Rangi
885080f213
"chances" → "probabilities", since other files use that term and "changes" exists right next to it
2018-02-04 11:46:53 -05:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
Rangi
6ff2cb20e6
map → map_id; map_def → map; map_data → map_attributes
2018-02-03 17:11:55 -05:00
Rangi
bf138d94d4
scene_def → scene_var (for "variable", like loadvar, copybytetovar, etc)
2018-02-03 16:20:19 -05:00
Rangi
e32e5212af
use "x + -1" not "x +- 1"
...
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi
323ef81286
More comments and macros
2018-02-01 15:19:27 -05:00
Rangi
936a170e0d
MobileTradeRoom matches MobileBattleRoom
2018-01-31 23:21:15 -05:00
Rangi
a17623d96b
Add scene ID constants (TODO: meaningful names)
2018-01-31 23:16:51 -05:00
Rangi
7d6e82ef1c
NPC trade constants don't all just start with TRADE_
2018-01-31 21:16:57 -05:00
Rangi
0eeb00d6ac
Official egg group names
2018-01-31 12:03:43 -05:00
Rangi
b8f4b1b8a7
MINERAL egg group works
2018-01-31 11:45:18 -05:00
Rangi
08891da822
const_def N
2018-01-31 11:38:45 -05:00
Rangi
a9334f7468
Correct engine flag constants
2018-01-31 10:55:35 -05:00
Rangi
50f6007cc2
No need for ==== lines
2018-01-31 10:36:27 -05:00
Rangi
9ac2cea1f7
Align columns
2018-01-31 00:46:03 -05:00
Rangi
96ae7a7ee3
More compact trainer data
2018-01-31 00:37:03 -05:00
Rangi
d260b5f185
Compact trainer data
2018-01-31 00:07:11 -05:00
Rangi
1282405d4a
SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER
...
(more precise, and encourages hacks to add more SWIM movements)
2018-01-30 22:42:41 -05:00
Rangi
006d9f6441
Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)
2018-01-30 22:34:05 -05:00
Rangi
cb733954c6
SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
2018-01-30 22:12:53 -05:00
Rangi
6e00101b89
Comment values of special pointers, same as predefs
2018-01-30 14:55:27 -05:00
Rangi
5b678b336c
Simpler map connection macro
2018-01-30 14:32:57 -05:00
Rangi
4c4fca1028
Clean up comments
...
Base data: types uniquely lacked a comment; items on one line; distinguish unknowns
Dex entries: don't imply that pointers don't exist
2018-01-29 11:35:50 -05:00
Rangi
84c798e9f4
Clarify TM/HM move/enum correspondence
2018-01-28 01:20:49 -05:00
Rangi
e22670438e
Badge type boosts make sense in data/types/
2018-01-28 01:17:32 -05:00
Rangi
ea480fa31e
Fix off-by-one error
2018-01-26 20:57:55 -05:00
Rangi
a0cc4a3392
Move power data belongs in data/moves/
2018-01-26 11:01:15 -05:00
Rangi
6ebe45e41f
Move event data to data/events/
2018-01-25 22:19:24 -05:00
Rangi
87514598be
More battle data in data/battle/
2018-01-25 21:34:42 -05:00
Rangi
d504fb8852
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
2018-01-25 20:34:33 -05:00
Rangi
518dd46ca1
data/text/X_text.asm is redundant
2018-01-24 21:27:23 -05:00
Rangi
95fd05744d
Remove "UnusedSpecial_" prefixes too
2018-01-24 11:20:41 -05:00
Rangi
d719d318e8
Remove Special_ prefix from special routines ( close #478 )
2018-01-24 11:17:05 -05:00
Rangi
132fe46925
Rename some routines to avoid conflicts when removing "Special_" prefixes
2018-01-24 11:12:02 -05:00
Rangi
505a6595bc
EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481 )
2018-01-24 10:46:49 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
luckytyphlosion
f2ae74079f
Prefix wram labels with w, part 1.
