cogitokat
a60bf16901
more docstring/indent fixes in gfx.py
2013-06-23 15:07:39 -03:00
cogitokat
3ee5295ee3
more gfx.py docstring changes
2013-06-23 13:15:23 -04:00
cogitokat
60b52a8cf0
Change bad indents in extras/gfx.py
2013-06-23 14:12:03 -03:00
Kat Harrison
1120eaaaf5
Edit some docstrings in /extras.
2013-06-23 12:43:16 -04:00
Kat Harrison
897d8b744c
Made edits to docstrings in extras/vba.py
...
Added to vba intructions and reformatted docstrings to include a summary
line. (Docstring summaries should be max 72 characters.)
2013-06-23 00:45:45 -04:00
Kat Harrison
d67d63df31
update instructions in extras/vba.py
...
fixes #151 fixes #150
2013-06-23 00:41:38 -04:00
yenatch
01954388ea
make: don't recompile if it's not necessary
...
the preprocessor queue was preventing files from being recognized as out-of-date
this highlights similar errors with graphics targets, which need to be fixed anyway
2013-06-21 23:23:22 -04:00
yenatch
e733c4234c
preprocess asm files individually
...
this fixes a lot of previous hacks
first off, rgbds requires that labels from includes be marked as globals.
instead, 3626ddeb
stuffed includes into the parent file in the preprocessor.
this meant one huge file got preprocessed every time, adding an additional
ten seconds to compile time.
running the preprocessor once for each file would create too much overhead,
so a list is fed into prequeue.py, which then makes calls to preprocessor.py.
this paves the way for compiling source files separately some day.
next, compiling previously required `make clean` to be executed first.
f3340de6
touched main.asm to force a fresh compile instead. this behavior
has been reverted. now, `make all` will only attempt to recompile if a
source file has changed.
preprocessor.py has some marginal changes. prequeue.py is created to keep
the original functionality of preprocessor.py intact. so many files are
preprocessed on first compile (1951 as of this commit) that the prequeue
call has been hidden.
compile time is reduced to 15-30 seconds on first compile, and 5-10 seconds
subsequently. the majority of this time is spent in rgbasm.
2013-06-21 16:12:40 -04:00
yenatch
f3340de6dc
make clean is no longer required to compile
2013-06-18 22:39:13 -04:00
yenatch
4577af01de
updated install instructions
2013-06-18 22:39:12 -04:00
yenatch
fb931fe616
move miscellaneous asm into engine/
2013-06-17 21:30:36 -04:00
yenatch
41dbd3b4a6
move constants files into constants/
2013-06-17 21:30:25 -04:00
Bryan Bishop
ac773a9dc1
Merge pull request #147 from yenatch/master
...
gbz80disasm/sym fixes + odds and ends
2013-06-17 16:56:00 -07:00
yenatch
20c0c0e233
BadgeStatBoosts
2013-06-17 18:31:11 -04:00
yenatch
869de91bd5
LostBattle and HalveMoney
2013-06-17 18:19:45 -04:00
Bryan Bishop
fe01fb510f
programmatic speedrun of pokecrystal (vba)
2013-06-16 17:17:37 -05:00
Bryan Bishop
6c5ccae807
make vba emulator wait until text is done drawing
...
Also, this fixes some bugs related to how button presses are handled.
2013-06-16 11:34:30 -05:00
yenatch
a4235e11bf
symfile: fix address handling
2013-06-16 11:20:12 -04:00
yenatch
dfb2416192
gbz80disasm: fix labels outside of banks 0 and 1
2013-06-15 14:11:50 -04:00
yenatch
ef6767f1a9
OakSpeech formatting
2013-06-14 02:29:46 -04:00
yenatch
2f21ff4ef5
gbz80disasm: only use gbhw/hram constants >= 0xff00
2013-06-14 02:19:35 -04:00
yenatch
7213916ccc
DrawIntroPlayerPic
2013-06-14 01:09:23 -04:00
Bryan Bishop
d9779c5852
Merge pull request #146 from yenatch/master
...
