pokecrystal-board/engine/board/spaces.asm

54 lines
1014 B
NASM
Executable File

BoardSpaceScripts:: ; used only for BANK(BoardSpaceScripts)
BlueSpaceScript::
scall ArriveToRegularSpaceScript
iftrue .not_landed
scall LandedInRegularSpaceScript
.not_landed
end
RedSpaceScript::
scall ArriveToRegularSpaceScript
iftrue .not_landed
scall LandedInRegularSpaceScript
.not_landed
end
GreySpaceScript::
scall ArriveToRegularSpaceScript
iftrue .not_landed
scall LandedInRegularSpaceScript
.not_landed
end
ArriveToRegularSpaceScript:
playsound SFX_PRESENT
callasm ArriveToRegularSpace
end
ArriveToRegularSpace:
; load new space
ld a, [wCurSpaceNextSpace]
ld [wCurSpace], a
call LoadCurSpaceData
; decrease wSpacesLeft and copy to hScriptVar
ld hl, wSpacesLeft
dec [hl]
ld a, [hl]
ld [hScriptVar], a
; if landed, clear spaces left sprites
and a
ret nz
ld hl, wDisplaySecondarySprites
res SECONDARYSPRITES_SPACES_LEFT_F, [hl]
ret
LandedInRegularSpaceScript:
callasm LandedInRegularSpace
end
LandedInRegularSpace:
ld a, BOARDEVENT_END_TURN
ldh [hCurBoardEvent], a
ret