xCrystal
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2bca51eb09
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Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32)
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2023-12-15 13:43:42 +01:00 |
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xCrystal
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7ede3d1357
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Create COLL_OUT_OF_BOUNDS to handle isolated areas within the same map that should not be visible in View Map mode (#29)
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2023-12-14 21:24:08 +01:00 |
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xCrystal
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af9ab166c4
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Ensure anchor points are applied when landing after warp by creating a new setup script
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2023-12-14 17:11:15 +01:00 |
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xCrystal
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933fca3b4b
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Implement talker events [commit 2] (#30)
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2023-11-28 18:02:00 +01:00 |
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xCrystal
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88b6810a18
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Implement talker events [commit 1] (#30)
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2023-11-28 13:59:36 +01:00 |
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xCrystal
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6613cd5386
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Add anchor points to support manual movement between spaces (#26)
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2023-11-16 17:20:13 +01:00 |
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xCrystal
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29bea311fe
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Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
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2023-11-05 11:07:32 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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85f9c258b5
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Fix that CheckObjectCoveredByTextbox doesn't account for the background scroll (SCX/SCY) (#8)
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2023-10-31 16:02:37 +01:00 |
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xCrystal
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a52e7f4df5
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Effects of branch space [Commit 1] (#28)
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2023-10-24 20:36:23 +02:00 |
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xCrystal
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89a17c3a05
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Make sure overworld sprites don't appear after returning from overworld [bugfix] (#17)
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2023-10-21 19:29:29 +02:00 |
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xCrystal
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e9ad1f5612
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Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
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2023-10-21 18:46:56 +02:00 |
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xCrystal
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b0e2e7aef3
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Rename wCurSpaceData and wTempSpaceData to *SpaceStruct and create space_struct macro
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2023-10-20 20:16:10 +02:00 |
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xCrystal
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3291b82069
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Implementation of basic navigation and movement across linear spaces (#24)
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2023-10-18 17:46:57 +02:00 |
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xCrystal
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47422a1adb
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Begin implementation of base effect of regular spaces (#21)
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2023-10-14 19:28:35 +02:00 |
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xCrystal
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917db30e98
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Save game and clear board menu cursor position during game menu (#17)
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2023-10-07 19:08:54 +02:00 |
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xCrystal
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a01f04e967
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Implement common tileset portion at second half of vTiles5: palette maps (#19)
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2023-10-04 17:20:48 +02:00 |
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xCrystal
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adfcd603dd
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Implement common tileset portion at second half of vTiles5 (#19)
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2023-10-03 19:02:36 +02:00 |
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xCrystal
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a16322350f
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
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xCrystal
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e53ae0eac9
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
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xCrystal
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ca919cdf98
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Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11)
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2023-09-22 23:12:05 +02:00 |
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xCrystal
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eb728d5151
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Rename the concept of Money to Coins (#7)
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2023-09-02 23:17:20 +02:00 |
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xCrystal
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5d95ff952a
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Replace ¥ font character with <COIN> (#7)
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2023-09-02 23:17:21 +02:00 |
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xCrystal
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74f2a55332
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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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2023-08-31 19:27:39 +02:00 |
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xCrystal
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2957bce0a9
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Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e ]
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2023-08-31 18:41:05 +02:00 |
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xCrystal
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9f835560d7
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Tinker with overworld HUD implementation in f386a63cf8 (#15)
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2023-08-30 19:23:51 +02:00 |
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xCrystal
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236519fc55
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Documentation
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2023-08-29 18:52:51 +02:00 |
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xCrystal
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f386a63cf8
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
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xCrystal
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f289d5621d
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Window HUD: Prevent more Window flickering in blocks that disable interrupts (#15)
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2023-08-28 17:31:39 +02:00 |
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xCrystal
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fd6f02036e
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Improve some innacurate function names from pokecrystal
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2023-08-28 13:30:13 +02:00 |
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xCrystal
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11db1300b2
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Window HUD: Handle Window being fully shown during reanchor map (#15)
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2023-08-28 12:03:32 +02:00 |
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xCrystal
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6e49bb9893
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Implement the basics of the window HUD functionality (#15)
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2023-08-27 19:18:52 +02:00 |
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xCrystal
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4ee4655e72
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constants for rSTAT register
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2023-08-27 16:27:11 +02:00 |
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xCrystal
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4dec74b770
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
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xCrystal
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e866cdab48
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Level selection menu: function to compute valid directions and directional arrows OAM (#12)
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2023-08-22 12:42:53 +02:00 |
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xCrystal
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c6601a79d3
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Adjust flag action on unlocked levels to 8 bits rather than 16 (#13)
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2023-08-22 12:08:52 +02:00 |
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xCrystal
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d7c59dcef1
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Unlocked level flags
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2023-08-21 01:45:06 +02:00 |
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xCrystal
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1f33436a64
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Board menu (#11) [Commit 1]
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2023-08-14 20:09:23 +02:00 |
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xCrystal
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c405c955ba
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Load overworld font and frame via HDMA instead of copying to VRAM (#10)
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2023-08-12 21:14:46 +02:00 |
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xCrystal
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052d246ee3
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Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
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2023-08-11 12:28:14 +02:00 |
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xCrystal
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1ee4cc49ed
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Fix InitCGBPals being called after LCD enabled causing innaccessible VRAM access (#8)
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2023-08-10 18:23:22 +02:00 |
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xCrystal
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be5f3ad6e1
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
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xCrystal
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f64bbf700d
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Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd008 )
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2023-08-04 23:54:53 +02:00 |
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xCrystal
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55a38ff2de
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Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
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2023-08-04 18:45:50 +02:00 |
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xCrystal
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6e3c5fd008
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Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3)
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2023-08-02 19:52:51 +02:00 |
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xCrystal
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a1e095074c
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Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]
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2023-08-02 18:21:34 +02:00 |
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xCrystal
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dd04feb32a
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Remove map name sign feature (#1)
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2023-07-31 19:30:40 +02:00 |
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xCrystal
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8ac94cc479
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Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7)
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2023-07-31 18:52:47 +02:00 |
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xCrystal
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d8c2e7688a
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Create a fourth time of day (#2) [Commit 2]
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2023-07-31 12:32:36 +02:00 |
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xCrystal
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9df4cf6946
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Create a fourth time of day (#2)
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2023-07-31 12:27:53 +02:00 |
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