xCrystal
85a616e20e
Create tileset and map in debug build for testing
2023-10-06 20:42:00 +02:00
xCrystal
acd022d765
Remove unnecessary DMG and SGB checking ( #7 )
2023-07-26 17:02:33 +02:00
Rangi
e140e88b7b
Add more comments to tileset palette animation functions
2021-05-30 23:32:03 -04:00
Rangi
dc18e188b2
Sync some files with pokegold
2021-03-24 10:24:52 -04:00
Rangi
8bf76af5a7
Consistent comments in the tileset animation engine
2021-03-23 20:47:32 -04:00
Rangi
4264d53eb6
Identify some more labels
2021-02-05 12:44:21 -05:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
2e90df15b7
Update battle anim bg function comments, and identify more unnamed labels
2020-10-06 18:09:33 -04:00
Rangi
ed3e70b97c
Identify some time-related data
2020-08-11 14:12:59 -04:00
Rangi
be93ab33a7
Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokegold
...
To do: engine/{menus, movie, overworld, pokemon}
2020-06-17 11:29:00 -04:00
Rangi
01f68fcc6a
Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE
2019-11-03 12:03:37 -05:00
Rangi
84b6a084cb
Keep "paragraphs" of related code together
2019-01-24 21:10:45 -05:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
d7712c8019
TileAnimationPalette → AnimateWaterPalette
2018-07-05 19:23:44 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
mid-kid
5efce10789
Remove even more address comments
...
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
mid-kid
0d9241889f
Organize the engine/ directory, take 3
...
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00