5091 Commits

Author SHA1 Message Date
Rangi
622eeb5439 Group bugs and glitches by category 2020-08-29 19:54:57 -04:00
Rangi
5ccae8a69c Fix #767: Clarify battle moves menu bug behavior 2020-08-29 12:52:12 -04:00
Rangi
77d97a04d5 Note possibly intentional "bugs" 2020-08-28 21:38:46 -04:00
Rangi
cab4cd10b0 Close #763 and #764: document two more bugs/oversights 2020-08-28 14:31:49 -04:00
Rangi
a147c35540
Merge pull request #762 from mid-kid/master
Better document splash screen
2020-08-27 12:13:44 -04:00
mid-kid
3b43f79dc6 Use hex for tile IDs in engine/movie/splash.asm 2020-08-27 18:03:54 +02:00
mid-kid
353f78f493 GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
15c08ad8a3 Small changes to better match pokegold 2020-08-27 14:52:27 +02:00
mid-kid
d39da49501 Modify macros/wram.asm to match recent renames 2020-08-27 13:59:33 +02:00
mid-kid
13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f Document splash screen animation 2020-08-27 13:59:33 +02:00
mid-kid
2b2c1ac649 Split engine/movie/intro.asm into itself and splash.asm 2020-08-27 13:59:31 +02:00
mid-kid
926e231849 Move all splash screen files to gfx/splash 2020-08-27 13:58:54 +02:00
Rangi
c5a3429314 wBattleScriptFlags is one byte 2020-08-21 16:03:15 -04:00
Rangi
7dad9fd1d8
Merge pull request #761 from mid-kid/master
Linkcable and the Mystery of Mew
2020-08-19 10:19:44 -04:00
mid-kid
e40f421ffb Document weird code involving link trades of mew and celebi
This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 16:00:00 +02:00
Rangi
0b31d12dac
Merge pull request #756 from mid-kid/master
Rub a dub dub, thanks for the grub
2020-08-18 16:35:15 -04:00
mid-kid
315d6c665e Add wTitleScreenSelectedOption constants 2020-08-18 22:20:16 +02:00
Rangi
b577e4e179
Merge pull request #760 from ISSOtm/master
Enable compatibility with upcoming RGBASM version
2020-08-18 10:19:18 -04:00
ISSOtm
e0b783bb7b Enable compatibility with upcoming RGBASM version
This is additionally required, because an `elif`'s condition is evaluated even
when it's about to be skipped over, and this `"\2"` will become an error
2020-08-18 13:41:59 +02:00
Rangi
9d6ac04c9d "<NULL>" -> 0, for 'and a' 2020-08-17 16:29:08 -04:00
Rangi
328a6737db Use ISCONST for future rgbds lexer compatibility 2020-08-17 13:02:49 -04:00
Rangi
7233c19f57 Add a template for maps/*.asm 2020-08-13 14:46:35 -04:00
Rangi
7729dcd204 Consistent constants for radio data table sizes (could still be better) 2020-08-13 13:47:50 -04:00
Rangi
f65448a4c0 Factor out gfx/pack/pack_menu.tilemap 2020-08-12 20:59:54 -04:00