yenatch
61521f4458
Comment PrintNum.
2014-06-06 21:30:11 -07:00
yenatch
dfe221b9d1
Merge pull request #254 from yenatch/master
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Better compression, macro cleanup, use MAX_LEVEL everywhere.
- move stats -> data (like pokered).
- remove FuncCoord and use {hl,bc,de}coord for all tilemap loads.
- use MAX_LEVEL where needed.
- update pokemontools for better compression, and recomment related code.
- growth rate constants
2014-06-04 17:23:57 -04:00
yenatch
55972bfb83
Bump pokemontools for better compression.
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A goal is to be able to reproduce the original lz data in the repository.
In the meantime, make it smaller than before.
2014-06-04 11:32:59 -07:00
yenatch
2d1a1b9c17
Experience growth rate constants.
2014-06-04 01:41:43 -07:00
yenatch
fc16533207
Clean up the growth_rate macro.
2014-06-04 01:34:07 -07:00
yenatch
8d2b9f3fcb
Remove the FuncCoord macro.
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Variables can't use labels, so a macro that doesn't use variables is better suited.
2014-06-04 01:18:54 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
b17553218b
Add a dereferenced stats screen function.
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This was probably used in the stats screen in JP versions.
It fell out of use when the stats screen layout was redon in localization.
2014-06-04 00:34:01 -07:00
yenatch
6718981fb1
Truncate MAX_LEVEL + 1 if it exceeds 8 bits.
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If MAX_LEVEL was set to 255, the value could not fit into a byte.
2014-06-03 16:34:21 -07:00
yenatch
21708a2271
Recomment lz deecompression.
2014-06-03 14:08:23 -07:00
yenatch
20444d2f63
More MAX_LEVEL use.
2014-06-03 14:07:10 -07:00
yenatch
99fbe3147b
Rename directory stats -> data.
2014-05-31 22:57:00 -07:00
Bryan Bishop
1f30919037
Merge pull request #253 from yenatch/master
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Clean up music and battle interfaces in home.asm.
2014-05-28 19:51:41 -05:00
yenatch
9755ff375a
Split bank 0 battle functions into home/battle.asm.
2014-05-21 16:37:18 -04:00
yenatch
3624794599
Split bank 0 audio functions into home/audio.asm.
2014-05-21 16:26:28 -04:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
Bryan Bishop
baf50317d3
Merge pull request #250 from Armada651/master
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Use correct menu header identifier in PokeCom Center.
2014-05-19 12:22:08 -05:00
Bryan Bishop
1098c2352e
Merge pull request #252 from yenatch/master
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Add remaining battle animation data.
2014-05-19 12:21:26 -05:00
yenatch
93f406e8b4
Revert some misused labels to static values in main.asm.
2014-05-06 16:57:21 -04:00
yenatch
67b3a7fc57
Battle animation object sprite data.
2014-05-05 16:52:40 -04:00
yenatch
32d1a77341
Battle animation object attributes and data.
2014-05-05 16:36:29 -04:00
yenatch
50062957f9
Add an unused function in battle animation commands.
2014-05-05 16:27:48 -04:00
yenatch
ddc88bed4b
Use a macro for sine waves.
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So far they're identical, but amplitude could change.
2014-05-05 15:58:43 -04:00
yenatch
2a2b5d7f23
Battle BG effect data.
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Pokemon appearing from a ball, screen fades, etc.
2014-05-05 15:17:13 -04:00
Bryan Bishop
363600f8b4
Merge pull request #251 from yenatch/master
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Pokegear menus, sprite predefs, incbin stomping.
2014-05-05 09:20:34 -05:00