yenatch
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5613563d1d
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split out battle anim object gfx
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2013-12-18 03:20:12 -05:00 |
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yenatch
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2f5b9b968a
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anim object graphics pointers
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2013-12-18 03:18:16 -05:00 |
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yenatch
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6d7e674bd0
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move some labels into included files
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2013-12-18 01:14:48 -05:00 |
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yenatch
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7ccb6d91e6
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split out the battle engine into battle/core.asm
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2013-12-18 01:11:06 -05:00 |
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yenatch
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fa2e0108b9
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split out battle animation asm (bg effects, objects, commands)
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2013-12-17 23:54:25 -05:00 |
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yenatch
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46d96bc7fd
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more battle anim labels
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2013-12-09 16:20:19 -05:00 |
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yenatch
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099e17bbaf
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comment some battle animation asm
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2013-12-04 02:33:46 -05:00 |
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yenatch
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3de254f7a2
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more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
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2013-12-02 14:18:03 -05:00 |
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yenatch
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d7cdd0ac73
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split out some more move effects
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2013-12-01 14:19:57 -05:00 |
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yenatch
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193dbd53a6
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Merge commit '0ead58cd' into merge-mrwint
Conflicts:
main.asm
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2013-10-25 17:57:27 -04:00 |
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yenatch
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0ead58cdaa
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fix labels for and rename GetBattleVarPair to GetBattleVar
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2013-10-11 03:04:21 -04:00 |
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Mr Wint
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181840cf43
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* even more callab/callba macros
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2013-10-02 03:20:48 +02:00 |
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Mr Wint
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eb5a7afe2b
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* more callab/callba macros
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2013-10-02 02:47:54 +02:00 |
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yenatch
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0f8c8e2d52
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move effect command 'wait' is now 'movedelay'
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2013-10-01 01:02:33 -04:00 |
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yenatch
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6439706943
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split spikes effect into effects/spikes.asm
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2013-09-09 22:02:26 -04:00 |
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yenatch
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91e89a29a2
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comment spikes move effect
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2013-09-09 22:01:24 -04:00 |
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yenatch
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b437aaf329
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add a note to endure.asm
this is easier than combining protect and endure
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2013-09-09 21:53:21 -04:00 |
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yenatch
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40010e2514
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split protect and endure effects into battle/effects/
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2013-09-09 21:51:41 -04:00 |
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yenatch
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aaf77957bf
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comment protect and endure move effects
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2013-09-09 21:50:34 -04:00 |
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yenatch
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110477cd9e
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split curse effect into battle/effects/curse.asm
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2013-09-09 18:43:22 -04:00 |
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yenatch
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9f7adeafcf
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ItemIsMail and comment thief move effect
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2013-09-08 23:18:30 -04:00 |
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yenatch
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bd7563e0b6
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comment arena trap move effect asm
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2013-09-08 22:44:20 -04:00 |
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yenatch
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05db4b4cb6
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comment nightmare move effect asm
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2013-09-08 22:42:07 -04:00 |
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yenatch
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b4d37c675f
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comment defrost move effect asm
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2013-09-08 22:30:10 -04:00 |
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yenatch
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7a1951528d
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comment curse move effect asm
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2013-09-08 22:23:55 -04:00 |
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yenatch
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2acccc3ea5
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rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
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2013-08-31 03:54:02 -04:00 |
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yenatch
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c9d3881a2f
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rename RNG to Random
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
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2013-08-30 22:59:40 -04:00 |
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yenatch
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14160a180f
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hidden power type/power calculation
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2013-08-09 17:50:34 -04:00 |
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yenatch
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ed200a5a16
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fill out bank f more
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2013-07-29 13:58:20 -04:00 |
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yenatch
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5b07ea19d0
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move descriptions
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2013-07-27 16:31:29 -04:00 |
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yenatch
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90c18c5cf3
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rst $28 -> JumpTable
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2013-07-10 19:17:04 -04:00 |
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yenatch
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dca6fd37cd
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start using relevant constants in wram.asm
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2013-07-10 19:17:03 -04:00 |
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yenatch
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c9ff12cc5d
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use stat constants in statdown commands
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2013-06-13 16:31:50 -04:00 |
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yenatch
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8ae709be9f
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comment statdown move command
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2013-06-13 16:10:39 -04:00 |
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yenatch
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3a7edf8b1a
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even more ai cleanup
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2013-05-07 01:11:08 -04:00 |
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yenatch
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573db5b1b4
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more ai cleanup
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2013-05-06 20:51:07 -04:00 |
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yenatch
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5859040555
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more thorough ai commenting
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2013-05-06 14:36:32 -04:00 |
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yenatch
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9f5396eff6
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clean up ai scoring
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2013-05-06 02:39:01 -04:00 |
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yenatch
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3beab7dd92
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move ai scoring out of main.asm
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2013-05-05 19:56:17 -04:00 |
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yenatch
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8b1afa2265
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Fix a wram mislabel (EnemyDisabledMove)
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2013-05-03 21:04:34 -04:00 |
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yenatch
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d077fae081
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more move effect cleanup
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2013-05-03 02:43:44 -04:00 |
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yenatch
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2b00d49065
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move effect cleanup
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2013-05-03 01:29:57 -04:00 |
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yenatch
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0cbea9b553
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bank 0 battle functions
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2013-05-03 00:22:28 -04:00 |
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yenatch
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45343b07c7
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dump item attributes
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2013-04-30 02:04:36 -04:00 |
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yenatch
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f2185cd0e4
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BaseStats is now BaseData
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2013-04-29 15:11:48 -04:00 |
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yenatch
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6f6988e3d1
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more effect constants
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2013-04-27 17:35:14 -04:00 |
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yenatch
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c0918f94fd
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there is no Move0
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2013-04-25 13:21:49 -04:00 |
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yenatch
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0844e3ee59
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implement move effect constants
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2013-04-25 04:26:37 -04:00 |
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yenatch
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984b47f3e7
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Enemy screens
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2013-04-20 02:57:11 -04:00 |
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yenatch
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494f4c13fe
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damagecalc is actually damagestats; itemmultiplier is actually damagecalc
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2013-04-20 02:55:50 -04:00 |
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