Melody
4eb935eb5a
allow setting RGBASM in environment vars
2018-12-25 14:48:44 -05:00
Rangi
0ae5e9b398
Define RANDY_OT_ID
2018-12-23 14:02:07 -05:00
Rangi
f6ecb681d5
Fix issue #581 (random stuff ax6 noticed)
2018-12-23 03:45:41 -05:00
Rangi
83ff516c82
Merge pull request #579 from Rangi42/master
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Miscellaneous
2018-12-16 14:19:06 -05:00
Rangi
e51339f01a
Formatting and comments
2018-12-09 18:13:37 -05:00
Rangi
4b4c53c7ae
Format music macros like movement macros
2018-12-09 17:56:13 -05:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
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Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
fd1fa78ffe
Update docs/battle_anim_commands.md
2018-11-26 00:12:23 +01:00
mid-kid
c4979d9770
Rename "feet and head follow" commands
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The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
112667e773
Fix Belly Drum fix
2018-11-25 23:15:33 +01:00
mid-kid
5dfe652ff6
CalcStats -> CalcBattleStats
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Confusingly ambiguous name
2018-11-23 23:03:27 +01:00
mid-kid
41f39211ca
Identified another user of wBattleAnimTemp
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QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
mid-kid
2746288030
Define ANIM_GFX for PLAYER and ENEMY
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These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.
Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
mid-kid
32833adef3
Use ANIM_GFX constants for battle animations
2018-11-21 22:35:36 +01:00
mid-kid
c210f052a8
Move BattleSideCopy to transform.asm
2018-11-21 14:14:34 +01:00
mid-kid
725cee7371
Define first_music_cmd
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This replaces the uses of $d0 in the audio engine with proper constants.
2018-11-21 12:12:22 +01:00
mid-kid
4e3ed078f9
Cosmetic fixes
2018-11-20 21:53:45 +01:00
mid-kid
dac6916c8b
Fix usage of endchannel_cmd
2018-11-20 21:46:00 +01:00
mid-kid
5bff3a1bff
Recommend the AUR package
2018-11-19 21:59:17 +01:00
mid-kid
fed51c47f0
Add flex and pkg-config to INSTALL.md
2018-11-19 20:02:07 +01:00
Rangi
cbf4c66361
Merge pull request #577 from Rangi42/master
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Resolve issue #575 : Rename text commands
2018-11-18 12:44:39 -05:00
Rangi
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
Rangi
c05a2d255b
text_jump → text_far in docs/text_commands.md
2018-11-11 21:42:10 -05:00
Rangi
ffd2b70902
Merge pull request #573 from mid-kid/master
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text_jump → text_far
2018-11-11 17:07:17 -05:00
Rangi
ab2f46baef
Merge pull request #574 from mid-kid/connections
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Make the `connection` macro simpler to use
2018-11-10 18:58:49 -05:00