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recomment battle vars
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d2dc732600
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184
main.asm
184
main.asm
@ -2226,18 +2226,17 @@ _GetBattleVar: ; 39e7
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; There are 21 variable pairs.
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push bc
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; get var pair
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ld hl, .battlevarpairs
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ld c, a
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ld b, 0
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add hl, bc
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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ld l, a
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; Enemy turn uses the second byte instead.
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; This lets battle variable calls be side-neutral.
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ld a, [hBattleTurn]
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@ -2246,17 +2245,15 @@ _GetBattleVar: ; 39e7
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inc hl
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.getvar
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; get var id
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; var id
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ld a, [hl]
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ld c, a
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ld b, 0
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; seek
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ld hl, .vars
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add hl, bc
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add hl, bc
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; get var address
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ld a, [hli]
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ld h, [hl]
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ld l, a
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@ -2268,111 +2265,76 @@ _GetBattleVar: ; 39e7
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.battlevarpairs
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dw .substatus1 ; 0
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dw .substatus2 ; 1
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dw .substatus3 ; 2
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dw .substatus4 ; 3
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dw .substatus5 ; 4
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dw .substatus1opp ; 5
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dw .substatus2opp ; 6
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dw .substatus3opp ; 7
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dw .substatus4opp ; 8
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dw .substatus5opp ; 9
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dw .status ; a
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dw .statusopp ; b
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dw .animation ; c
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dw .effect ; d
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dw .power ; e
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dw .type ; f
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dw .curmove ; 10
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dw .lastcountermove ; 11
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dw .lastcountermoveopp ; 12
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dw .lastmove ; 13
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dw .lastmoveopp ; 14
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dw .substatus1, .substatus2, .substatus3, .substatus4, .substatus5
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dw .substatus1opp, .substatus2opp, .substatus3opp, .substatus4opp, .substatus5opp
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dw .status, .statusopp, .animation, .effect, .power, .type
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dw .curmove, .lastcounter, .lastcounteropp, .lastmove, .lastmoveopp
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; player enemy
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.substatus1
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db $00, $01 ; PLAYER_SUBSTATUS1, ENEMY_SUBSTATUS1
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.substatus1opp
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db $01, $00 ; ENEMY_SUBSTATUS1, PLAYER_SUBSTATUS1
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.substatus2
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db $02, $03 ; PLAYER_SUBSTATUS2, ENEMY_SUBSTATUS2
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.substatus2opp
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db $03, $02 ; ENEMY_SUBSTATUS2, PLAYER_SUBSTATUS2
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.substatus3
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db $04, $05 ; PLAYER_SUBSTATUS3, ENEMY_SUBSTATUS3
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.substatus3opp
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db $05, $04 ; ENEMY_SUBSTATUS3, PLAYER_SUBSTATUS3
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.substatus4
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db $06, $07 ; PLAYER_SUBSTATUS4, ENEMY_SUBSTATUS4
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.substatus4opp
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db $07, $06 ; ENEMY_SUBSTATUS4, PLAYER_SUBSTATUS4
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.substatus5
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db $08, $09 ; PLAYER_SUBSTATUS5, ENEMY_SUBSTATUS5
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.substatus5opp
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db $09, $08 ; ENEMY_SUBSTATUS5, PLAYER_SUBSTATUS5
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.status
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db $0a, $0b ; PLAYER_STATUS, ENEMY_STATUS
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.statusopp
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db $0b, $0a ; ENEMY_STATUS, PLAYER_STATUS
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.animation
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db $0c, $0d ; PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
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.effect
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db $0e, $0f ; PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
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.power
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db $10, $11 ; PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
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.type
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db $12, $13 ; PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
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.curmove
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db $14, $15 ; PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
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.lastcountermove
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db $16, $17 ; ENEMY_LAST_COUNTER_MOVE, PLAYER_LAST_COUNTER_MOVE
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.lastcountermoveopp
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db $17, $16 ; PLAYER_LAST_COUNTER_MOVE, ENEMY_LAST_COUNTER_MOVE
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.lastmove
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db $18, $19 ; PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
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.lastmoveopp
