Remy Oukaour
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8aa58dca9e
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Specialized macros go with their data/code
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2018-01-10 00:08:05 -05:00 |
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Remy Oukaour
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6c20ff9e20
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Reorganize some macros
* tileset data macros go atop their related files, like all the ones in data/
* charmaps are not macros
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2018-01-07 13:11:29 -05:00 |
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Remy Oukaour
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01d994b8a3
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dsprite always has 6 arguments
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2018-01-02 18:06:56 -05:00 |
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yenatch
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8c3905c4cd
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Merge pull request #451 from yenatch/document-battle-anim-macros
Fix and document some battle animation macros
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2018-01-01 12:47:28 -05:00 |
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yenatch
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4ce75e8dfc
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Document some more battle animation commands
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2018-01-01 04:40:15 -05:00 |
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yenatch
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92fba8821c
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Merge pull request #450 from roukaour/master
Constants for TextBoxFlags
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2017-12-30 21:32:45 -05:00 |
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Remy Oukaour
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f01434f2c0
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bgrows → * BG_MAP_WIDTH
No dims macro
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2017-12-29 18:59:50 -05:00 |
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Remy Oukaour
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1321a70029
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hldims, bcdims, dedims
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2017-12-29 16:15:34 -05:00 |
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Remy Oukaour
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145a1c3441
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Define ld_dims for in-order (width, height) pairs
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2017-12-29 16:14:02 -05:00 |
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Remy Oukaour
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2acc7f378a
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Coordinate macros all have similar structure
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2017-12-29 16:05:33 -05:00 |
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yenatch
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cc5aeb8b87
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Fix anim_obj x/y values
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
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2017-12-29 13:43:17 -05:00 |
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xCrystal
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ee5bf71640
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Consistently name unknown fields in macros/wram as Fieldxx
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2017-12-29 16:19:51 +01:00 |
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Remy Oukaour
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b9a68fec25
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Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
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2017-12-28 22:13:39 -05:00 |
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Remy Oukaour
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4c35f3ac85
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Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
# macros/scripts/maps.asm
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2017-12-28 20:56:21 -05:00 |
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xCrystal
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50fc9c3389
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
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Remy Oukaour
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84e22eb578
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Consistent (x, y) coordinate formatting in map scripts
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2017-12-28 14:31:25 -05:00 |
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xCrystal
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d6507e3882
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More constants and documentation in slot machines
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2017-12-28 19:38:15 +01:00 |
|
xCrystal
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333524f0be
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
|
xCrystal
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7beb497d3a
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Uppercase MACRO and EQU(S) according to the style guide
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2017-12-28 13:23:44 +01:00 |
|
Remy Oukaour
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7a4d641251
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
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Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
|
Remy Oukaour
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b5417fafec
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
|
Remy Oukaour
|
8983c0c809
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dwb → dab
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2017-12-26 14:39:16 -05:00 |
|
Remy Oukaour
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24f0e7d045
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
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Remy Oukaour
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e34e68095d
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
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