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Add table assertions to slot machine data
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@ -1,12 +1,16 @@
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SLOTS_NO_BIAS EQU -1
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; wSlotMatched values
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const_def 0, 4
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const SLOTS_SEVEN ; $00
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const SLOTS_POKEBALL ; $04
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const SLOTS_CHERRY ; $08
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const SLOTS_PIKACHU ; $0c
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const SLOTS_SQUIRTLE ; $10
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const SLOTS_STARYU ; $14
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NUM_SLOT_REELS EQU const_value / 4 ; 6
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SLOTS_NO_MATCH EQU -1
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SLOTS_SEVEN EQU $00
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SLOTS_POKEBALL EQU $04
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SLOTS_CHERRY EQU $08
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SLOTS_PIKACHU EQU $0c
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SLOTS_SQUIRTLE EQU $10
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SLOTS_STARYU EQU $14
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; wSlotBias values
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SLOTS_NO_BIAS EQU -1
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REEL_SIZE EQU 15
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@ -860,12 +864,14 @@ GetUnknownSlotReelData: ; unreferenced
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ret
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.data:
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table_width 1, GetUnknownSlotReelData.data
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db 0 ; SLOTS_SEVEN
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db 1 ; SLOTS_POKEBALL
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db 2 ; SLOTS_CHERRY
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db 3 ; SLOTS_PIKACHU
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db 4 ; SLOTS_SQUIRTLE
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db 5 ; SLOTS_STARYU
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assert_table_length NUM_SLOT_REELS
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ReelActionJumptable:
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ld hl, REEL_ACTION
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@ -1834,12 +1840,14 @@ Slots_GetPayout:
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ret
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.PayoutTable:
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dw 300
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dw 50
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dw 6
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dw 8
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dw 10
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dw 15
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table_width 2, Slots_GetPayout.PayoutTable
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dw 300 ; SLOTS_SEVEN
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dw 50 ; SLOTS_POKEBALL
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dw 6 ; SLOTS_CHERRY
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dw 8 ; SLOTS_PIKACHU
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dw 10 ; SLOTS_SQUIRTLE
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dw 15 ; SLOTS_STARYU
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assert_table_length NUM_SLOT_REELS
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.no_win
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ld hl, wPayout
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@ -1882,12 +1890,14 @@ Slots_PayoutText:
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ret
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.PayoutStrings:
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dbw "300@", .LinedUpSevens
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dbw "50@@", .LinedUpPokeballs
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dbw "6@@@", .LinedUpMonOrCherry
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dbw "8@@@", .LinedUpMonOrCherry
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dbw "10@@", .LinedUpMonOrCherry
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dbw "15@@", .LinedUpMonOrCherry
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table_width 6, Slots_PayoutText.PayoutStrings
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dbw "300@", .LinedUpSevens ; SLOTS_SEVEN
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dbw "50@@", .LinedUpPokeballs ; SLOTS_POKEBALL
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dbw "6@@@", .LinedUpMonOrCherry ; SLOTS_CHERRY
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dbw "8@@@", .LinedUpMonOrCherry ; SLOTS_PIKACHU
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dbw "10@@", .LinedUpMonOrCherry ; SLOTS_SQUIRTLE
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dbw "15@@", .LinedUpMonOrCherry ; SLOTS_STARYU
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assert_table_length NUM_SLOT_REELS
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.Text_PrintPayout:
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text_asm
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