yenatch
73a660bf2a
Remove "make pngs".
2016-02-17 16:22:05 -05:00
yenatch
36f0bda0b3
Use static pattern rules to fix dependencies for objects in subdirs.
2016-02-10 00:31:32 -05:00
yenatch
08ac6dfd80
*_crystal.asm files are no longer needed to build crystal *.o.
2016-01-29 16:24:38 -05:00
yenatch
1176712cfe
Use rgbasm -D instead of extra files for version differences.
2016-01-29 01:10:41 -05:00
IIMarckus
82e2fe78e1
Split common text into a separate object.
2015-12-18 00:59:03 -07:00
PikalaxALT
434c97a146
Makefile cleanup
2015-11-15 15:53:49 -05:00
IIMarckus
25c126c69b
Revert bad merge.
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"Merge pull request #317 from yenatch/pngs-kind-of"
This reverts commit 25025d1b6c
, reversing
changes made to 0d17d4a758
.
2015-11-01 16:06:15 -07:00
yenatch
b8da3874bb
Add an init
makefile target to prevent data that can't be reasonably reproduced from being rebuilt.
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This is only meant to be run once.
2015-09-01 00:20:31 -04:00
yenatch
f0af75e8d2
Fix touching in make pngs.
2015-08-29 11:02:56 -07:00
yenatch
9c4fb6a6a4
Add a script to convert project-specific graphics.
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This is an alternative to terrible hacks like filename metadata, and might combat submodule bloat.
2015-06-28 23:53:49 -07:00
yenatch
07b9c4b030
Fix the make pngs target.
2015-06-26 10:47:13 -07:00
yenatch
82317a7a23
Preemptively get rid of graphics queues while they're still not used.
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Nip this in the bud, so it doesn't turn out like pokered. When the time comes, use make -j16 for faster builds.
2015-04-13 22:34:41 -07:00
yenatch
a09903a2a4
make compare
2015-03-11 22:37:36 -07:00
yenatch
967977b7af
baserom.gbc is no longer required to build
2015-03-11 22:25:54 -07:00
U-Daniel-PC\Daniel
370ffcfd8d
Fix make clean
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no more .tx files
remove rgbds generated files, .map and .sym
2015-02-14 10:14:58 -05:00
IIMarckus
828d6b92f0
Add the ability to build Crystal 1.1.
2015-02-14 01:51:34 -07:00
yenatch
8583cc4724
Stop using the preprocessor.
2015-01-20 00:01:23 -08:00
yenatch
1a2784d414
Recombine the event engine objects.
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They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom.
They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-12-29 08:08:03 -08:00
IIMarckus
c28be21260
Use a path argument for find as required by POSIX.
2014-09-23 22:20:27 -06:00
yenatch
f244e4483e
Makefile: Use lower-case variables and graphics conversion queues.
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This is mostly to make it more like pokered.
Queues are an order of magnitude faster than invoking a new python instance for each file.
2014-06-15 16:20:40 -07:00
yenatch
99fbe3147b
Rename directory stats -> data.
2014-05-31 22:57:00 -07:00
yenatch
c7938cc7d3
Split the mobile adapter library into another object file.
2014-04-30 03:03:20 -04:00
yenatch
6122490cc3
Simple graphics handling in the makefile.
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Two-way conversion invokes circular dependency warnings, and is outside the scope of the build.
Now it's one-way.
2014-03-31 21:20:42 -04:00
yenatch
8e24af1f22
Clean up variable usage in the makefile.
2014-02-01 20:36:44 -05:00
yenatch
7f0f21b1fc
Get rid of globals.asm
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This breaks the build until labels are exported again!
2014-02-01 13:55:48 -05:00
yenatch
4a40c26f6c
Makefile: pokemontools variable
2013-12-21 00:46:31 -05:00
yenatch
6ef1028b31
Makefile: image handling
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todo: queue targets
2013-12-21 00:40:29 -05:00
yenatch
34d579d9f9
use pokemontools scan_includes.py
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It might look the same as before, but this new name is much better! Well done!
2013-12-20 02:44:44 -05:00
yenatch
62020e32aa
rewrite makefile for speed and better dependency handling
2013-12-10 02:02:16 -05:00
yenatch
aaf26de8ed
Makefile: %.bin and %.pal targets
2013-12-02 23:29:38 -05:00
yenatch
cf3fd4e13b
Makefile: empty targets for %.asm and baserom.gbc
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so make stops wasting time trying to find implicit rules
2013-12-02 16:25:03 -05:00
yenatch
cc95304912
Makefile: clean doesnt need object dependencies
2013-12-02 15:31:58 -05:00
yenatch
d7bf70f3c9
home.o
2013-11-29 02:30:08 -05:00
yenatch
2ec12a22af
gfx/pics.o
2013-11-29 02:11:40 -05:00
yenatch
c2889215a8
audio.o and misc/crystal_misc.o
2013-11-29 01:51:27 -05:00
yenatch
ac65a8b821
engine/credits_crystal.o
2013-11-28 01:38:49 -05:00
yenatch
41f149c7f1
maps.o and stats/pokedex/entries.o
2013-11-27 14:45:42 -05:00
yenatch
bb68a76330
Makefile: more readable object list
2013-11-23 02:54:02 -05:00
yenatch
cf6295cb9f
objects for event handling and scripting
2013-11-23 02:51:48 -05:00
yenatch
94188ee0f7
version-sensitive objects for egg moves and evos/attacks
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this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
02e8b4c7b6
version-neutral build targets
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pokecrystal will probably never build gold/silver, but who knows
2013-11-21 21:15:37 -05:00
yenatch
f6706ecb09
finally compile multiple objects
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pokecrystal.asm doesnt really make sense now so its gone
add includes.asm so objects have a standard include set
2013-11-20 06:35:10 -05:00
yenatch
549591ab0e
convert pngs to 1bpp too
2013-11-18 21:07:07 -05:00
yenatch
7fba45f668
fix a typo in Makefile
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we want to link more than one object!
2013-09-11 20:27:16 -04:00
yenatch
e2aa3d7ea5
consolidate labels across objects into globals.asm
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this is required for objects to share labels
2013-09-11 20:26:09 -04:00
yenatch
74f8d746db
abstract make targets are now phony
2013-09-11 01:26:51 -04:00
yenatch
84ba0ffc31
rename lzs make target to gfx
2013-09-11 01:25:39 -04:00
yenatch
c195276073
rename make variables for graphics files
2013-09-11 01:24:20 -04:00
yenatch
6a21963799
scan source files for Makefile dependencies
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preprocessing should work with multiple object files now
2013-09-11 01:23:01 -04:00
yenatch
4db0e3c186
rewrite Makefile to handle multiple rgbasm objects
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for now, any new files to preprocess will trigger the targets for all objects.
this isn't a problem yet since there's still only one object.
2013-09-10 19:30:31 -04:00