PikalaxALT
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451dad420e
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Battle Tower text function and pointers
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2015-11-03 23:34:06 -05:00 |
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PikalaxALT
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c5527a02ae
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dbw BANK, addr replaced with dba
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2015-11-03 19:43:47 -05:00 |
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PikalaxALT
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119d6b4119
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About time I got to these functions
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2015-10-24 10:39:52 -04:00 |
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PikalaxALT
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1e2ff967aa
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Replaced "ldtile" and "dwtile" with the "tile" equs macro
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2015-10-14 09:29:15 -04:00 |
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PikalaxALT
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d338a092c5
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Revert sPlayerID
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2015-10-13 17:40:18 -04:00 |
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PikalaxALT
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12f9dca7a5
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Final descriptive label in tilesets/animations.asm
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2015-10-13 14:29:34 -04:00 |
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PikalaxALT
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8c2766e1b9
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ldtile and dwtile macros added and globally implemented
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2015-10-13 12:11:06 -04:00 |
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PikalaxALT
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471492b775
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Reverted ld_hl_pointer macro
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2015-07-20 22:18:18 -04:00 |
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yenatch
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0f57aefdf2
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Merge branch 'tilesets' into master
Conflicts:
tilesets/tileset_headers.asm
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2015-06-26 11:00:39 -07:00 |
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yenatch
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5a61c9cdd0
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Use a macro for tileset headers.
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2015-06-26 10:46:28 -07:00 |
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yenatch
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f9805056bb
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Make files for most of the special tileset palettes.
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2015-06-26 10:45:24 -07:00 |
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IIMarckus
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4d532beee6
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
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yenatch
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5ae298f533
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Organized the primary tileset palettes.
Crystal's tileset-specific palettes are disconnected from these.
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2015-06-23 10:46:51 -07:00 |
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yenatch
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411335983e
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Unused palette maps?
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2015-03-11 21:21:03 -07:00 |
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yenatch
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7c862ca7e2
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Blind wram part 5.
starting to go smoothly
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2015-02-10 15:43:27 -08:00 |
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yenatch
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849595e537
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Blindly use wram labels for everything except mobile, part 2.
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2015-02-10 14:18:23 -08:00 |
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yenatch
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d29fb5d207
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Image extensions in gfx/tilesets.
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2014-04-02 00:45:07 -04:00 |
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yenatch
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cf2acc1001
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Use :: to export labels between objects.
This fixes the build.
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2014-02-01 20:26:39 -05:00 |
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yenatch
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4082d11ff3
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clean up incbins in tileset animations
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2013-12-26 03:21:29 -05:00 |
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yenatch
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8dd7cf7c20
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fix whirlpool animation pointers
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2013-12-26 03:17:46 -05:00 |
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yenatch
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bcfb356417
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unused tileset animations
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2013-12-26 03:13:25 -05:00 |
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yenatch
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502fe13e30
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flower animation graphics
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2013-12-26 02:48:00 -05:00 |
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yenatch
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c8c887fb1e
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water animation graphics
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2013-12-26 02:41:06 -05:00 |
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yenatch
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70d5cf467a
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whirlpool animation graphics
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2013-12-26 02:37:23 -05:00 |
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yenatch
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d8eed222b7
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split out tileset animations
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2013-12-26 02:09:58 -05:00 |
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yenatch
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d9ad10771c
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move a palette map incbin into tilesets/palette_maps.asm
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2013-12-21 00:56:04 -05:00 |
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yenatch
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d4074dd385
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clean up some tileset sections
also found unused metatile/collision data for a 128-block tileset
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2013-12-20 21:16:57 -05:00 |
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yenatch
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0d3308f68c
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use RGB macros for palettes instead of binary chunks
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2013-12-20 00:29:31 -05:00 |
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yenatch
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e3da601cee
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split out tileset headers from main into tilesets/tileset_headers.asm
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2013-09-01 14:43:25 -04:00 |
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yenatch
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4a4dd20a6d
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split tileset palette maps out of main into tilesets/palette_maps.asm
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2013-09-01 14:43:24 -04:00 |
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yenatch
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7cac61f3bd
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split tileset data out from main into tilesets/
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2013-09-01 14:43:23 -04:00 |
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yenatch
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6b2faef6f1
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remove garbage data in tileset 31 metatile defs
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2013-08-20 03:18:35 -04:00 |
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yenatch
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bcf9eadadf
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Parse and dump tilesets
Metatiles (blocks), palette maps, collision, tile animations
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2013-03-18 00:40:27 -04:00 |
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