4465 Commits

Author SHA1 Message Date
Melody
7e4b956978 allow setting RGBDS_DIR 2018-12-25 15:13:57 -05:00
Melody
4eb935eb5a allow setting RGBASM in environment vars 2018-12-25 14:48:44 -05:00
Rangi
0ae5e9b398 Define RANDY_OT_ID 2018-12-23 14:02:07 -05:00
Rangi
f6ecb681d5 Fix issue #581 (random stuff ax6 noticed) 2018-12-23 03:45:41 -05:00
Rangi
83ff516c82
Merge pull request #579 from Rangi42/master
Miscellaneous
2018-12-16 14:19:06 -05:00
Rangi
e51339f01a Formatting and comments 2018-12-09 18:13:37 -05:00
Rangi
4b4c53c7ae Format music macros like movement macros 2018-12-09 17:56:13 -05:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
fd1fa78ffe Update docs/battle_anim_commands.md 2018-11-26 00:12:23 +01:00
mid-kid
c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
112667e773 Fix Belly Drum fix 2018-11-25 23:15:33 +01:00
mid-kid
5dfe652ff6 CalcStats -> CalcBattleStats
Confusingly ambiguous name
2018-11-23 23:03:27 +01:00
mid-kid
41f39211ca Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
mid-kid
2746288030 Define ANIM_GFX for PLAYER and ENEMY
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.

Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
mid-kid
32833adef3 Use ANIM_GFX constants for battle animations 2018-11-21 22:35:36 +01:00
mid-kid
c210f052a8 Move BattleSideCopy to transform.asm 2018-11-21 14:14:34 +01:00
mid-kid
725cee7371 Define first_music_cmd
This replaces the uses of $d0 in the audio engine with proper constants.
2018-11-21 12:12:22 +01:00
mid-kid
4e3ed078f9 Cosmetic fixes 2018-11-20 21:53:45 +01:00
mid-kid
dac6916c8b Fix usage of endchannel_cmd 2018-11-20 21:46:00 +01:00
mid-kid
5bff3a1bff Recommend the AUR package 2018-11-19 21:59:17 +01:00
mid-kid
fed51c47f0 Add flex and pkg-config to INSTALL.md 2018-11-19 20:02:07 +01:00
Rangi
cbf4c66361
Merge pull request #577 from Rangi42/master
Resolve issue #575: Rename text commands
2018-11-18 12:44:39 -05:00
Rangi
3202c4f3df Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
Rangi
c05a2d255b text_jump → text_far in docs/text_commands.md 2018-11-11 21:42:10 -05:00
Rangi
ffd2b70902
Merge pull request #573 from mid-kid/master
text_jump → text_far
2018-11-11 17:07:17 -05:00