mid-kid
1d7b1418d5
Remove EXIF metadata from images
...
This is just a pet-peeve of mine, but if you're going to have half of
the repo filled with clean PNGs, and only have some with this metadata,
might as well clean it all right up.
2018-02-08 19:38:14 +01:00
Remy Oukaour
7f54df58bf
Group engine/pokedex files
2018-01-21 18:00:23 -05:00
Remy Oukaour
05382d3e3c
PARTY_LENGTH; MON_NAME; sgb_border.bin
2018-01-20 12:25:55 -05:00
Remy Oukaour
2acaa96cf1
More charmap and home/text.asm documentation for JP chars
2018-01-18 18:34:20 -05:00
Remy Oukaour
40125a7f4d
</code>
2018-01-17 14:53:08 -05:00
Remy Oukaour
b1c808f9f8
Rename some tilesets ( close #467 )
2018-01-17 14:50:34 -05:00
Remy Oukaour
d2725c3104
Allow italics/bold within inline code
2018-01-17 13:58:50 -05:00
Remy Oukaour
6d20cf3e80
"CryHeader" → "Cry"; "Cry" → "MonCry"
2018-01-16 23:47:45 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
9180362211
Move code out of gfx/ ( close #474 )
2018-01-15 11:06:32 -05:00
Remy Oukaour
f2dde1f4ca
Markdown formatting
2018-01-15 00:05:20 -05:00
Remy Oukaour
14c8cf5b48
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452 )
...
# Conflicts:
# data/player_names.asm
# engine/battle/menu.asm
# engine/billspc.asm
# engine/billspctop.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/delete_save_change_clock.asm
# engine/events/buena.asm
# engine/events/elevator.asm
# engine/events/kurt.asm
# engine/events/mom.asm
# engine/events/move_tutor.asm
# engine/events/pokecenter_pc.asm
# engine/events/pokepic.asm
# engine/events/std_scripts.asm
# engine/events/unown_walls.asm
# engine/init_gender.asm
# engine/intro_menu.asm
# engine/mail.asm
# engine/main_menu.asm
# engine/mart.asm
# engine/menu_2.asm
# engine/mon_menu.asm
# engine/pack.asm
# engine/slot_machine.asm
# engine/start_menu.asm
# home/menu.asm
# maps/CeladonDeptStore6F.asm
# maps/CeladonGameCornerPrizeRoom.asm
# maps/DragonShrine.asm
# maps/EarlsPokemonAcademy.asm
# maps/GoldenrodCity.asm
# maps/GoldenrodDeptStore6F.asm
# maps/GoldenrodGameCorner.asm
# maps/GoldenrodPokeComCenter2FMobile.asm
# mobile/mobile_12.asm
# mobile/mobile_12_2.asm
# mobile/mobile_22.asm
# mobile/mobile_22_2.asm
# mobile/mobile_40.asm
# mobile/mobile_45.asm
# mobile/mobile_45_sprite_engine.asm
# mobile/mobile_46.asm
# mobile/mobile_5c.asm
# mobile/mobile_5f.asm
# mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
mid-kid
d38ed29a46
Added menu documentation
...
While slightly shitty, it's as complete as I'm able to get it. Any
improvements are welcome.
2018-01-14 12:08:49 +01:00
Remy Oukaour
5a3822fe86
Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts
2018-01-13 00:47:38 -05:00
Remy Oukaour
d83aefb30a
Use more constants in scripts
2018-01-12 02:27:42 -05:00
Remy Oukaour
e0088adb3f
Other files belong in data/battle/
2018-01-10 17:49:19 -05:00
Remy Oukaour
9af6d8d0f1
Split tilesets/ into gfx/tilesets and data/tilesets/
2018-01-09 23:53:58 -05:00
Remy Oukaour
bc83768d81
Tileset images are 128px wide
2018-01-03 02:02:15 -05:00
Remy Oukaour
fbfda4551a
Bold
2018-01-01 18:44:08 -05:00
Remy Oukaour
355acfcaeb
Fix battle anim documentation
2018-01-01 14:08:08 -05:00
Remy Oukaour
2d0ed1159e
Use constants for rBGPI+rOBPI auto-increment
...
