Remy Oukaour
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5c28d05bb4
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Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
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2018-01-14 22:56:36 -05:00 |
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Remy Oukaour
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7a09fc9f75
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GFX tile sizes in decimal
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2018-01-14 19:43:35 -05:00 |
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Remy Oukaour
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eb3102200f
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More Battle Tower map script constants, fewer raw hex values
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2018-01-14 19:26:55 -05:00 |
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Remy Oukaour
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2ab60fa8a4
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
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Remy Oukaour
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f1e1b26138
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More gfx/**/*.pal files
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2018-01-12 14:54:00 -05:00 |
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Remy Oukaour
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d83aefb30a
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
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Remy Oukaour
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af4001132e
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Break up engine/events_3.asm
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2018-01-11 23:50:44 -05:00 |
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Remy Oukaour
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177341425c
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Use charmap frame characters
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2018-01-11 21:14:35 -05:00 |
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Remy Oukaour
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17f34cb29c
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Disambiguate some uses of wcf64/5/6
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2018-01-11 15:36:11 -05:00 |
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Remy Oukaour
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94d6a32721
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
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Remy Oukaour
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b45f89f80c
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More constants and data tables
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2018-01-11 01:45:27 -05:00 |
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Remy Oukaour
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cc8dac5a22
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Use constants and data for Unown chamber events
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2018-01-11 00:25:14 -05:00 |
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Remy Oukaour
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0a3b251dcb
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Arrays end with -1, not $ff
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2018-01-10 22:53:42 -05:00 |
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Remy Oukaour
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28d5169a11
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maskbits <count> +- 1
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2018-01-10 14:03:11 -05:00 |
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Remy Oukaour
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bc79f17b9d
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More maskbits
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2018-01-10 13:59:07 -05:00 |
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Remy Oukaour
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417937cffc
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
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Remy Oukaour
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16eb97ae9c
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Constant swap explains this Battle Tower bug
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2018-01-10 02:55:44 -05:00 |
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Remy Oukaour
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cc0fd6e12c
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CRYSTAL11 → _CRYSTAL11
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2018-01-09 17:26:40 -05:00 |
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Remy Oukaour
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ce50d1b2cb
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Clearer Battle Tower code
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2018-01-09 16:55:11 -05:00 |
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Remy Oukaour
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11556196ba
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Consistent sine wave code formatting
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2018-01-09 16:39:36 -05:00 |
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Remy Oukaour
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bdd3a55333
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Organize mobile/battle_tower_*.asm data and code
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2018-01-06 18:53:30 -05:00 |
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xCrystal
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aa9a0a900d
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No more mobile EQUS ret (replace with Stubbed_ + ret)
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2018-01-02 20:00:14 +01:00 |
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xCrystal
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d7970f749a
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Consistent predef function names
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2018-01-02 18:49:25 +01:00 |
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xCrystal
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b4a49351c1
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Finish consistent Special function names
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2018-01-02 17:47:58 +01:00 |
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xCrystal
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f1ea15bbfe
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Consolidate Special function names
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2018-01-02 17:13:57 +01:00 |
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