1336 Commits

Author SHA1 Message Date
Rangi
fe1a58deea Identify wSpriteAnimDict key constants 2020-10-30 15:39:08 -04:00
Rangi
1237156948 Identify mobile Name Card exchange labels 2020-10-30 10:45:31 -04:00
Rangi
ba5bc304f9 Updates to more closely sync with pokegold 2020-10-29 23:23:57 -04:00
Rangi
7883e8f431 Define SERIAL_LINK_BYTE_TIMEOUT 2020-10-29 16:43:28 -04:00
Rangi
a51b1a2f13 Port more pokegold link engine symbols, and name an unused WRAM byte 2020-10-29 15:15:14 -04:00
Rangi
bcc0d633e9 Identify the remaining (non-mobile) uses of another WRAM union 2020-10-29 14:51:41 -04:00
Rangi
ea426a8879 Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
Rangi
6d333bed5f Replace many '; unused' with '; unreferenced' 2020-10-28 10:21:10 -04:00
Rangi
446f1846b1 Identify remaining Mystery Gift labels and constants
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27 23:09:06 -04:00
Rangi
2738858985 Create data/collision/ for tile collision-related data 2020-10-27 10:00:56 -04:00
Rangi
c85ba78b77 Use more assertions to ensure correct code and data 2020-10-26 22:24:38 -04:00
Rangi
9dcdad5e60 Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
Rangi
a2b6befd7d Identify some more labels, mostly WRAM 2020-10-23 16:04:15 -04:00
Rangi
7991db972b Identify some more link.asm labels (syncing to pokegold) 2020-10-23 13:36:54 -04:00
Rangi
8a73bb9ab2 Identify remaining debug color picker labels 2020-10-23 12:38:07 -04:00
Rangi
bd3f634049 Identify remaining map object labels 2020-10-22 21:30:21 -04:00
Rangi
d8310c166d Identify some more map object labels and constants 2020-10-22 17:41:48 -04:00
Rangi
15f6a0af43 Identify a few more labels and data 2020-10-22 12:55:46 -04:00
Rangi
b9a74ff777 Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels 2020-10-22 10:54:53 -04:00
Rangi
ae4fe08084 Identify some more labels (a few link-related) 2020-10-22 00:53:54 -04:00
Rangi
3a2932cec1 Identify remaining two battle anim BG effect functions 2020-10-21 22:51:24 -04:00
Rangi
650686476c Identify remaining battle AI labels 2020-10-21 21:34:18 -04:00
Rangi
93dcc8b6eb Identify SwitchItemsInBag labels
Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:15 -04:00
Rangi
7b12060e6a Battle transition spin quadrants are like pokered's half circles 2020-10-19 20:27:19 -04:00
Rangi
406ac7afbb Identify some values as relative struct offsets in MoveScreenLoop 2020-10-14 18:32:41 -04:00