xCrystal
38ffe06a2c
Implement clearing level in RAM according to End Space effect, supporting up to 4 clearable stages per level; Implement unlocking levels [Commit 1] ( #35 )
2024-01-18 19:22:21 +01:00
xCrystal
8757112152
Add support for a level having more than one associated landmark, for levels with alternative starting points ( #12 )
2024-01-18 14:06:10 +01:00
xCrystal
0abe559e11
Clear BGMap before clear level screen to avoid glitch due to SCX=4 [bugfix to f6320585bf
] ( #35 )
2024-01-17 14:25:29 +01:00
xCrystal
f6320585bf
Level cleared transition: placeholder screen, update wCoins with wCurLevelCoins, advance time of day ( #35 )
2024-01-16 18:08:19 +01:00
xCrystal
20e7791a83
Ggive dummy item in Item Space ( #22 )
2024-01-16 12:44:13 +01:00
xCrystal
98b04522e1
Handle the repositioning in the new map of a mocked player object after going through a map connection ( #29 )
2024-01-05 20:57:35 +01:00
xCrystal
67e20e454e
Make PLAYER_NORMAL the default state when entering a new level ( #34 ) [patch to previous commit 9198f4d4b1
]
2024-01-04 22:45:05 +01:00
xCrystal
9198f4d4b1
Fix CheckOnWater while on a space tile ( #34 ) [bugfix to aa91909388
]
2024-01-04 22:30:40 +01:00
Rangi
0df29e5aaf
Update to rgbds v0.7.0
2024-01-04 21:55:57 +01:00
xCrystal
3e952c0b0f
Use DEF before EQU syntax
2024-01-04 21:47:44 +01:00
xCrystal
16e7328439
Logic to manage PAL_OW_MISC ( #3 )
2024-01-03 17:24:26 +01:00
xCrystal
ce4ca85494
Implement Flash technique through a map callback of type MAPCALLBACK_ENDMAPSETUP ( #34 )
...
This callback type is executed in a new map setup command at the very end of every map setup script. Maps that should trigger the use of Flash automatically should use an instance of this callback with fixed functionality
2023-12-31 15:05:07 +01:00
xCrystal
c5e3179059
Stop map anims during End Space fade out anim to prevent palette flickering ( #22 ) [bugfix to 961d2f0b
]
2023-12-31 13:49:41 +01:00
xCrystal
a40f7cdde7
Implement Waterfall technique ( #34 )
2023-12-31 13:39:00 +01:00
xCrystal
aa91909388
Implement Surf technique, avoid facing-tile events when player has yet to STEP_TURN or while not in BOARDEVENT_HANDLE_BOARD [bugfix to previous two commits] ( #34 )
...
new tile permission SPACE_TILE added, which acts as WATER_TILE while on PLAYER_SURF or PLAYER_SURF_PIKA state, as LAND_TILE otherwise
2023-12-30 00:27:50 +01:00
xCrystal
303deca959
Implement Cut technique, making cut trees use objects ( #34 )
2023-12-29 13:34:37 +01:00
xCrystal
16ba25346c
Implement Rock Smash technique ( #34 )
2023-12-28 19:53:34 +01:00
xCrystal
80257e4bca
Populate content of overworld HUD ( #18 ); make wCurTurn 2 bytes ( #25 )
2023-12-27 17:42:46 +01:00
xCrystal
b530cf90f4
OAM animation of gaining or losing coins during blue/red space effect ( #22 )
2023-12-26 21:04:20 +01:00
xCrystal
28bd777632
give/take coins action of blue/red space ( #22 )
2023-12-24 18:42:07 +01:00
xCrystal
f9382f3c82
Overworld HUD tiles in overworld font and charmap ( #18 )
2023-12-24 17:07:36 +01:00
xCrystal
05d925eeb4
Legend OAM in branch space ( #28 ), view map mode ( #29 ), and talker events ( #30 )
2023-12-23 14:44:36 +01:00
xCrystal
2d8ccc53df
Reorganize the locations of disabled spaces engine code ( #33 )
2023-12-21 20:04:30 +01:00
xCrystal
eafc71f4a2
Add east/west connected map for testing
2023-12-21 19:57:17 +01:00
xCrystal
1cc65f4255
Implement disabled spaces through east/west connections ( #33 )
2023-12-21 19:56:52 +01:00
xCrystal
fc6f496254
Implement disabled spaces through north/south connections ( #33 )
2023-12-21 18:16:31 +01:00
xCrystal
7641bb7876
Implement the engine to backup disabled map spaces ( #33 )
2023-12-20 19:14:28 +01:00
xCrystal
d097191ab1
Implement the engine to backup map objects when chaning maps ( #32 )
2023-12-15 19:10:47 +01:00
xCrystal
2bca51eb09
Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections ( #32 )
2023-12-15 13:43:42 +01:00
xCrystal
7ede3d1357
Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode ( #29 )
2023-12-14 21:24:08 +01:00
xCrystal
78b8f05fb7
Debug map data for testing
2023-12-14 17:13:07 +01:00
xCrystal
af9ab166c4
Ensure anchor points are applied when landing after warp by creating a new setup script
2023-12-14 17:11:15 +01:00
xCrystal
5a7a380e37
SFX player in debug menu
2023-11-30 15:51:24 +01:00
xCrystal
dbc0221e15
Implement talker events: core functionality done [commit 4] ( #30 )
2023-11-29 20:04:08 +01:00
xCrystal
6f4fcf580a
Implement talker events [commit 3] ( #30 )
2023-11-28 21:36:51 +01:00
xCrystal
933fca3b4b
Implement talker events [commit 2] ( #30 )
2023-11-28 18:02:00 +01:00
xCrystal
88b6810a18
Implement talker events [commit 1] ( #30 )
2023-11-28 13:59:36 +01:00
xCrystal
34d9877a1f
Create level scoped event flags for trainers and talkers, and integrate trainer battles in the board engine ( #30 )
2023-11-28 09:44:10 +01:00
xCrystal
2596e3c93e
Documentation
2023-11-17 14:22:28 +01:00
xCrystal
6613cd5386
Add anchor points to support manual movement between spaces ( #26 )
2023-11-16 17:20:13 +01:00
xCrystal
29bea311fe
Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
2023-11-05 11:07:32 +01:00
xCrystal
2df937cbee
Implement View Map mode [commit 5]: make View Map mode work from branch space ( #29 )
2023-11-04 17:17:08 +01:00
xCrystal
8f3e9b04e2
Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this ( #29 )
2023-11-04 13:04:25 +01:00
xCrystal
c2e7422ba0
Implement View Map mode [commit 3]: handle off-limits and off-range collisions
2023-11-03 13:16:45 +01:00
xCrystal
d2bb82bc3c
Implement View Map mode [commit 2]: mock player object ( #29 )
2023-11-01 11:48:12 +01:00
xCrystal
147c9f2add
Implement View Map mode [commit 1] ( #29 )
2023-10-31 20:25:56 +01:00
xCrystal
85f9c258b5
Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) ( #8 )
2023-10-31 16:02:37 +01:00
xCrystal
dadbc72764
Turn head down after landing on space ( #21 )
2023-10-30 19:27:19 +01:00
xCrystal
a8b5145236
Effects of branch space [Commit 3]: accounting for techniques ( #28 )
2023-10-29 12:03:23 +01:00
xCrystal
29f98ccb8c
Effects of branch (and union) space [Commit 2] ( #28 )
2023-10-28 19:09:58 +02:00