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db $19, $18 ; ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
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PLAYER_SUBSTATUS_1 EQU 0
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ENEMY_SUBSTATUS_1 EQU 1
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PLAYER_SUBSTATUS_2 EQU 2
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ENEMY_SUBSTATUS_2 EQU 3
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PLAYER_SUBSTATUS_3 EQU 4
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ENEMY_SUBSTATUS_3 EQU 5
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PLAYER_SUBSTATUS_4 EQU 6
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ENEMY_SUBSTATUS_4 EQU 7
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PLAYER_SUBSTATUS_5 EQU 8
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ENEMY_SUBSTATUS_5 EQU 9
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PLAYER_STATUS EQU 10
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ENEMY_STATUS EQU 11
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PLAYER_MOVE_ANIMATION EQU 12
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ENEMY_MOVE_ANIMATION EQU 13
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PLAYER_MOVE_EFFECT EQU 14
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ENEMY_MOVE_EFFECT EQU 15
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PLAYER_MOVE_POWER EQU 16
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ENEMY_MOVE_POWER EQU 17
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PLAYER_MOVE_TYPE EQU 18
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ENEMY_MOVE_TYPE EQU 19
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PLAYER_CUR_MOVE EQU 20
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ENEMY_CUR_MOVE EQU 21
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PLAYER_COUNTER_MOVE EQU 22
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ENEMY_COUNTER_MOVE EQU 23
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PLAYER_LAST_MOVE EQU 24
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ENEMY_LAST_MOVE EQU 25
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; player enemy
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.substatus1 db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
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.substatus1opp db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
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.substatus2 db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2
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.substatus2opp db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2
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.substatus3 db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3
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.substatus3opp db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3
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.substatus4 db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4
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.substatus4opp db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4
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.substatus5 db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5
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.substatus5opp db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5
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.status db PLAYER_STATUS, ENEMY_STATUS
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.statusopp db ENEMY_STATUS, PLAYER_STATUS
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.animation db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
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.effect db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
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.power db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
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.type db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
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.curmove db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
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.lastcounter db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE
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.lastcounteropp db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE
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.lastmove db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
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.lastmoveopp db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
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.vars
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dw PlayerSubStatus1
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dw EnemySubStatus1
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dw PlayerSubStatus2
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dw EnemySubStatus2
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dw PlayerSubStatus3
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dw EnemySubStatus3
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dw PlayerSubStatus4
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dw EnemySubStatus4
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dw PlayerSubStatus5
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dw EnemySubStatus5
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dw BattleMonStatus
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dw EnemyMonStatus
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dw PlayerMoveAnimation
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dw EnemyMoveAnimation
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dw PlayerMoveEffect
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dw EnemyMoveEffect
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dw PlayerMovePower
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dw EnemyMovePower
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dw PlayerMoveType
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dw EnemyMoveType
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dw CurPlayerMove
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dw CurEnemyMove
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dw LastEnemyCounterMove
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dw LastPlayerCounterMove
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dw LastPlayerMove
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dw LastEnemyMove
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dw PlayerSubStatus1, EnemySubStatus1
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dw PlayerSubStatus2, EnemySubStatus2
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dw PlayerSubStatus3, EnemySubStatus3
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dw PlayerSubStatus4, EnemySubStatus4
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dw PlayerSubStatus5, EnemySubStatus5
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dw BattleMonStatus, EnemyMonStatus
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dw PlayerMoveAnimation, EnemyMoveAnimation
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dw PlayerMoveEffect, EnemyMoveEffect
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dw PlayerMovePower, EnemyMovePower
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dw PlayerMoveType, EnemyMoveType
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dw CurPlayerMove, CurEnemyMove
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dw LastEnemyCounterMove, LastPlayerCounterMove
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dw LastPlayerMove, LastEnemyMove
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; 3a90
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