...
Handle edge cases first.
2018-01-23 16:45:34 -05:00
Rangi
ead103d2c6
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440 )
2018-01-23 16:08:43 -05:00
Rangi
517eab6526
"Speech" houses just have dialog NPCs
2018-01-23 12:54:17 -05:00
Rangi
c5cc23a35f
wGameTimerPause bit flag constants
2018-01-23 12:40:29 -05:00
Rangi
fdda670f40
Cry headers and map headers were eliminated
2018-01-23 11:17:21 -05:00
Rangi
94ae404732
Separate data/mon_menu.asm
2018-01-23 10:46:26 -05:00
Rangi
fc61d58dc4
Rename some more maps
...
The Pokécom Center's .blk contains 1F and the Administration room, but the .asm script is just for the Admin room; 1F-related text and scripts are in GoldenrodPokecenter1F.asm. Presumably both map scripts shared the same .blk.
2018-01-23 01:03:47 -05:00
Rangi
14cb5a3cb0
EcruteakHouse → EcruteakTinTowerEntrance
2018-01-23 00:30:07 -05:00
Rangi
0261bd2ff5
Daisy offers "grooming", not "massage"
2018-01-23 00:11:23 -05:00
Rangi
363d8b9242
KrissHouse → PlayersHouse
2018-01-22 19:10:09 -05:00
Rangi
7f187be36c
Don't say "House" twice
2018-01-22 18:29:21 -05:00
Rangi
f44b7ad5c3
Add data/text/
2018-01-22 17:33:52 -05:00
Rangi
cb5e3378de
Move type data to data/types/
2018-01-22 16:23:34 -05:00
Rangi
efe6981a0d
Add daily+weekly bit flags (close issue #429 )
2018-01-22 15:59:24 -05:00
Rangi
3a7f518de4
wStatusFlags/2 bit constants
2018-01-22 15:40:43 -05:00
Rangi
4d8528f903
More engine flag constants
2018-01-22 14:34:55 -05:00
Rangi
125d51b3b2
More engine bit flag constants
2018-01-22 13:57:44 -05:00
Rangi
e135091f09
Day-Care bit flags
2018-01-22 13:18:23 -05:00
Rangi
7cef012335
wUnlockedUnowns engine flag constants
...
Use local labels for "End"ings
2018-01-22 13:00:35 -05:00
Rangi
6ecf18aa52
Engine flag bit constants for wPokegearFlags
2018-01-22 12:03:18 -05:00
Rangi
9e8f33d605
Cleaner roammon and treemon data
2018-01-22 11:30:17 -05:00
Remy Oukaour
b071dd364f
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
Remy Oukaour
ddec0ee305
More Japanese characters
2018-01-19 20:48:33 -05:00
Remy Oukaour
e69544b61f
More Unicode
2018-01-19 02:30:19 -05:00
Remy Oukaour
25048bd12d
wiggle → wobble
2018-01-19 00:16:08 -05:00
Remy Oukaour
0082dcdd62
Missing comment
2018-01-18 22:38:20 -05:00
Remy Oukaour
a9f8aeb94e
Remove trailing whitespace
2018-01-18 21:48:52 -05:00
Remy Oukaour
17336221e6
newline before para
2018-01-18 21:15:59 -05:00
Remy Oukaour
a3beba1e64
Use Japanese charmap definitions in strings
2018-01-18 20:49:17 -05:00
Remy Oukaour
2acaa96cf1
More charmap and home/text.asm documentation for JP chars
2018-01-18 18:34:20 -05:00
Remy Oukaour
226d1812b3
Only graphics data goes in gfx/
...