statdown comments + fix make pngs
2013-06-13 14:57:26 -07:00
yenatch
bbed370d84
gfx: return mass-decompress command
...
still reqd by make pngs
2013-06-13 17:26:50 -04:00
yenatch
c9ff12cc5d
use stat constants in statdown commands
2013-06-13 16:31:50 -04:00
yenatch
2b2d3e5e68
Merge branch 'master' of github.com:kanzure/pokecrystal
2013-06-13 16:11:30 -04:00
yenatch
8ae709be9f
comment statdown move command
2013-06-13 16:10:39 -04:00
yenatch
eab37ef920
hexdump for binary diffs
...
those with an existing repo should run:
git config diff.hex.textconv hexdump
2013-06-13 14:24:45 -04:00
Bryan Bishop
4eebcf0ae2
Merge remote-tracking branch 'yenatch/master'
...
Also merge pull request #145 .
2013-06-12 22:44:45 -05:00
Bryan Bishop
358b5b074b
Revert "make gfx.py png take only a path"
...
This reverts commit 915c635849
.
2013-06-12 22:44:35 -05:00
yenatch
a923bf768a
Merge branch 'master' of github.com:kanzure/pokecrystal
...
Conflicts:
extras/gfx.py
2013-06-12 23:31:21 -04:00
yenatch
6ba758aa53
expand shortened palettes
...
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-06-12 21:40:37 -04:00
yenatch
5803db714c
gfx: workable command line functions
2013-06-12 21:40:32 -04:00
yenatch
b06c96e4d2
gfx: palette checking in to_png
2013-06-12 14:38:38 -04:00
yenatch
5d204ce569
fix palette functions and output palettes in 2bpp conversion
2013-06-12 14:29:39 -04:00
yenatch
5cf1754b08
gfx: handling for <4-color pngs when converting to 2bpp
...
without a .pal file as reference, palettes are sorted by luminance.
pokemon crystal reads palettes exactly 4 colors in length.
if an image used fewer than 4 colors, invalid palettes were produced.
instead, dummy colors are inserted to pad out the palette.
2013-06-12 14:29:35 -04:00
yenatch
c26d758fee
DecompressPredef
2013-06-10 21:58:25 -04:00
yenatch
33371d77b9
split out constants
2013-06-10 21:57:58 -04:00
yenatch
a018828016
Player backpic and consistent names for player characters
...
Male player is now Chris. Female player is Kris.
2013-06-09 14:32:13 -04:00
yenatch
77aa2d9e16
recomment text box functions
2013-05-31 19:07:07 -04:00
yenatch
3975e86baa
remove \@s from local labels
...
\@ is used for anonymous labels in rgbds macros. this has no effect on local labels.
2013-05-31 18:22:32 -04:00
Bryan Bishop
723645b470
rename bank3{0,1}.asm to sprites_{1,2}.asm
2013-05-30 16:29:53 -05:00
Bryan Bishop
3517a4f500
remove two commented incbin lines
2013-05-30 16:28:56 -05:00
Bryan Bishop
6a26978bbe
Merge pull request #144 from kanzure/temporarily-fix-overworld-sprites
...
Temporarily fix overworld sprites.
2013-05-30 14:24:11 -07:00
Bryan Bishop
f8da14960d
include overworld sprite .2bpp files
2013-05-30 16:20:31 -05:00
Bryan Bishop
dbc5cbd701
remove overworld sprite pngs
...
These png files cannot be successfully converted back into 2bpp files
because of a bug in gfx.py.
2013-05-30 16:19:26 -05:00
Bryan Bishop
915c635849
make gfx.py png take only a path
2013-05-29 19:44:08 -05:00
yenatch
3bb2a65eac
wram: room decorations
2013-05-29 18:56:09 -04:00
yenatch
11cb016019
JpDe
2013-05-29 14:49:42 -04:00
yenatch
2df19fef15
remove makefile clutter
2013-05-28 17:19:37 -04:00