00
Rangi
de073374a6
Port pokered's more local system for trade animation scripts
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Also factor out trade tilemaps
2020-07-17 16:53:22 -04:00
Rangi
6ca82e5c86
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-08 15:30:23 -04:00
Rangi
fce6243b43
Identify more labels, and use the jumptable macro when possible
2020-07-01 13:13:49 -04:00
Rangi
022f9e6af1
Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve
2020-06-28 19:56:06 -04:00
Rangi
91774f206e
Replace "Unreferenced" labels with "; unreferenced" comments
2020-06-21 16:27:43 -04:00
Rangi
cc460a17b0
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
7b2515d1e4
[in progress] Harmonize more constant and data files with pokegold
2020-06-16 14:32:57 -04:00
Rangi
2354c41a96
crystal_intro.asm -> intro.asm
2020-06-16 11:44:03 -04:00
Rangi
fe42ef8a88
Some uses of SCREEN_WIDTH and SCREEN_HEIGHT
2020-05-25 21:05:52 -04:00
Rangi
22615cecc5
More miscellaneous fixes (see #709 )
2020-04-17 10:52:59 -04:00
Rangi
0ef004a4db
dsprite y, ypx, x, xpx, off, attr
-> dbsprite x, y, xpx, ypx, off, attr
2020-04-04 16:00:30 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
f09b68d945
Change how some PNG graphics are formatted
2020-03-01 17:00:57 -05:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
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We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
0d81f1c470
InitSpriteAnimStruct <-> _InitSpriteAnimStruct
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These were the wrong way around, as the function in home should not be
prefixed
2020-02-13 18:31:10 +01:00
Rangi
3e7c7d5fff
Identify intro tilemaps and attrmaps
2019-11-03 13:38:40 -05:00
mid-kid
e3e0bcd653
#641 fixes and additions. ( #646 )
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Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
Rangi
1ada06f576
Merge pull request #622 from mid-kid/master
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TextBox -> Textbox
2019-04-13 11:50:16 -04:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
...
Homogenizing names.
2019-04-09 16:09:18 +02:00
Fontbane
a3119736fa
common_1 text documentation
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Should be almost everything besides some of the mobile stuff and some debug text.
Removed VS stuff
oops
2019-03-16 13:00:44 -04:00
Rangi
df337fc417
Update to rgbds 0.3.8
2019-02-16 12:17:55 -05:00
mid-kid
a21507f22a
Document wSuicuneFrame
...
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00
Rangi
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
mid-kid
940256569b
text_jump → text_far
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The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
Rangi
cb32c895e4
Explain wCreditsBlankFrame2bpp
2018-08-26 13:23:40 -04:00
Rangi
d2053c12c2
wCreditsFaux2bpp -> wCreditsBlankFrame2bpp, with the right buffer size
...
Remove some unused WRAM labels
2018-08-26 13:08:01 -04:00
Rangi
4c8c5c10a8
Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp
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In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh.
Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black.
Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
2018-08-25 22:38:57 -04:00
Rangi
1c0fff7668
hLabel - $ff00 -> LOW(hLabel)
2018-08-25 14:34:25 -04:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
c9cb67141b
Make reviewed fixes; standardize on " + "
2018-07-29 01:40:23 -04:00
Rangi
9dec80b07e
Add meaningful aliases for wd265
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Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
dba7f59d83
More OAM coordinate consistency
2018-07-15 11:58:01 -04:00
Rangi
187e30cac8
Replace more hex values with constants or decimal
2018-07-11 15:40:09 -04:00
Rangi
a6560d0871
Use charmap values
2018-06-25 15:32:07 -04:00
Rangi
1caa50a647
No space between labels and bodies
2018-06-25 12:24:18 -04:00
Rangi
9f3e9145f9
Remove more triple newlines
2018-06-25 12:01:02 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
mid-kid
5efce10789
Remove even more address comments
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That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
Rangi
fbe82a7fe0
Note which labels are only needed for locating banks (relevant to issue #485 )
2018-06-12 23:29:15 -04:00
yenatch
436f4829b5
fix label from the wrong bank in the title screen
2018-04-10 22:42:25 -04:00
Rangi
7307fc8dce
Use constants for bit/set/res more
2018-04-05 11:44:02 -04:00
mid-kid
81fff9bb80
Fix file permissions
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I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid
0d9241889f
Organize the engine/ directory, take 3
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Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00