Introduce PALRGB_WHITE constant for $7fff
2018-01-18 11:16:24 -05:00
Remy Oukaour
b1c808f9f8
Rename some tilesets ( close #467 )
2018-01-17 14:50:34 -05:00
Remy Oukaour
faa41e743b
hex->dec
2018-01-17 12:49:21 -05:00
Remy Oukaour
f64443a504
Wild data entries are 2 bytes wide
2018-01-17 12:45:16 -05:00
Remy Oukaour
e2ac753da1
No redundant filename prefixes
2018-01-17 00:00:43 -05:00
Remy Oukaour
3dcc0066a5
Comments help find map_data.asm
2018-01-16 23:55:33 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
3d0e1819e9
0/1 → FALSE/TRUE, with correct comment
2018-01-16 20:56:08 -05:00
Remy Oukaour
94bbfe2f0c
Move map-related "metadata" files into data/maps/
2018-01-16 19:56:21 -05:00
Remy Oukaour
01ba6bed88
Move code out of data/
2018-01-16 18:07:06 -05:00
Remy Oukaour
7b3de85a06
Avoid "+- 1" at every maskbits
2018-01-16 17:27:50 -05:00
Remy Oukaour
8048082114
Remove Predef_ prefix from routines listed in PredefPointers
2018-01-16 14:39:28 -05:00
Remy Oukaour
2b82338920
Phone data 0/7 are time masks
2018-01-15 22:00:56 -05:00
Remy Oukaour
9fb74161e5
Comments
2018-01-15 14:39:53 -05:00
Remy Oukaour
6c7e88513a
Long lists of db/dw series with struct-defining macros belong in data/
2018-01-15 14:11:11 -05:00
Remy Oukaour
fe3ef73a8c
Group unused data
2018-01-15 00:44:40 -05:00
Remy Oukaour
07b8fe2983
G/S does use this OAM data: https://i.imgur.com/KdIhKKk.png
2018-01-15 00:21:41 -05:00
Remy Oukaour
14c8cf5b48
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452 )
...
# Conflicts:
# data/player_names.asm
# engine/battle/menu.asm
# engine/billspc.asm
# engine/billspctop.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/delete_save_change_clock.asm
# engine/events/buena.asm
# engine/events/elevator.asm
# engine/events/kurt.asm
# engine/events/mom.asm
# engine/events/move_tutor.asm
# engine/events/pokecenter_pc.asm
# engine/events/pokepic.asm
# engine/events/std_scripts.asm
# engine/events/unown_walls.asm
# engine/init_gender.asm
# engine/intro_menu.asm
# engine/mail.asm
# engine/main_menu.asm
# engine/mart.asm
# engine/menu_2.asm
# engine/mon_menu.asm
# engine/pack.asm
# engine/slot_machine.asm
# engine/start_menu.asm
# home/menu.asm
# maps/CeladonDeptStore6F.asm
# maps/CeladonGameCornerPrizeRoom.asm
# maps/DragonShrine.asm
# maps/EarlsPokemonAcademy.asm
# maps/GoldenrodCity.asm
# maps/GoldenrodDeptStore6F.asm
# maps/GoldenrodGameCorner.asm
# maps/GoldenrodPokeComCenter2FMobile.asm
# mobile/mobile_12.asm
# mobile/mobile_12_2.asm
# mobile/mobile_22.asm
# mobile/mobile_22_2.asm
# mobile/mobile_40.asm
# mobile/mobile_45.asm
# mobile/mobile_45_sprite_engine.asm
# mobile/mobile_46.asm
# mobile/mobile_5c.asm
# mobile/mobile_5f.asm
# mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
Remy Oukaour
dfcca93b45
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460 )
...
# Conflicts:
# engine/battle/core.asm
# engine/save.asm
2018-01-14 23:00:22 -05:00
Remy Oukaour
5c28d05bb4
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459 )
...
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
mid-kid
11d67567d2
Use constants for menu flags
...
Added a bunch of constants for the bitflags of each kind of menu. Some
are slightly vague or too long, but I'm not sure how to else name them.
