Commit Graph

103 Commits

Author SHA1 Message Date
PikalaxALT
c8960dd2c8 Various annotations
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts.  Renamed several functions in home.  Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
PikalaxALT
94129b6b45 Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete.

Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
PikalaxALT
39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
Scott Norton
f74fd6903f - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
IIMarckus
7ac6aa2d22 Begin enumerating std_scripts constants. 2015-06-23 14:21:54 -06:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
7c02c2bb31 Move remaining constants into constants/{misc,pokemon_data}_constants.asm
Now constant groups can be included separately if needed.
2014-02-03 18:00:51 -05:00
yenatch
4f5ae6510c Move rst constants into macros.asm 2014-02-02 16:13:23 -05:00
yenatch
ea01721284 move type constants into constants/type_constants.asm 2014-01-05 08:13:43 -05:00
yenatch
0a11c9f500 clean up type constants 2014-01-05 08:13:43 -05:00
yenatch
4bb8c82d8a battle animation constants 2013-12-19 04:47:39 -05:00
yenatch
fd73d41e6b redone landmarks, now with constants 2013-11-28 03:54:21 -05:00
yenatch
7b02d57a8c split wram constants out of constants.asm 2013-11-27 14:45:44 -05:00
yenatch
1cf607cc41 macros come first since theyre used to define constants 2013-11-27 14:45:43 -05:00
yenatch
94188ee0f7 version-sensitive objects for egg moves and evos/attacks
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
76d8ed2264 split sfx constants out of music constants 2013-11-07 01:10:43 -05:00
yenatch
4aae680b69 move wram constants into constants.asm; make all labels use :s
any global constants will have to be separate from any one object

there might be a better way to fix this, like pulling constants in preprocessor.py
2013-09-11 19:28:18 -04:00
yenatch
018cf26767 move gbhw.asm and hram.asm to constants.asm
they're constants, so they have no business in pokecrystal.asm
2013-09-10 02:17:48 -04:00
yenatch
847843d866 rename BUTTON_A and BUTTON_B constants to A_BUTTON and B_BUTTON 2013-09-07 23:49:20 -04:00
yenatch
1ecb307824 split macros out from constants.asm into macros.asm 2013-09-03 18:22:26 -04:00
yenatch
2bae1797c4 bg map width/height constants 2013-08-31 21:12:23 -04:00
yenatch
7cba224d4a engine flag constants 2013-08-27 14:12:05 -04:00
yenatch
18e42e8c6e battle init and battle transition predefs 2013-08-24 04:09:32 -04:00
yenatch
744d1d8599 first event flag constants 2013-08-23 21:19:58 -04:00
yenatch
570d2ab1cf dt: three-byte value
used for pokemon exp
2013-08-16 22:35:31 -04:00
yenatch
000c6d1349 CheckContestMon and a couple labels in bank 0 2013-08-15 06:07:14 -04:00
yenatch
b07ab26c35 more predef constants 2013-08-03 16:25:37 -04:00
yenatch
e2a0c68f4c comment more battle ui 2013-08-03 16:25:37 -04:00
yenatch
90c18c5cf3 rst $28 -> JumpTable 2013-07-10 19:17:04 -04:00
yenatch
aa62a4b88d version constant 2013-07-10 19:17:04 -04:00
yenatch
dca6fd37cd start using relevant constants in wram.asm 2013-07-10 19:17:03 -04:00
yenatch
b9dfd607bb DoPlayerMovement and recomment ow surfing checks 2013-06-27 00:34:49 -04:00
yenatch
41dbd3b4a6 move constants files into constants/ 2013-06-17 21:30:25 -04:00
yenatch
33371d77b9 split out constants 2013-06-10 21:57:58 -04:00
IIMarckus
620cf7a2a7 Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
yenatch
827f80ca05 portraitm_ail -> portraitmail 2013-05-07 23:28:24 -04:00
yenatch
bf73fd43db residual status constants 2013-05-06 11:41:12 -04:00
yenatch
f104cf1269 flag constants 2013-05-04 02:13:44 -04:00
yenatch
5f832feeb2 unused move effect constants are apparently used by the ai 2013-05-04 02:11:55 -04:00
yenatch
9b68493758 arena trap substatus 2013-05-03 02:42:25 -04:00
yenatch
2b00d49065 move effect cleanup 2013-05-03 01:29:57 -04:00
yenatch
adeb0ac47c easier-to-use status constants 2013-05-03 00:35:36 -04:00
yenatch
d2bf30db60 sfx constants 2013-05-02 19:48:04 -04:00
yenatch
ae7b176ac8 elevator floor constants 2013-05-01 01:54:24 -04:00
yenatch
6b960f3e15 item attribute constants 2013-04-30 02:04:35 -04:00
yenatch
94cdb091c9 i have a clue what most of this does 2013-04-29 16:32:05 -04:00
yenatch
620d5c09c7 More labels in LoadEnemyMon 2013-04-29 15:49:58 -04:00
yenatch
c80b2e376e getname functions 2013-04-29 13:45:41 -04:00
yenatch
af990910ea move effect constants 2013-04-25 03:53:34 -04:00
yenatch
d6f6df0feb evolution minimum happiness constant 2013-04-12 17:21:31 -04:00