i0brendan0
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0e45563497
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Add Fix for Lock On Status Moves
These changes should fix the status move and secondary effects not working if the opponent is flying or digging but has been locked on.
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2018-02-19 02:54:13 -06:00 |
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luckytyphlosion
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0b45e2e846
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Fix wVirtualOAM labels, part 2.
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2018-01-30 14:52:46 -05:00 |
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luckytyphlosion
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3203ad7d50
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Fix comment/style issues caused from w-izing.
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2018-01-30 14:05:25 -05:00 |
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luckytyphlosion
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a1951cefc0
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Prefix wram labels with w, part 2.
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2018-01-23 17:39:09 -05:00 |
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luckytyphlosion
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f2ae74079f
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Prefix wram labels with w, part 1.
Handle edge cases first.
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2018-01-23 16:45:34 -05:00 |
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Remy Oukaour
|
732bb36c86
|
Scale addresses with PARTY_LENGTH
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2018-01-20 14:10:31 -05:00 |
|
Remy Oukaour
|
05382d3e3c
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PARTY_LENGTH; MON_NAME; sgb_border.bin
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2018-01-20 12:25:55 -05:00 |
|
Remy Oukaour
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b071dd364f
|
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
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2018-01-19 21:49:16 -05:00 |
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Remy Oukaour
|
b199f6cfbf
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Use hSerialConnectionStatus constants elsewhere
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2018-01-19 19:31:45 -05:00 |
|
Remy Oukaour
|
0c6338836d
|
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
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2018-01-19 14:49:43 -05:00 |
|
Remy Oukaour
|
f556ab9a4c
|
Comment on RIVAL1 item
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2018-01-18 12:03:58 -05:00 |
|
Remy Oukaour
|
7b3de85a06
|
Avoid "+- 1" at every maskbits
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2018-01-16 17:27:50 -05:00 |
|
Remy Oukaour
|
8048082114
|
Remove Predef_ prefix from routines listed in PredefPointers
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2018-01-16 14:39:28 -05:00 |
|
Remy Oukaour
|
14c8cf5b48
|
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452)
# Conflicts:
# data/player_names.asm
# engine/battle/menu.asm
# engine/billspc.asm
# engine/billspctop.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/delete_save_change_clock.asm
# engine/events/buena.asm
# engine/events/elevator.asm
# engine/events/kurt.asm
# engine/events/mom.asm
# engine/events/move_tutor.asm
# engine/events/pokecenter_pc.asm
# engine/events/pokepic.asm
# engine/events/std_scripts.asm
# engine/events/unown_walls.asm
# engine/init_gender.asm
# engine/intro_menu.asm
# engine/mail.asm
# engine/main_menu.asm
# engine/mart.asm
# engine/menu_2.asm
# engine/mon_menu.asm
# engine/pack.asm
# engine/slot_machine.asm
# engine/start_menu.asm
# home/menu.asm
# maps/CeladonDeptStore6F.asm
# maps/CeladonGameCornerPrizeRoom.asm
# maps/DragonShrine.asm
# maps/EarlsPokemonAcademy.asm
# maps/GoldenrodCity.asm
# maps/GoldenrodDeptStore6F.asm
# maps/GoldenrodGameCorner.asm
# maps/GoldenrodPokeComCenter2FMobile.asm
# mobile/mobile_12.asm
# mobile/mobile_12_2.asm
# mobile/mobile_22.asm
# mobile/mobile_22_2.asm
# mobile/mobile_40.asm
# mobile/mobile_45.asm
# mobile/mobile_45_sprite_engine.asm
# mobile/mobile_46.asm
# mobile/mobile_5c.asm
# mobile/mobile_5f.asm
# mobile/mobile_menu.asm
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2018-01-14 23:43:51 -05:00 |
|
Remy Oukaour
|
dfcca93b45
|
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460)
# Conflicts:
# engine/battle/core.asm
# engine/save.asm
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2018-01-14 23:00:22 -05:00 |
|
Remy Oukaour
|
5c28d05bb4
|
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
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2018-01-14 22:56:36 -05:00 |
|
Remy Oukaour
|
eb3102200f
|
More Battle Tower map script constants, fewer raw hex values
|
2018-01-14 19:26:55 -05:00 |
|
mid-kid
|
11d67567d2
|
Use constants for menu flags
Added a bunch of constants for the bitflags of each kind of menu. Some
are slightly vague or too long, but I'm not sure how to else name them.
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2018-01-14 11:59:56 +01:00 |
|
Remy Oukaour
|
2ab60fa8a4
|
menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
|
2018-01-13 16:38:14 -05:00 |
|
Remy Oukaour
|
f1e1b26138
|
More gfx/**/*.pal files
|
2018-01-12 14:54:00 -05:00 |
|
Remy Oukaour
|
94d6a32721
|
Use maskbits some more
|
2018-01-11 14:27:19 -05:00 |
|
Remy Oukaour
|
0a3b251dcb
|
Arrays end with -1, not $ff
|
2018-01-10 22:53:42 -05:00 |
|
Remy Oukaour
|
c8575823a0
|
Battle data goes in data/battle/
TreeMons, like fish groups, have constants
|
2018-01-10 17:30:27 -05:00 |
|
Remy Oukaour
|
417937cffc
|
Resolve #461
|
2018-01-10 13:47:57 -05:00 |
|
Remy Oukaour
|
ee4ec65fc1
|
map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/
|
2018-01-10 02:30:17 -05:00 |
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