PikalaxALT
249bad9551
Replace EVENT_ALWAYS_THERE with -1
2015-07-13 00:18:01 -04:00
PikalaxALT
d282fe4799
Event and engine constant enumeration; replace static flag numbers with their constant names
2015-07-12 02:00:17 -04:00
IIMarckus
63cc4daae2
prefix wram varables with w.
2015-07-10 14:04:00 -06:00
IIMarckus
388336353d
Fix mislabeled engine flags.
2015-07-10 06:12:28 -06:00
IIMarckus
07a12b37b6
Add more event flags.
2015-07-10 06:08:03 -06:00
IIMarckus
86c13acf84
Add more event flags and fight counters for phone scripts.
2015-07-10 04:31:08 -06:00
IIMarckus
d1fbc077a7
Label fight counters for phone call rematches.
2015-07-10 03:37:34 -06:00
IIMarckus
e118dfe727
checkcode $11 is how much time is left in the Bug Catching Contest.
2015-07-10 03:04:41 -06:00
IIMarckus
a711b45404
checkcode $1a is Kenji's break schedule.
2015-07-10 03:03:08 -06:00
IIMarckus
f6546ad535
Mark maps with permission constants.
2015-07-10 03:00:46 -06:00
IIMarckus
63079fa1fe
Trim address comments from maps.
2015-07-10 02:45:35 -06:00
IIMarckus
718c2260e9
Use constants for overworld phone script flags.
2015-07-10 02:36:57 -06:00
IIMarckus
2c98c694e3
Fill out trainer event flags.
2015-07-10 02:20:21 -06:00
IIMarckus
ac88c43b14
Clean up gym leader scripts.
2015-07-10 01:00:27 -06:00
IIMarckus
9f1bba2f3a
Use decimal for Pokédex count.
2015-07-10 00:30:30 -06:00
IIMarckus
6ef52ba676
Split the sixth argument of map_header into separate arguments.
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From PikalaxALT.
2015-07-09 20:23:32 -06:00
IIMarckus
6f3b2d6de8
Add constants for checkcodes.
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From PikalaxALT.
2015-07-09 20:23:23 -06:00
Scott Norton
f74fd6903f
- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
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- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
yenatch
e2c2e20f93
Use charmaps for special string codepoints.
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Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
yenatch
c00949dddf
Labels for the heal machine; spriteface constants.
2015-06-26 23:24:55 -07:00
IIMarckus
89073da581
Label flypoint callbacks.
2015-06-25 23:30:16 -06:00
IIMarckus
ded477e69e
Delete unused file.
2015-06-25 22:35:06 -06:00
IIMarckus
e57e1ba63b
Improve some signpost labels.
2015-06-25 22:01:08 -06:00
IIMarckus
bd022e179e
Clean up labels for gym statues.
2015-06-24 21:51:36 -06:00
IIMarckus
f16d60e3f9
Update some event flags.
2015-06-24 21:20:04 -06:00
IIMarckus
fdfbeb7e5f
More std enums.
2015-06-24 19:26:24 -06:00
IIMarckus
5d48bc96fd
More std_scripts enums.
2015-06-23 15:02:58 -06:00
IIMarckus
7ac6aa2d22
Begin enumerating std_scripts constants.
2015-06-23 14:21:54 -06:00
IIMarckus
205000fa9a
Better labels in Charcoal Kiln.
2015-06-23 13:59:07 -06:00
IIMarckus
0ba261a3fd
Introduce checkmorn/checkday/checknite to replace checktime.
2015-06-23 12:28:48 -06:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
IIMarckus
91e474b19f
Improve labels for some stuff in Kris's house.
2015-06-23 11:34:13 -06:00
yenatch
1480602df7
Move the map_header macro into macros/map.asm.
2015-02-11 23:27:11 -08:00
yenatch
2c5be67604
Move second map header macros into macros/map.asm.
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On second thought, keep the data separate from ugly macros.
2015-02-11 23:27:11 -08:00
yenatch
48b05947b7
Use connection macros instead of guessed values in second map headers.
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Some of the under-the-hood connection values are offset by an arbitrary amount. This could be because of a graphical connection editor allowing a shift in the strip destination pointer, as well as the standard alignment value. There is no visible difference, so it can be confusing when two unique sets of values can produce the same result.
Reversing this invisible offset was a major sticking point back when connections were dumped, but it was straightforward this time around. Much thanks to huderlem for articulating this quirk in pokered's connection macros.
2015-02-11 23:27:01 -08:00
yenatch
b048ea0faf
Use labels for script specials instead of constants/static values.
2015-02-11 15:03:42 -08:00
yenatch
b097617f9f
Blind wram in maps.
2015-02-10 15:43:34 -08:00
yenatch
8583cc4724
Stop using the preprocessor.
2015-01-20 00:01:23 -08:00
IIMarckus
464d89c59e
Labels for day of week siblings.
2014-10-26 19:37:15 -06:00
yenatch
52c5047a53
Remove the last incbin in map events.
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Since it's unused there's no way of knowing for sure,
but movement data typically comes after scripts and
before text, and the commands make sense.
2014-07-19 13:12:43 -07:00
yenatch
0c7ef5e2d8
Use macros for both types of map headers.
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This should make map headers much easier to edit than before.
Rather than occasionally being able to reuse blockdata semantically,
create a label for each map and attach it to some blockdata include.
This improves readability and reduces overhead when adding new maps.
The macro argument length bug doesn't seem to crop up here...
It looks like it only happens when an argument is over 16 characters
long and references a symbol that exists before the macro is invoked.
2014-07-18 10:31:51 -07:00
yenatch
091e55bfa6
Add labels for maps that reuse blockdata.
2014-07-18 10:31:50 -07:00
yenatch
49ef0121dc
Remove excessive whitespace in map headers.
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Use the "map" macro instead of using GROUP_* and MAP_* constants.
Also remove redundant "(bank then label)" comments.
2014-06-24 09:01:29 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
e23f341258
Battle type constants in the wild.
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Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
b7e3762187
A couple Buena's Password specials.
2014-05-01 02:23:51 -04:00
yenatch
ce59c9a84f
Music and sound effect constants in map events.
2014-04-30 06:04:35 -04:00
yenatch
5708cf7569
Fix some static addresses in maps.
2014-04-30 05:40:22 -04:00
yenatch
bd30cc084d
Unused Wooster script in Azalea Town.
2014-04-17 22:06:53 -04:00
yenatch
e703b5ef48
Text macros in maps/.
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Looks fine at a glance.
2014-03-06 00:29:44 -05:00