2095 Commits

Author SHA1 Message Date
yenatch
a10ee4e9f1 comment move priority functions 2013-12-30 23:32:37 -05:00
yenatch
bfaad924e7 label more pointers to Moves 2013-12-30 23:22:27 -05:00
yenatch
82214440e1 move the Moves label into battle/moves/moves.asm 2013-12-30 23:17:11 -05:00
yenatch
f91be01df8 use a macro to define move structs for percentage values 2013-12-30 23:13:25 -05:00
yenatch
e2b00ea117 shorten SP_ATTACK and SP_DEFENSE move effect constants 2013-12-30 23:12:06 -05:00
Bryan Bishop
983ef29fd0 Merge pull request #221 from yenatch/more-objects
analyze the bytes
2013-12-28 23:56:34 -08:00
yenatch
a8cb73b654 bump pokemontools for sound macro changes 2013-12-28 20:33:46 -05:00
yenatch
e937d6f25c audio: note duration from 0-15 to 1-16 to match pokered 2013-12-28 20:32:05 -05:00
yenatch
36b8a0061e bump pokemontools again 2013-12-27 22:26:25 -05:00
yenatch
0f7a101dd9 reorganize .gitignore 2013-12-27 22:26:10 -05:00
yenatch
eb8a2b2cfb .gitignore: extras is a submodule 2013-12-27 22:23:35 -05:00
yenatch
e2b900a40a .gitignore: don't track compare.sh output 2013-12-27 22:22:38 -05:00
yenatch
4612670768 more npc trade cleanup 2013-12-27 22:20:24 -05:00
yenatch
58af27eaeb label overworld loop functions 2013-12-27 05:56:23 -05:00
yenatch
ace57ec827 npc trade text/comments 2013-12-27 05:55:40 -05:00
yenatch
4082d11ff3 clean up incbins in tileset animations 2013-12-26 03:21:29 -05:00
yenatch
8dd7cf7c20 fix whirlpool animation pointers 2013-12-26 03:17:46 -05:00
yenatch
bcfb356417 unused tileset animations 2013-12-26 03:13:25 -05:00
yenatch
502fe13e30 flower animation graphics 2013-12-26 02:48:00 -05:00
yenatch
c8c887fb1e water animation graphics 2013-12-26 02:41:06 -05:00
yenatch
70d5cf467a whirlpool animation graphics 2013-12-26 02:37:23 -05:00
yenatch
d8eed222b7 split out tileset animations 2013-12-26 02:09:58 -05:00
yenatch
c1096d08f6 null pointers in tileset animations 2013-12-26 02:04:03 -05:00
yenatch
623b126b25 bump pokemontools for minor changes 2013-12-25 07:00:23 -05:00
yenatch
e56aa096a3 preprocessor: rename macro class Wait to BattleAnimWait 2013-12-25 06:57:45 -05:00