Commit Graph

31 Commits

Author SHA1 Message Date
xCrystal
20e7791a83 Ggive dummy item in Item Space (#22) 2024-01-16 12:44:13 +01:00
xCrystal
98b04522e1 Handle the repositioning in the new map of a mocked player object after going through a map connection (#29) 2024-01-05 20:57:35 +01:00
xCrystal
16e7328439 Logic to manage PAL_OW_MISC (#3) 2024-01-03 17:24:26 +01:00
xCrystal
c5e3179059 Stop map anims during End Space fade out anim to prevent palette flickering (#22) [bugfix to 961d2f0b] 2023-12-31 13:49:41 +01:00
xCrystal
80257e4bca Populate content of overworld HUD (#18); make wCurTurn 2 bytes (#25) 2023-12-27 17:42:46 +01:00
xCrystal
b530cf90f4 OAM animation of gaining or losing coins during blue/red space effect (#22) 2023-12-26 21:04:20 +01:00
xCrystal
28bd777632 give/take coins action of blue/red space (#22) 2023-12-24 18:42:07 +01:00
xCrystal
05d925eeb4 Legend OAM in branch space (#28), view map mode (#29), and talker events (#30) 2023-12-23 14:44:36 +01:00
xCrystal
2d8ccc53df Reorganize the locations of disabled spaces engine code (#33) 2023-12-21 20:04:30 +01:00
xCrystal
eafc71f4a2 Add east/west connected map for testing 2023-12-21 19:57:17 +01:00
xCrystal
1cc65f4255 Implement disabled spaces through east/west connections (#33) 2023-12-21 19:56:52 +01:00
xCrystal
fc6f496254 Implement disabled spaces through north/south connections (#33) 2023-12-21 18:16:31 +01:00
xCrystal
7641bb7876 Implement the engine to backup disabled map spaces (#33) 2023-12-20 19:14:28 +01:00
xCrystal
d097191ab1 Implement the engine to backup map objects when chaning maps (#32) 2023-12-15 19:10:47 +01:00
xCrystal
78b8f05fb7 Debug map data for testing 2023-12-14 17:13:07 +01:00
xCrystal
af9ab166c4 Ensure anchor points are applied when landing after warp by creating a new setup script 2023-12-14 17:11:15 +01:00
xCrystal
2df937cbee Implement View Map mode [commit 5]: make View Map mode work from branch space (#29) 2023-11-04 17:17:08 +01:00
xCrystal
dadbc72764 Turn head down after landing on space (#21) 2023-10-30 19:27:19 +01:00
xCrystal
a8b5145236 Effects of branch space [Commit 3]: accounting for techniques (#28) 2023-10-29 12:03:23 +01:00
xCrystal
29f98ccb8c Effects of branch (and union) space [Commit 2] (#28) 2023-10-28 19:09:58 +02:00
xCrystal
a52e7f4df5 Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
xCrystal
ad345222ae Handle white out transition from overworld (incl. battle) to game menu (#27) 2023-10-23 18:40:08 +02:00
xCrystal
9fcd72af19 Mockup of Pokemon Space (#22); reorganize delays and sprite updating of regular spaces (#21) 2023-10-23 17:04:59 +02:00
xCrystal
e9ad1f5612 Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites) 2023-10-21 18:46:56 +02:00
xCrystal
961d2f0b6e End space effect (#22) 2023-10-21 18:00:59 +02:00
xCrystal
fc7b65347f Disable space upon landing (#21) 2023-10-20 20:07:56 +02:00
xCrystal
f9f0467d76 Add definitions for additional regular spaces (green, item, pkmn, minigame) and end space (#21) 2023-10-19 20:38:54 +02:00
xCrystal
3291b82069 Implementation of basic navigation and movement across linear spaces (#24) 2023-10-18 17:46:57 +02:00
xCrystal
7448da8380 Create BOARDEVENT_END_TURN as a transition between turns after landing on space (#25) 2023-10-14 21:45:48 +02:00
xCrystal
645eef341b Fix typo in previous commit (#21) 2023-10-14 20:41:18 +02:00
xCrystal
47422a1adb Begin implementation of base effect of regular spaces (#21) 2023-10-14 19:28:35 +02:00