xCrystal
e9ad1f5612
Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
2023-10-21 18:46:56 +02:00
xCrystal
917db30e98
Save game and clear board menu cursor position during game menu ( #17 )
2023-10-07 19:08:54 +02:00
xCrystal
a16322350f
Functional stub of title menus [Commit 1] ( #17 )
2023-10-01 00:10:44 +02:00
xCrystal
e53ae0eac9
Optimize some HRAM usage
2023-09-30 19:12:57 +02:00
xCrystal
ca919cdf98
Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus ( #11 )
2023-09-22 23:12:05 +02:00
xCrystal
c11c53e0d7
Documentation (Overworld loop)
2023-09-15 20:04:16 +02:00
xCrystal
eb728d5151
Rename the concept of Money to Coins ( #7 )
2023-09-02 23:17:20 +02:00
xCrystal
98fa7a9538
Rename the concept of Coins to Chips ( #7 )
2023-09-02 18:23:25 +02:00
xCrystal
2957bce0a9
Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects ( #7 ); Generalize 1bpp/2bpp text state tracking ( #10 ) [reworks 052d246e
]
2023-08-31 18:41:05 +02:00
xCrystal
f386a63cf8
Overworld HUD implementation ( #15 )
2023-08-29 18:33:20 +02:00
xCrystal
fd6f02036e
Improve some innacurate function names from pokecrystal
2023-08-28 13:30:13 +02:00
xCrystal
6e49bb9893
Implement the basics of the window HUD functionality ( #15 )
2023-08-27 19:18:52 +02:00
xCrystal
fc2e757c57
Make level selection menu landmarks universal ( #4 ) ( #12 )
2023-08-20 12:08:24 +02:00
xCrystal
684c2eff78
Board menu ( #11 ) [Commit 2]
2023-08-17 13:51:29 +02:00
xCrystal
052d246ee3
Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text ( #10 )
2023-08-11 12:28:14 +02:00
xCrystal
be5f3ad6e1
Remove unused map environment with index 0 ( #7 ), Implement function to draw the overworld textbox ( #10 )
2023-08-07 13:23:57 +02:00
xCrystal
59bda0b36b
Fix some pokecrystal bug and glitches ( #8 )
...
Credits sequence changes move selection menu behavior; Swimming NPCs aren't limited by their movement radius; No bump noise if standing on tile E; The unused phonecall script command may crash; ScriptCall can overflow wScriptStack and crash; LoadSpriteGFX does not limit the capacity of UsedSprites; ReadObjectEvents overflows into wObjectMasks; ClearWRAM only clears WRAM bank 1; BattleAnimCmd_ClearObjs only clears the first 6⅔ objects; Options menu fails to clear joypad state on initialization
2023-07-27 13:01:32 +02:00
xCrystal
fc7f2d4e0e
Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg ( #1 )
2023-07-24 21:13:11 +02:00
vulcandth
ef9b9bb437
Clean up bugs commented in the source code ( #912 )
...
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09 16:12:02 -05:00
vulcandth
a4d346cc8c
Improved Virtual Console patch identifiers ( #907 )
2022-06-06 17:22:48 -04:00
vulcandth
31c3c94d64
Build the Virtual Console patch with make crystal11_vc
( #882 )
...
Fixes #813
2022-03-12 18:34:04 -05:00
Rangi
e706b878d9
Use ~X instead of $ff ^ X
2021-11-23 20:37:18 -05:00
Rangi
e4d82e92d0
Rename prioritysjump
to sdefer
2021-06-08 20:35:04 -04:00
Rangi
dc18e188b2
Sync some files with pokegold
2021-03-24 10:24:52 -04:00
Rangi
ec1fe073a3
$11 = wTempMonStructEnd - wTempMonLevel
2021-03-15 15:40:48 -04:00
Rangi
d132a20b7a
Verify script command table sizes
2021-03-11 16:28:52 -05:00
Rangi
7d3ea88611
Rename GetFarHalfword to GetFarWord
...
Fixes #796
2021-01-09 15:16:05 -05:00
Rangi
5db892782a
Remove "Buffer" suffix from two HRAM labels
2020-12-23 16:54:28 -05:00
Rangi
99e66c2557
Rename some labels
...
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
2020-12-23 16:29:30 -05:00
Rangi
4613bcfadf
Use STRING_BUFFER_LENGTH for the wStringBuffers
2020-11-24 20:11:17 -05:00
Rangi
17894e5f39
Replace $0 with 0 for "ld l, a / ld h, 0" idiom
2020-11-09 15:20:40 -05:00
Rangi
bcc0d633e9
Identify the remaining (non-mobile) uses of another WRAM union
2020-10-29 14:51:41 -04:00
Rangi
ea426a8879
Identify more WRAM labels, and start a <X>_DummyFunction label convention
2020-10-28 14:34:38 -04:00
Rangi
6d333bed5f
Replace many '; unused' with '; unreferenced'
2020-10-28 10:21:10 -04:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
bd3f634049
Identify remaining map object labels
2020-10-22 21:30:21 -04:00
Rangi
11dc805de0
Revert "Factor out tables into data/overworld/"
...
This reverts commit b5a7e7de3e
.
2020-07-22 20:21:26 -04:00
Rangi
b5a7e7de3e
Factor out tables into data/overworld/
...
Fixes #749
2020-07-22 15:22:58 -04:00
Rangi
fc99117d88
" " → $7f
2020-07-21 11:12:56 -04:00
Rangi
ef452ccbc7
return → endcallback, reloadandreturn → reloadend
2020-07-17 08:37:03 -04:00
Rangi
6ca82e5c86
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-08 15:30:23 -04:00
Rangi
61847b3596
Identify some more labels
2020-06-22 16:30:13 -04:00
Rangi
50e182e831
Harmonize engine/overworld with pokegold
2020-06-17 22:12:04 -04:00
Rangi
cc460a17b0
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
...
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
b9f2b93c17
Harmonize some more symbols with pokegold
2020-06-16 11:28:52 -04:00
Rangi
401aa383e2
make DEBUG=1 logs all symbols in the .map and .sym files
2020-06-14 21:52:33 -04:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
...
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
Rangi
4d32035d4f
Bit 6 of PrintNum left-aligns numbers
2019-11-03 20:17:04 -05:00
Rangi
0c7b309f7f
Suggested formatting changes
2019-11-03 20:07:25 -05:00
Rangi
4aeab6b879
Rename buttonsound to promptbutton
2019-11-03 12:48:54 -05:00