336 Commits

Author SHA1 Message Date
Remy Oukaour
ebf3bfb6b2 Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
Remy Oukaour
253c09949b Move data/audio/ back into audio/
Keep trainer data together
2017-12-15 12:38:59 -05:00
Remy Oukaour
94722aa8f0 Move predef/ files into engine/
Get rid of single-file engine/ subdirectories
Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-15 12:31:18 -05:00
Remy Oukaour
d6dc9351e9 Start documenting effect commands 2017-12-15 00:48:59 -05:00
Remy Oukaour
6ab1d028bb Split items/ and trainers/ into their data/ and engine/ components
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour
e48a401290 Reorganize macros 2017-12-14 00:36:24 -05:00
surskitty
d69d81f3a0 Fix the spelling of Thursday 2017-12-13 22:41:15 -05:00
Remy Oukaour
8745915dbd Rename the Onix trade house to match the rest 2017-12-13 18:07:00 -05:00
Remy Oukaour
0e7a101e41 Use constants for gender ratios 2017-12-13 17:59:14 -05:00
Remy Oukaour
10eb426e40 Document more bugs 2017-12-12 22:58:20 -05:00
Remy Oukaour
c85587d973 Remove unused constant
Fix typo
2017-12-12 21:29:53 -05:00
Remy Oukaour
78d489733c Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-12 20:15:15 -05:00
Remy Oukaour
93c32e3580 Document bugs and glitches 2017-12-12 20:15:07 -05:00
Remy Oukaour
b006415371 Define constants for collision types 2017-12-12 16:15:58 -05:00
Remy Oukaour
5b13a7a13b Identify more sprite-related constants
Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour
c5675927fe Identify more sprite-related constants 2017-12-12 12:18:11 -05:00
Remy Oukaour
48e40a7f09 Identify some SPRITE_ANIM_FRAME_IDX_* constants 2017-12-12 02:31:14 -05:00
Remy Oukaour
065de03646 Separate sprite constants and sprite-related data constants, like Pokémon and maps 2017-12-12 01:06:23 -05:00
Remy Oukaour
f1f84743f7 Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
Remy Oukaour
720cdc72b2 Comments distinguish "move effects" and "effect commands"
Effect command enums are used like constants, not macros
2017-12-11 17:41:18 -05:00
Remy Oukaour
4afc2f01ef Add member constants for the base data struct, same as most other structs 2017-12-11 17:35:35 -05:00
Remy Oukaour
690442e31d Map dimensions are separate from other constants, same as pokemon_constants vs pokemon_data_constants 2017-12-11 16:51:12 -05:00
Remy Oukaour
5be98bae3c Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
Remy Oukaour
31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
c2ad79c4f2 Add constants for time-of-day boundaries
Split off more misc constants into proper files
2017-12-11 12:20:01 -05:00