xCrystal
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6e3c5fd008
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Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3)
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2023-08-02 19:52:51 +02:00 |
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xCrystal
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a1e095074c
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Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]
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2023-08-02 18:21:34 +02:00 |
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xCrystal
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d30b9dd60f
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Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1)
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2023-07-26 17:02:33 +02:00 |
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xCrystal
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acd022d765
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Remove unnecessary DMG and SGB checking (#7)
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2023-07-26 17:02:33 +02:00 |
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xCrystal
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fc7f2d4e0e
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Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg (#1)
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2023-07-24 21:13:11 +02:00 |
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vulcandth
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4c239a6f65
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Rename macros/wram.asm to macros/ram.asm (#1003)
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2022-09-11 01:05:07 -04:00 |
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vulcandth
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39ba36cb92
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Use RS Group offset constants for slot_reel
Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
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2022-09-05 10:17:40 +00:00 |
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Colton G. Rushton
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145d8dd5c2
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wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971)
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2022-07-09 17:18:22 -04:00 |
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vulcandth
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ef9b9bb437
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Clean up bugs commented in the source code (#912)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
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2022-07-09 16:12:02 -05:00 |
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vulcandth
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3648afda16
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RGBDS syntax updates (#905)
New MACRO and DEF syntax
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2022-06-06 17:25:42 -04:00 |
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Rangi
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d4a6a1b2bc
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Add table assertions to slot machine data
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2021-10-15 22:15:00 -04:00 |
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Rangi
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b1dbadbdd3
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Require rgbds 0.5.1
Use some new features: \<10> macro args, SECTION UNION, SIZEOF/STARTOF, and CHARLEN/CHARSUB
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2021-05-09 12:26:28 -04:00 |
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Rangi
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316fa4b695
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Use rgbds 0.5.0
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2021-04-19 16:31:37 -04:00 |
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Rangi
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17894e5f39
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
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Rangi
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62b756c46e
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Rename "dummy game" to "memory game"
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2020-11-08 19:32:57 -05:00 |
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Rangi
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826e070f04
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More syncing with pokegold
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2020-11-03 10:13:06 -05:00 |
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Rangi
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6220200f0f
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Identify some more labels, and make some more consistent
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2020-11-01 12:36:38 -05:00 |
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Rangi
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fe1a58deea
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Identify wSpriteAnimDict key constants
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2020-10-30 15:39:08 -04:00 |
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Rangi
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bcc0d633e9
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Identify the remaining (non-mobile) uses of another WRAM union
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2020-10-29 14:51:41 -04:00 |
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Rangi
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ea426a8879
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Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
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Rangi
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9dcdad5e60
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Comment, remove, or revise many unreferenced labels
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2020-10-26 20:29:58 -04:00 |
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Rangi
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b9a74ff777
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Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
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2020-10-22 10:54:53 -04:00 |
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Rangi
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6b7ade66da
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Identify more unnamed labels
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2020-10-05 16:15:57 -04:00 |
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Rangi
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d9603e3e33
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Identify more unnamed labels
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2020-10-04 22:34:50 -04:00 |
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mid-kid
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13c4a93cea
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Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
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