2018-01-14 11:59:56 +01:00
Remy Oukaour
2ab60fa8a4
menu_coords macro for (x1, y1, x2, y2) order (see issue #440 )
2018-01-13 16:38:14 -05:00
Remy Oukaour
d054116458
Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
...
# Conflicts:
# constants/sprite_anim_constants.asm
# data/sprite_anims/framesets.asm
# data/sprite_anims/oam.asm
2018-01-12 17:23:50 -05:00
Remy Oukaour
bc22bf2627
Egg palette works like other Pokémon
2018-01-12 15:06:25 -05:00
Remy Oukaour
960783cdf4
Label more ANIM_OBJ_* constants
2018-01-12 13:47:04 -05:00
mid-kid
5b7773b7d3
Label frameset 09
...
It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12 12:17:55 +01:00
Remy Oukaour
0e1148fb2c
Move code out of data/
2018-01-12 03:15:58 -05:00
Remy Oukaour
bdc95598d7
Easier to find palette data
2018-01-12 03:07:48 -05:00
Remy Oukaour
2b4a4ccaab
SaffronMagnetTrainStation
2018-01-12 02:33:06 -05:00
Remy Oukaour
af4001132e
Break up engine/events_3.asm
2018-01-11 23:50:44 -05:00
Remy Oukaour
94d6a32721
Use maskbits some more
2018-01-11 14:27:19 -05:00
Remy Oukaour
a436bbc23b
Move party menu qualities to data/
2018-01-11 02:54:07 -05:00
Remy Oukaour
16a39f655a
Full sentences
2018-01-11 02:44:47 -05:00
Remy Oukaour
2d0506ecf9
Group item and deco data more
2018-01-11 01:54:49 -05:00
Remy Oukaour
b45f89f80c
More constants and data tables
2018-01-11 01:45:27 -05:00
Remy Oukaour
cc8dac5a22
Use constants and data for Unown chamber events
2018-01-11 00:25:14 -05:00
Remy Oukaour
3b7c495e38
No romaji
2018-01-10 23:36:49 -05:00
Remy Oukaour
532724e90f
Comment on the original function of move grammar
2018-01-10 23:29:47 -05:00
Remy Oukaour
0a3b251dcb
Arrays end with -1, not $ff
2018-01-10 22:53:42 -05:00
Remy Oukaour
d91e42ca5e
Group some mutually edited files in data/sprites/
2018-01-10 18:10:01 -05:00
Remy Oukaour
e0088adb3f
Other files belong in data/battle/
2018-01-10 17:49:19 -05:00
Remy Oukaour
c8575823a0
Battle data goes in data/battle/
...
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
22b607b664
Move radio channel data into data/
2018-01-10 11:30:12 -05:00
Remy Oukaour
16eb97ae9c
Constant swap explains this Battle Tower bug
2018-01-10 02:55:44 -05:00
Remy Oukaour
7de7441e72
gfx/*.asm files have INCBINs
2018-01-10 02:38:45 -05:00
Remy Oukaour
8aa58dca9e
Specialized macros go with their data/code
2018-01-10 00:08:05 -05:00
Remy Oukaour
9af6d8d0f1
Split tilesets/ into gfx/tilesets and data/tilesets/
2018-01-09 23:53:58 -05:00
Remy Oukaour
e943ac3308
Clarify doc comment
2018-01-09 23:26:04 -05:00
Remy Oukaour
5c5f8b325f
Move data/palettes/ .pal files into gfx/
2018-01-09 23:21:32 -05:00
Remy Oukaour
f22485b08d
Binary tilemaps
2018-01-09 22:44:06 -05:00
Remy Oukaour
feb34b49ba
data/phone_text → data/phone/text
2018-01-09 19:51:30 -05:00
Remy Oukaour
cc0fd6e12c
CRYSTAL11 → _CRYSTAL11
2018-01-09 17:26:40 -05:00
Remy Oukaour
ce50d1b2cb
Clearer Battle Tower code
2018-01-09 16:55:11 -05:00
Remy Oukaour
a849c3557b
More comments
...
