Remy Oukaour
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fe92e4d848
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Document design flaws
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2017-12-28 11:28:23 -05:00 |
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Remy Oukaour
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b373984ab9
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Rename pokemon animation files (fix #439)
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2017-12-28 11:05:42 -05:00 |
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Remy Oukaour
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2c4777f336
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05:OBPals+6*8 == 01:wCurMessageScrollPosition (new)
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2017-12-28 00:56:45 -05:00 |
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Remy Oukaour
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2ae2ce4fde
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Use constant
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2017-12-27 20:43:56 -05:00 |
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Remy Oukaour
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e3e64fdf59
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Move more decoration data to data/
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2017-12-27 11:56:03 -05:00 |
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Remy Oukaour
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e614dd1278
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gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
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2017-12-27 01:58:36 -05:00 |
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Remy Oukaour
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7a4d641251
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
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Remy Oukaour
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86fd37af16
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Move events/ to engine/events/
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2017-12-27 00:09:12 -05:00 |
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Remy Oukaour
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47e4f21e62
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Keep memory map values in hardware_constants.asm
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2017-12-26 23:18:05 -05:00 |
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Remy Oukaour
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5d229dcef2
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Copy sram.asm's global start/end constants for wram.asm and vram.asm
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2017-12-26 23:07:46 -05:00 |
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Remy Oukaour
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172dba3c0b
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Rename some sections
engine/battle_tower.asm fits better in events/
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2017-12-26 22:57:19 -05:00 |
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Remy Oukaour
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dae16acd6f
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event/ → events/, and move some appropriate engine/ files there
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2017-12-26 21:55:57 -05:00 |
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Remy Oukaour
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b3f0e11567
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Various cleanup
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2017-12-26 20:33:41 -05:00 |
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Remy Oukaour
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8259136911
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Name mail graphics
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2017-12-26 20:02:00 -05:00 |
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Remy Oukaour
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9bc680bd6d
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Battle animation data is like sprite animation data
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2017-12-26 19:27:56 -05:00 |
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Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
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Remy Oukaour
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b5417fafec
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
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Remy Oukaour
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38b84c5b11
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Remove unused label (last few commits resolve #434)
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2017-12-26 13:00:23 -05:00 |
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Remy Oukaour
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4d18bb2eda
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Rename: gfx/pics → gfx/pokemon
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2017-12-26 12:55:02 -05:00 |
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Remy Oukaour
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24f0e7d045
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
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Remy Oukaour
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17f45b5c95
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MAX_LEVEL = 255 should still compile
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2017-12-25 15:46:24 -05:00 |
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Remy Oukaour
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e34e68095d
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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Remy Oukaour
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da2b01a36c
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Clean up color/palette code
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2017-12-25 12:41:31 -05:00 |
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Remy Oukaour
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c6b12b07b3
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Group Pokérus files in engine/pokerus/
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2017-12-24 20:11:03 -05:00 |
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Remy Oukaour
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aeee49d29b
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Change a few Unknown labels
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2017-12-24 20:07:23 -05:00 |
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