Fix some documentation
2018-01-01 13:43:02 -05:00
yenatch
4ce75e8dfc
Document some more battle animation commands
2018-01-01 04:40:15 -05:00
yenatch
be46c0da41
fix markdown formatting in battle_anim_commands.md
2017-12-29 18:03:35 -05:00
yenatch
c312cab0f0
Document some battle animation commands
2017-12-29 17:47:45 -05:00
yenatch
cc5aeb8b87
Fix anim_obj x/y values
...
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
2017-12-29 13:43:17 -05:00
Remy Oukaour
84e22eb578
Consistent (x, y) coordinate formatting in map scripts
2017-12-28 14:31:25 -05:00
Remy Oukaour
ce795692d9
Correct comment
2017-12-28 14:10:46 -05:00
Remy Oukaour
fe605b2fa7
Document the Magikarp bug fix from PR #443
2017-12-28 14:08:29 -05:00
Remy Oukaour
97dd40284b
Document another Magikarp length bug. (to do: correct formula values)
2017-12-28 13:17:43 -05:00
Remy Oukaour
b5ffbfe2af
Specify which bugs are needed for backwards compatibility
2017-12-28 12:58:18 -05:00
Remy Oukaour
7167895612
Document another bug
...
Document fixes for design flaws
GetForestTreeFrame is more like a design flaw than a bug/glitch (though it's really just calling out humorously bad code)
2017-12-28 12:49:32 -05:00
Remy Oukaour
805474b0db
as → are
2017-12-28 12:14:47 -05:00
Remy Oukaour
0ceee9696a
Explain what bugs, glitches, and flaws are
2017-12-28 11:50:02 -05:00
Remy Oukaour
fe92e4d848
Document design flaws
2017-12-28 11:28:23 -05:00
Remy Oukaour
7a4d641251
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
Remy Oukaour
86fd37af16
Move events/ to engine/events/
2017-12-27 00:09:12 -05:00
Remy Oukaour
47e4f21e62
Keep memory map values in hardware_constants.asm
2017-12-26 23:18:05 -05:00
Remy Oukaour
5d229dcef2
Copy sram.asm's global start/end constants for wram.asm and vram.asm
2017-12-26 23:07:46 -05:00
Remy Oukaour
c4a18b1329
Correct documentation
...
Split out text_constants.asm
2017-12-26 22:36:01 -05:00
Remy Oukaour
dae16acd6f
event/ → events/, and move some appropriate engine/ files there
2017-12-26 21:55:57 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
85cded6ec5
Update docs
2017-12-26 13:10:12 -05:00
Remy Oukaour
7dd6c8c3b2
Clean up docs/music_commands.md formatting and link to old wiki page
2017-12-25 14:57:30 -05:00
Remy Oukaour
c659823761
Copy @henrxv's anim_obj documentation to docs/move_anim_commands.md ( closes #399 )
2017-12-25 14:40:30 -05:00
Remy Oukaour
1ea988b8a4
Expand assembly documentation
2017-12-25 14:33:18 -05:00
Remy Oukaour
e34e68095d
Resolve #428 : Use HIGH(X)
and LOW(X)
instead of X / $100
and X % $100
or X >> 8
and X & $ff
2017-12-25 14:23:16 -05:00
yenatch
c95b67dd71
fix markdown reference links
2017-12-24 21:27:20 -05:00
froggestspirit
0a853dc1d3
Music documentation
2017-12-24 21:01:26 -05:00
Remy Oukaour
e80dba3915
Start documentation for assembly language
...
Note: Resolved #340 , #381 , and #393 previously.
2017-12-24 18:40:20 -05:00