Rangi
650686476c
Identify remaining battle AI labels
2020-10-21 21:34:18 -04:00
Rangi
0e3857eac7
Identify unused Route 40 movement data
2020-10-21 16:09:56 -04:00
Rangi
3cd7b9e52e
Consistent (x, y) coordinates for ugdoor macro
2020-10-21 15:39:50 -04:00
Rangi
93dcc8b6eb
Identify SwitchItemsInBag labels
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Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:15 -04:00
Rangi
7b12060e6a
Battle transition spin quadrants are like pokered's half circles
2020-10-19 20:27:19 -04:00
Rangi
406ac7afbb
Identify some values as relative struct offsets in MoveScreenLoop
2020-10-14 18:32:41 -04:00
Rangi
80f7504f49
tools/sym_comments.py can comment labels with their sym file addresses
2020-10-14 11:22:34 -04:00
Rangi
2e90df15b7
Update battle anim bg function comments, and identify more unnamed labels
2020-10-06 18:09:33 -04:00
7Soul
cf26f55985
Identify battle bg effects functions and constants ( #773 )
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Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
Rangi
fc08ff2c38
Identify some unnamed labels
2020-10-06 13:50:02 -04:00
Rangi
42d0a2567a
Identify some more unnamed labels
2020-10-05 20:10:01 -04:00
Rangi
6b7ade66da
Identify more unnamed labels
2020-10-05 16:15:57 -04:00
Rangi
ff2d850219
Identify some more unnamed labels
2020-10-05 12:02:56 -04:00
Rangi
d9603e3e33
Identify more unnamed labels
2020-10-04 22:34:50 -04:00
Rangi
e475ce6fda
tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their filenames
2020-10-04 21:03:24 -04:00
Rangi
306c85750e
Identify some more unnamed labels
2020-10-04 20:10:39 -04:00
Rangi
5a546068a8
Identify SGB blk/pal packets
2020-10-04 18:32:33 -04:00
Rangi
169470378a
Identify movement labels in map scripts
2020-10-04 18:15:38 -04:00
7Soul
836da09f4e
Identify anim object constants ( #772 )
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Identify anim object constants
2020-10-04 15:06:38 -04:00
7Soul
2ffc5f907f
Identify battle animation functions ( #771 )
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Identify battle animation functions
2020-10-03 21:54:02 -04:00
Rangi
034729bdfe
Note that the map connection Surf bug fix will change the movement speed
2020-09-27 12:46:42 -04:00
Rangi
1357e0d674
Fix #769 : document the Heavy Ball weight bank bug
2020-09-27 12:39:27 -04:00
Rangi
e9767dcfa8
More optimal fix for the experience underflow bug
2020-09-27 12:31:59 -04:00
Rangi
51352aaa4d
Use EGG_LEVEL for Togepi egg
2020-09-27 12:31:39 -04:00
Rangi
4246553f9d
Fix whitespace alignment of comments
2020-09-27 12:31:07 -04:00
Rangi
9c80f4ebd3
rgbds has moved from rednex to gbdev
2020-09-15 08:36:11 -04:00
Rangi
59adc78747
wHallOfFameCount is one byte
2020-09-12 13:11:08 -04:00
Rangi
427f491e2e
Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero."
2020-09-01 12:24:14 -04:00
Rangi
cf37abd3ec
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
2020-08-29 20:35:49 -04:00
Rangi
49bbc993b7
Merge pull request #768 from Rangi42/master
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Group bugs and glitches by category
2020-08-29 19:55:16 -04:00
Rangi
622eeb5439
Group bugs and glitches by category
2020-08-29 19:54:57 -04:00
Rangi
5ccae8a69c
Fix #767 : Clarify battle moves menu bug behavior
2020-08-29 12:52:12 -04:00
Rangi
77d97a04d5
Note possibly intentional "bugs"
2020-08-28 21:38:46 -04:00
Rangi
cab4cd10b0
Close #763 and #764 : document two more bugs/oversights
2020-08-28 14:31:49 -04:00
Rangi
a147c35540
Merge pull request #762 from mid-kid/master
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Better document splash screen
2020-08-27 12:13:44 -04:00
mid-kid
3b43f79dc6
Use hex for tile IDs in engine/movie/splash.asm
2020-08-27 18:03:54 +02:00
mid-kid
353f78f493
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
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These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
15c08ad8a3
Small changes to better match pokegold
2020-08-27 14:52:27 +02:00
mid-kid
d39da49501
Modify macros/wram.asm to match recent renames
2020-08-27 13:59:33 +02:00
mid-kid
13c4a93cea
Fix some constants surrounding sprite animations
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Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f
Document splash screen animation
2020-08-27 13:59:33 +02:00
mid-kid
2b2c1ac649
Split engine/movie/intro.asm into itself and splash.asm
2020-08-27 13:59:31 +02:00
mid-kid
926e231849
Move all splash screen files to gfx/splash
2020-08-27 13:58:54 +02:00
Rangi
c5a3429314
wBattleScriptFlags is one byte
2020-08-21 16:03:15 -04:00
Rangi
7dad9fd1d8
Merge pull request #761 from mid-kid/master
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Linkcable and the Mystery of Mew
2020-08-19 10:19:44 -04:00
mid-kid
e40f421ffb
Document weird code involving link trades of mew and celebi
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This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 16:00:00 +02:00
Rangi
0b31d12dac
Merge pull request #756 from mid-kid/master
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Rub a dub dub, thanks for the grub
2020-08-18 16:35:15 -04:00
mid-kid
315d6c665e
Add wTitleScreenSelectedOption constants
2020-08-18 22:20:16 +02:00
Rangi
b577e4e179
Merge pull request #760 from ISSOtm/master
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Enable compatibility with upcoming RGBASM version
2020-08-18 10:19:18 -04:00
ISSOtm
e0b783bb7b
Enable compatibility with upcoming RGBASM version
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This is additionally required, because an `elif`'s condition is evaluated even
when it's about to be skipped over, and this `"\2"` will become an error
2020-08-18 13:41:59 +02:00