Fix some constants
2018-01-09 15:39:48 -05:00
Remy Oukaour
a3242b4ad4
Simpler comments
2018-01-09 15:23:03 -05:00
Remy Oukaour
cb92b7bbf0
Indent with tabs
2018-01-09 15:20:21 -05:00
Remy Oukaour
5a73a62d9b
Move battle engine data into data/
...
IsJohtoGymLeader → IsGymLeader
2018-01-09 15:12:49 -05:00
Remy Oukaour
459d5d3164
default_names.asm → player_names.asm
2018-01-09 00:45:03 -05:00
Remy Oukaour
d0a8e8e744
includes.asm → constants.asm
2018-01-09 00:36:15 -05:00
Remy Oukaour
31edd7f803
Move text/ into data/
2018-01-09 00:23:48 -05:00
Remy Oukaour
187196ff80
Macro clarifies how TimeFishGroups works
2018-01-08 15:54:58 -05:00
Remy Oukaour
bdd3a55333
Organize mobile/battle_tower_*.asm data and code
2018-01-06 18:53:30 -05:00
Remy Oukaour
10bd011d06
More relevant data file locations
2018-01-03 02:23:54 -05:00
Remy Oukaour
8d095cd5b8
Better names
2018-01-03 01:27:12 -05:00
Adelaide Walter
51106cccd0
Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.
2018-01-03 00:19:54 -05:00
Remy Oukaour
b0d2409c83
Move EZChat Pokémon order to data/
2018-01-02 23:21:07 -05:00
Remy Oukaour
e3e885aad8
pngcrush -noreduce
2018-01-02 19:19:23 -05:00
Remy Oukaour
41de67edbd
Identify more G/S intro OAM data
2018-01-02 17:05:40 -05:00
Remy Oukaour
e6778f931d
town_map.png matches pokegear.png
2018-01-02 16:45:39 -05:00
Remy Oukaour
ae78ee6cc8
One more G/S intro OAM identified
2018-01-02 16:19:04 -05:00
Remy Oukaour
d5c8cb7496
Align comments
2018-01-02 16:09:47 -05:00
Remy Oukaour
64b27d86c0
More G/S intro OAM documentation
2018-01-02 15:54:23 -05:00
Remy Oukaour
6a3045d759
1-based EZ Chat cursor data indexes
2018-01-02 15:02:08 -05:00
Remy Oukaour
2dd9ac08a4
More sprite anim documentation
2018-01-02 14:39:24 -05:00
Remy Oukaour
7ad8ea13c9
Document more sprite anim data
2018-01-02 14:25:58 -05:00
xCrystal
d7970f749a
Consistent predef function names
2018-01-02 18:49:25 +01:00
xCrystal
7c0e903c48
Clean up leftover code from main.asm
2018-01-02 16:25:40 +01:00
xCrystal
9a3088e50c
Clean up XXX comments for unused content
2018-01-02 13:26:18 +01:00
Remy Oukaour
3c953efcba
Consistent *_palette_map.asm
2018-01-01 18:33:42 -05:00
Remy Oukaour
0722de77ae
Remove trailing whitespace
...
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \;
2018-01-01 18:32:01 -05:00
Remy Oukaour
eb8e55a01a
Route 17-18 Gate and Route 29-46 Gate
2018-01-01 18:19:32 -05:00
yenatch
8c3905c4cd
Merge pull request #451 from yenatch/document-battle-anim-macros
...
Fix and document some battle animation macros
2018-01-01 12:47:28 -05:00
yenatch
cc5aeb8b87
Fix anim_obj x/y values
...
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
2017-12-29 13:43:17 -05:00
Remy Oukaour
ab823e2b54
FAST_TEXT_DELAY_F
2017-12-29 13:29:24 -05:00