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mid-kid 41f39211ca Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
audio Define first_music_cmd 2018-11-21 12:12:22 +01:00
constants Define ANIM_GFX for PLAYER and ENEMY 2018-11-21 23:44:31 +01:00
data Define ANIM_GFX for PLAYER and ENEMY 2018-11-21 23:44:31 +01:00
docs text_jump → text_far in docs/text_commands.md 2018-11-11 21:42:10 -05:00
engine Identified another user of wBattleAnimTemp 2018-11-22 12:32:24 +01:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx gfx/roofs/*.png filenames match ROOF_* constants 2018-10-31 17:46:18 -04:00
home Cosmetic fixes 2018-11-20 21:53:45 +01:00
lib/mobile Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
macros Use ANIM_GFX constants for battle animations 2018-11-21 22:35:36 +01:00
maps Merge pull request #555 from Rangi42/ldh 2018-08-25 22:23:45 -04:00
mobile text_jump → text_far 2018-11-05 22:26:18 +01:00
tools chmod +x tools/free_space.awk 2018-11-05 22:26:18 +01:00
.gitattributes Lowercase *.md 2018-09-23 14:03:55 -04:00
.gitignore Add more savegame stuff to gitignore 2018-10-11 11:39:09 +02:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml osx build 2018-06-30 22:28:13 -04:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Fix misnamed character codes 2018-07-18 10:55:30 +02:00
constants.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
FAQ.md Clarify about rgbds 0.3.7 compatibility 2018-09-01 23:02:24 -04:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm wMonStatusFlags -> wDebugFlags 2018-09-16 02:15:55 +02:00
hram.asm Rename CheckTrainerBattle 2018-10-11 11:39:09 +02:00
INSTALL.md Recommend the AUR package 2018-11-19 21:59:17 +01:00
macros.asm Legacy support macros 2018-02-02 22:24:50 -05:00
main.asm Split print_move_description and mon_menu 2018-08-07 09:46:21 +02:00
Makefile Add make tidy and remove bitmask.asm and frames.asm in make clean 2018-09-23 13:44:23 -04:00
pokecrystal.link Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
README.md Update Discord link. 2018-10-22 22:18:31 -04:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Curr -> Cur 2018-09-09 15:09:51 -04:00
STYLE.md HRAM style 2018-08-26 17:52:19 -04:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Identified another user of wBattleAnimTemp 2018-11-22 12:32:24 +01:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: