xCrystal
c11c53e0d7
Documentation (Overworld loop)
2023-09-15 20:04:16 +02:00
xCrystal
eb728d5151
Rename the concept of Money to Coins ( #7 )
2023-09-02 23:17:20 +02:00
xCrystal
5d95ff952a
Replace ¥ font character with <COIN> ( #7 )
2023-09-02 23:17:21 +02:00
xCrystal
98fa7a9538
Rename the concept of Coins to Chips ( #7 )
2023-09-02 18:23:25 +02:00
xCrystal
ea31d254fb
Relocate Board menu OAM to vTiles0 after outdoor sprites to leave room for overworld HUD tiles in vTiles1 ( #11 )
2023-09-02 13:21:57 +02:00
xCrystal
ea4ab28652
Enforce capacity limit of sprite list in VRAM ( #2 ); actually fix LoadSpriteGFX ( #8 ) [bugfix to 59bda0b36b
]
2023-09-02 13:01:45 +02:00
xCrystal
74f2a55332
Add new map setup script MAPSETUP_ENTERLEVEL ( #4 ), and integrate overworld HUD setup in the corresponding setup scripts ( #15 )
2023-08-31 19:27:39 +02:00
xCrystal
7bd940aeac
Don't hide board menu objects behind the textbox ( #11 ) [adapts Board menu to 2957bce0a9
]
2023-08-31 18:51:37 +02:00
xCrystal
2957bce0a9
Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects ( #7 ); Generalize 1bpp/2bpp text state tracking ( #10 ) [reworks 052d246e
]
2023-08-31 18:41:05 +02:00
xCrystal
9f835560d7
Tinker with overworld HUD implementation in f386a63cf8
( #15 )
2023-08-30 19:23:51 +02:00
xCrystal
f386a63cf8
Overworld HUD implementation ( #15 )
2023-08-29 18:33:20 +02:00
xCrystal
b275d642cd
rename load_map_part.asm to load_screen_tilemap.asm following function name changes in fd6f02036e
2023-08-28 17:52:15 +02:00
xCrystal
f289d5621d
Window HUD: Prevent more Window flickering in blocks that disable interrupts ( #15 )
2023-08-28 17:31:39 +02:00
xCrystal
fd6f02036e
Improve some innacurate function names from pokecrystal
2023-08-28 13:30:13 +02:00
xCrystal
11db1300b2
Window HUD: Handle Window being fully shown during reanchor map ( #15 )
2023-08-28 12:03:32 +02:00
xCrystal
6e49bb9893
Implement the basics of the window HUD functionality ( #15 )
2023-08-27 19:18:52 +02:00
xCrystal
4ee4655e72
constants for rSTAT register
2023-08-27 16:27:11 +02:00
xCrystal
4dec74b770
Level selection menu: fading animations ( #12 ) ( #14 )
2023-08-27 13:11:42 +02:00
xCrystal
4855dd9b70
RGB fade engine ( #14 )
2023-08-25 23:09:42 +02:00
xCrystal
f067112be6
Level selection menu: main logic of landmark transitions involving page change ( #12 )
2023-08-25 13:42:23 +02:00
xCrystal
d5dc7b38df
Level selection menu: implement landmark transitions not involving page change ( #12 )
2023-08-23 12:50:22 +02:00
xCrystal
e866cdab48
Level selection menu: function to compute valid directions and directional arrows OAM ( #12 )
2023-08-22 12:42:53 +02:00
xCrystal
d7c59dcef1
Unlocked level flags
2023-08-21 01:45:06 +02:00
xCrystal
daf9e41557
Level selection menu: begin main loop, and landmark transitions (movements) data ( #12 )
2023-08-20 19:53:33 +02:00
xCrystal
84d5bdb55d
Level selection menu: sprite anim data ( #12 )
2023-08-20 13:03:33 +02:00
xCrystal
fc2e757c57
Make level selection menu landmarks universal ( #4 ) ( #12 )
2023-08-20 12:08:24 +02:00
xCrystal
222b46896c
Level selection menu: init screen and bg layout, and preliminary landmarks data ( #12 )
2023-08-19 19:45:43 +02:00
xCrystal
fe4b54cece
Level selection menu: placeholder grahpics and cgb layout ( #12 )
2023-08-18 20:19:34 +02:00
xCrystal
d7ce3b27ab
Clean up some WRAM and SRAM involving unused mobile data ( #6 )
2023-08-18 12:04:53 +02:00
xCrystal
684c2eff78
Board menu ( #11 ) [Commit 2]
2023-08-17 13:51:29 +02:00
xCrystal
1f33436a64
Board menu ( #11 ) [Commit 1]
2023-08-14 20:09:23 +02:00
xCrystal
c405c955ba
Load overworld font and frame via HDMA instead of copying to VRAM ( #10 )
2023-08-12 21:14:46 +02:00
xCrystal
052d246ee3
Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text ( #10 )
2023-08-11 12:28:14 +02:00
xCrystal
25d112c0b0
Fix BG Map Mode bug in Pokedex graphics ( #7 ) (bug fix to acd022d765
)
2023-08-10 12:54:59 +02:00
xCrystal
e5171321a9
Fix overworld frame for non-speech textbox sizes ( #10 )
2023-08-09 10:17:43 +02:00
xCrystal
be5f3ad6e1
Remove unused map environment with index 0 ( #7 ), Implement function to draw the overworld textbox ( #10 )
2023-08-07 13:23:57 +02:00
xCrystal
f64bbf700d
Consolidate behavior of fading to/from white in overworld ( #2 ), Fix naming screen tiles ( #3 ) (bug fix to 6e3c5fd008
)
2023-08-04 23:54:53 +02:00
xCrystal
55a38ff2de
Make map environments more granular and make all map palettes except darkness depend on map environment ( #7 )
2023-08-04 18:45:50 +02:00
xCrystal
6e3c5fd008
Expand tilesets from 192 to 255 tiles ( #2 ) [Commit 2], Reorganization of pokecrystal charmap and fonts layout ( #3 )
2023-08-02 19:52:51 +02:00
xCrystal
a1e095074c
Remove Japanese text and non-english fonts ( #1 ), Expand tilesets from 192 to 255 tiles ( #2 ) [Commit 1]
2023-08-02 18:21:34 +02:00
xCrystal
dd04feb32a
Remove map name sign feature ( #1 )
2023-07-31 19:30:40 +02:00
xCrystal
9df4cf6946
Create a fourth time of day ( #2 )
2023-07-31 12:27:53 +02:00
xCrystal
05448d7a7e
Remove RTC ( #1 ) and remove time of day dependence on RTC ( #7 ) [Commit #2 ]
2023-07-28 00:07:07 +02:00
xCrystal
0571144a7b
Remove RTC ( #1 ) and remove time of day dependence on RTC ( #7 ) [Commit 1]
2023-07-27 20:32:15 +02:00
xCrystal
59bda0b36b
Fix some pokecrystal bug and glitches ( #8 )
...
Credits sequence changes move selection menu behavior; Swimming NPCs aren't limited by their movement radius; No bump noise if standing on tile E; The unused phonecall script command may crash; ScriptCall can overflow wScriptStack and crash; LoadSpriteGFX does not limit the capacity of UsedSprites; ReadObjectEvents overflows into wObjectMasks; ClearWRAM only clears WRAM bank 1; BattleAnimCmd_ClearObjs only clears the first 6⅔ objects; Options menu fails to clear joypad state on initialization
2023-07-27 13:01:32 +02:00
xCrystal
d30b9dd60f
Further remove unnecessary DMG/SGB checking ( #7 ) and remove SGB layouts and palette data ( #1 )
2023-07-26 17:02:33 +02:00
xCrystal
acd022d765
Remove unnecessary DMG and SGB checking ( #7 )
2023-07-26 17:02:33 +02:00
xCrystal
15f452ff26
Remove indoor sprites ( #7 ), and improve overworld sprite sorting in VRAM ( #2 )
2023-07-26 10:30:47 +02:00
xCrystal
2d5bd722cd
Clean up WRAM, SRAM, and HRAM space ( #6 )
2023-07-25 19:49:25 +02:00
xCrystal
787caa2147
Get rid of LANDMARK_SPECIAL ( #1 )
2023-07-25 18:32:57 +02:00
xCrystal
473c23a727
Remove unnecessary event and engine flags ( #1 )
2023-07-25 18:24:38 +02:00
xCrystal
7bbe559252
Remove phone scripts data and text ( #1 )
2023-07-25 16:39:30 +02:00
xCrystal
5147904f78
Remove original maps and object events ( #1 )
2023-07-25 15:33:08 +02:00
xCrystal
60cacea4b0
Remove unreferenced content in bank 0 ( #1 )
2023-07-25 11:54:34 +02:00
xCrystal
fc7f2d4e0e
Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg ( #1 )
2023-07-24 21:13:11 +02:00
vulcandth
438c48daad
Rename PAL_NPC_SILVER to PAL_NPC_EMOTE ( #1053 )
2023-06-01 07:47:53 -05:00
Idain
5e983d32aa
Use NO_INPUT instead of magic number ( #1051 )
...
This is for the Virtual Console builds, where it disables the print functions of Unown and Mail.
2023-05-28 09:12:33 -05:00
mid-kid
354fefaefb
Use time capsule label for time capsule copies
2023-04-19 19:12:14 +02:00
mid-kid
a1e711b80d
Use more appropriate labels for link operations
2023-04-19 19:12:14 +02:00
mid-kid
4c4fd7258c
Define SERIAL_PATCH_PREAMBLE_LENGTH
2023-04-19 19:12:14 +02:00
mid-kid
5ae35e5770
Label wOTLinkBattleRNData
2023-04-19 19:12:14 +02:00
mid-kid
08cfbbb1d9
Document link patch lists a little bit better
2023-04-19 19:12:14 +02:00
mid-kid
c8e9a82190
Make wMysteryGift*GameVersion constants consistent
2023-04-19 19:12:14 +02:00
mid-kid
a6ac67dea2
IsMailEuropean → ParseMailLanguage (and give it constants)
2023-04-19 19:12:14 +02:00
mid-kid
cfd432f468
Minor battle tower fixes
2023-03-08 13:52:47 +01:00
mid-kid
cf1c505555
GetNicknamenamePointer -> GetNicknamePointer
...
Found this commit on an old drive
2023-02-26 12:28:06 +01:00
vulcandth
c01409be5a
Relabel some map_object
struct fields ( #1029 )
2023-01-03 22:16:08 -05:00
vulcandth
cb8505e022
Define InitDefaultEZChatMsgs
and sEZChatMessages
( #1022 )
2022-12-26 13:55:01 -05:00
vulcandth
25e12c9391
wUnlockedUnowns engine_flag constants ( #1025 )
2022-12-26 13:14:10 -05:00
vulcandth
f739f8b1ac
Add table assert DoBattleAnimFrame.Jumptable
2022-12-23 18:48:14 -06:00
Rangi
4387298b2c
Comment the Crystal 1.0 bugs as "BUG:" too
2022-12-14 22:30:20 -05:00
vulcandth
b232b4be5f
Bug: PRZ and BRN stat reductions don't apply to switched Pokémon ( #1021 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-12-01 16:54:01 -05:00
vulcandth
c4e3f2bbc2
TrainerWalkToPlayer
should reference wSeenTrainerDistance
(#1020 )
2022-11-22 21:03:24 -05:00
vulcandth
f7d26fbe9c
.CheckNPC
label and comment correction
2022-11-07 20:27:09 -06:00
Idain
a95336d9e7
Fix Spelling Typos in engine/battle_anims/functions.asm
2022-10-16 23:16:12 -05:00
Rangi
ce004be92c
Revise constants in CheckShininess
2022-10-12 21:41:08 -04:00
Rangi
8e135931a6
Require rgbds 0.6.0
2022-10-02 22:03:53 -04:00
Idain
a9869f1896
Replace hardcoded wMonType constants ( #1011 )
2022-09-28 19:51:39 -05:00
Rangi
f7507b7782
$f -> BATTLEACTION_FORFEIT
...
(thanks, Vulcandth)
2022-09-23 23:10:24 -04:00
Andrew Cook
0f5540740b
Some Mobile code labeling and removed magic numbers ( #993 )
...
* Macro loop for EmptyAllSRAMBanks
* Many things labeled and magic numbers removed
* Conform to the style guide
* Rename URLs in mobile_46
* MOBILEAPI_19 -> MOBILEAPI_TELEPHONESTATUS
* Update engine/menus/empty_sram.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Update ram/wram.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Update mobile/mobile_46.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Update mobile/mobile_46.asm
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Remove underscore from Set*DownloadURL symbols
* Begin Labeling TradeCornerHoldMon routines
* Add wMobileMon party_struct
* Add TRADE_CORNER_REQUEST_LENGTH constant
* Name battle tower action functions
* Label trade corner send/receive buffer
* Label the saved copy of the trade corner pokemon
also fix mailmsg_jp
* So many copies of decodeBase64Character
* Label another buffer
* Fix Alignment and use MOBILE_EMAIL_LENGTH
* `Function11ad8a` -> `MobileIncJumptableIndex`
* Apply Rangi Suggestions pass 1
Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
* Apply Suggestions 2
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
Co-authored-by: vulcandth <vulcandth@gmail.com>
2022-09-14 19:49:58 -05:00
Rangi
41d5ea0482
Rename the object_struct
field labels and constants ( #1005 )
...
Fixes #990
2022-09-12 09:15:44 -04:00
vulcandth
4c239a6f65
Rename macros/wram.asm
to macros/ram.asm
( #1003 )
2022-09-11 01:05:07 -04:00
vulcandth
39ba36cb92
Use RS Group offset constants for slot_reel
...
Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-09-05 10:17:40 +00:00
Idain
01dffba788
Document fish bug properly ( #995 )
2022-08-31 18:13:10 -05:00
Rangi
4883950318
Use for
loops to generate box pointer tables
...
Fixes #996
2022-08-31 18:03:49 -04:00
vulcandth
9801b93906
Add Bug comment for fishing/surfing on NPCs
...
Also this re-orders `FishFunction:` and `SurfFunction:` in the bug doc, since `SurfFunction:` is encountered in the file first.
2022-08-31 00:43:12 -05:00
Fredrik Ljungdahl
40c899162b
Replace numbers with constants in PlayHitSound
2022-08-24 12:17:31 +02:00
Idain
bc4fec0694
Fix AI_Smart_Rage comment ( #988 )
2022-08-21 22:39:08 -05:00
Rangi
7ef31d9889
Move non-Pokémon graphics out of gfx/icons
...
Fixes #987
2022-08-17 17:45:26 -04:00
The Void
38cd2155df
Bug Doc: Options menu fails to clear joypad state on initialization ( #984 )
2022-08-11 23:28:35 -05:00
Rangi
0d5cf5c8b9
Refer to "Rival", not "Silver" ( #983 )
...
Fixes #982
2022-08-10 21:24:56 -04:00
vulcandth
c3331eb7b1
Rename scene and callback labels ( #981 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:18 -04:00
Rangi
07e8efee7e
Fix some whitespace
2022-08-07 00:38:08 -04:00
Rangi
7cac5b787b
Assert that there are NUM_FRAMES textbox frames
2022-08-06 12:24:40 -04:00
Rangi
8826d97ee4
Define scene constants alongside scene_scripts ( #979 )
...
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:10 -04:00
Rangi
51bfd31ea8
Use '$' for hex, not '0x'
2022-07-21 19:59:10 -04:00
Rangi
974bb7bf33
Only use "; BUG:" comments for documented bugs
2022-07-17 14:08:56 -04:00
Colton G. Rushton
145d8dd5c2
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM ( #971 )
2022-07-09 17:18:22 -04:00
vulcandth
ef9b9bb437
Clean up bugs commented in the source code ( #912 )
...
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09 16:12:02 -05:00
Rangi
a2e8f078a4
Split "gfx anims" into "pic anims" and "sprite anims"
...
Fixes #876
2022-07-04 01:11:42 -04:00
vulcandth
1853f70add
VC ExchangeBytes Aliases
...
Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at>
2022-06-21 11:16:15 +02:00
Rangi
a1498e63e2
Rename search.asm and search2.asm
2022-06-17 23:27:53 -04:00
vulcandth
66d84ff021
MobileCheckOwnMonAnywhere
& CheckOwnMonAnywhere
Label, comments, formatting (#927 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 23:21:08 -04:00
Colton G. Rushton
84a3b335aa
Document that farcall
returns c
in a
for some code ( #937 )
2022-06-17 22:30:53 -04:00
vulcandth
5f0597e944
Rename SLP
to SLP_MASK
( #918 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-06-17 22:25:56 -04:00
vulcandth
73c020074e
Remove redundant comments referencing labels ( #921 )
2022-06-06 17:34:54 -04:00
vulcandth
3648afda16
RGBDS syntax updates ( #905 )
...
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
vulcandth
a4d346cc8c
Improved Virtual Console patch identifiers ( #907 )
2022-06-06 17:22:48 -04:00
Konrad Borowski
6e3f2a47bd
Remove Heavy Ball never happens comment
...
It's not correct as Snorlax weights more than 409.6 kg.
2022-05-26 19:56:07 +00:00
Idain
dc121712fe
Fix misspelled label ( #904 )
2022-04-17 11:36:30 -04:00
vulcandth
f9077c6db6
Additional vc_asserts ( #906 )
2022-04-16 20:42:06 -04:00
Idain
b06cfe78fd
Use NUM_BATTLE_STATS instead of raw numbers
2022-04-06 10:28:18 +00:00
mid-kid
1d97d41ea2
Tile constant makes more sense as negative
2022-04-05 21:22:46 +02:00
vulcandth
af7d328d66
Cleanup Magic Numbers
2022-04-05 19:14:39 +00:00
Idain
9b4ebe9400
Replace magic numbers with constants ( #894 )
2022-03-20 19:58:18 -04:00
Rangi
f33a041930
Allow alternate labels for patch names
2022-03-12 22:38:29 -05:00
vulcandth
31c3c94d64
Build the Virtual Console patch with make crystal11_vc
( #882 )
...
Fixes #813
2022-03-12 18:34:04 -05:00
Rangi
3a562f9896
Identify some wMenuJoypad-related button constants
2022-03-09 19:42:26 -05:00
Rangi
2910b9a6c2
Rename GetPokedexEntryBank
to HeavyBall_GetDexEntryBank
2022-02-22 17:11:33 -05:00
Idain
d0c8f63f25
Rename ENGINE_FISH_SWARM to ENGINE_QWILFISH_SWARM ( #879 )
2022-02-22 09:47:05 -05:00
mid-kid
418b73bc6d
Use constants for PartyAttr in move_effects/thief.asm
2022-02-15 18:30:57 +01:00
Rangi
e56a9f7962
Clear however many bytes are needed for wFruitTreeFlags
2022-02-14 17:28:08 -05:00
Idain
e949477089
Document Return/Frustration bug and its fix ( #872 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-01-24 20:48:21 -05:00
Rangi
20dc31115e
Use VRAM_End
in place of sScratch
2022-01-20 20:16:22 -05:00
Rangi
0ffdb65210
Better comments for enemy health percentage code
2022-01-10 21:25:43 -05:00
Idain
5ac4a51751
Use time constants more often ( #867 )
2022-01-10 20:57:40 -05:00
Idain
67207fab94
Identify why five of six enemy mon base stats are copied ( #866 )
...
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-01-08 13:42:40 -05:00
Rangi
69185e1657
Identify some overworld movement data
2021-12-22 21:38:26 -05:00
Rangi
e706b878d9
Use ~X instead of $ff ^ X
2021-11-23 20:37:18 -05:00
Rangi
ab0f9c287a
Use compound assignment operators
2021-11-23 20:18:08 -05:00
Rangi
39111486ab
Fix #845 : Liz gossips about a beautiful trainer, not Pokémon
2021-11-03 17:24:16 -04:00
Rangi
187b120007
Add assertions to some more tables
2021-10-24 18:28:54 -04:00
Rangi
d4a6a1b2bc
Add table assertions to slot machine data
2021-10-15 22:15:00 -04:00
Rangi
bd45cfd5fd
Add assert PokemonPicPointers == UnownPicPointers
in GetFrontpicPointer
2021-10-06 17:44:34 -04:00
Rangi
fb2a95afed
and 50 percent
-> and %011111111
2021-09-07 19:18:22 -04:00
IIMarckus
a283f44954
More EFFECTIVEness.
2021-08-16 14:44:57 -06:00
IIMarckus
52290d8e03
Use EFFECTIVE constant for 1.0× battle damage.
2021-08-16 14:42:45 -06:00
Rangi
d93c13c94c
Identify more palettes in CBG layouts
2021-07-19 18:59:16 -04:00
Nescientist
80a3f7e1ba
Fixing comments in BattleCommand_Teleport
2021-06-20 10:56:11 -04:00
Rangi
f59f1bdb88
Standardize capitalization of ".Jumptable"
2021-06-19 19:52:05 -04:00
TheFakeMateo
7a03fecc38
Fix incorrectly swapped Players PC menu constants
2021-06-09 19:31:54 -04:00
Rangi
e4d82e92d0
Rename prioritysjump
to sdefer
2021-06-08 20:35:04 -04:00
Rangi
1f9e688b76
MON_PKRUS -> MON_POKERUS
2021-06-07 20:00:21 -04:00
Rangi
a41dac9a2f
"ld [MON_LEVEL], a" in ComputeNPCTrademonStats should be "ld [wCurPartyLevel], a"
2021-06-07 19:36:03 -04:00
Rangi
e140e88b7b
Add more comments to tileset palette animation functions
2021-05-30 23:32:03 -04:00
Rangi
ed0a0f7159
Move the dbbw, dbww, and dbwww macros to legacy
2021-05-30 15:51:49 -04:00
Rangi
b1dbadbdd3
Require rgbds 0.5.1
...
Use some new features: \<10> macro args, SECTION UNION, SIZEOF/STARTOF, and CHARLEN/CHARSUB
2021-05-09 12:26:28 -04:00
Rangi
efd1006917
Use {interpolation} to generate sequences of RAM labels
...
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-04-27 12:11:39 -04:00
Rangi
c5f9e25cc4
SPECIAL -> UNUSED_TYPES_END
2021-04-26 12:00:16 -04:00
Rangi
316fa4b695
Use rgbds 0.5.0
2021-04-19 16:31:37 -04:00