xCrystal
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3e952c0b0f
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Use DEF before EQU syntax
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2024-01-04 21:47:44 +01:00 |
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xCrystal
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16e7328439
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Logic to manage PAL_OW_MISC (#3)
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2024-01-03 17:24:26 +01:00 |
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xCrystal
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303deca959
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Implement Cut technique, making cut trees use objects (#34)
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2023-12-29 13:34:37 +01:00 |
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xCrystal
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80257e4bca
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Populate content of overworld HUD (#18); make wCurTurn 2 bytes (#25)
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2023-12-27 17:42:46 +01:00 |
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xCrystal
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d097191ab1
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Implement the engine to backup map objects when chaning maps (#32)
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2023-12-15 19:10:47 +01:00 |
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xCrystal
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78b8f05fb7
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Debug map data for testing
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2023-12-14 17:13:07 +01:00 |
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xCrystal
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af9ab166c4
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Ensure anchor points are applied when landing after warp by creating a new setup script
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2023-12-14 17:11:15 +01:00 |
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xCrystal
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5a7a380e37
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SFX player in debug menu
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2023-11-30 15:51:24 +01:00 |
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xCrystal
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6f4fcf580a
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Implement talker events [commit 3] (#30)
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2023-11-28 21:36:51 +01:00 |
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xCrystal
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933fca3b4b
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Implement talker events [commit 2] (#30)
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2023-11-28 18:02:00 +01:00 |
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xCrystal
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29bea311fe
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Rename PAL_OW_EMOTE and PAL_NPC_EMOTE to *_GREY
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2023-11-05 11:07:32 +01:00 |
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xCrystal
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2df937cbee
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Implement View Map mode [commit 5]: make View Map mode work from branch space (#29)
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2023-11-04 17:17:08 +01:00 |
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xCrystal
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8f3e9b04e2
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Implement View Map mode [commit 4]: draw arrows OAM and refactor previous commit to support this (#29)
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2023-11-04 13:04:25 +01:00 |
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xCrystal
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d2bb82bc3c
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Implement View Map mode [commit 2]: mock player object (#29)
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2023-11-01 11:48:12 +01:00 |
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xCrystal
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147c9f2add
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Implement View Map mode [commit 1] (#29)
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2023-10-31 20:25:56 +01:00 |
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xCrystal
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ad345222ae
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Handle white out transition from overworld (incl. battle) to game menu (#27)
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2023-10-23 18:40:08 +02:00 |
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xCrystal
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866729d024
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Clear sprite animations before board menu die roll animation to prevent artifacts such as from party menu animations (#11)
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2023-10-23 17:36:52 +02:00 |
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xCrystal
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955add1024
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Hide rotating die right after pressing B to go back to board menu [bugfix/improvement] (#11)
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2023-10-21 19:33:40 +02:00 |
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xCrystal
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e9ad1f5612
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Rename _UpdateSprites to _UpdateActiveSprites and create UpdateActiveSprites in home back (along with the existing UpdateSprites)
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2023-10-21 18:46:56 +02:00 |
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xCrystal
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961d2f0b6e
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End space effect (#22)
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2023-10-21 18:00:59 +02:00 |
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xCrystal
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3291b82069
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Implementation of basic navigation and movement across linear spaces (#24)
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2023-10-18 17:46:57 +02:00 |
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xCrystal
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b9ac41feb6
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Upkeep tasks in board menu: auto save game, increase turn, clear wTurnData (#11); also init wCurTurn and wCurSpace in EnterMap
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2023-10-14 20:52:09 +02:00 |
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xCrystal
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47422a1adb
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Begin implementation of base effect of regular spaces (#21)
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2023-10-14 19:28:35 +02:00 |
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xCrystal
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0d016cc8ee
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Change die roll SFX (#11)
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2023-10-03 19:01:24 +02:00 |
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xCrystal
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0795c02a9c
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Functional stub of title menus: clean up return from overworld loop [Commit 2] (#17)
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2023-10-01 00:39:18 +02:00 |
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xCrystal
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a16322350f
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Functional stub of title menus [Commit 1] (#17)
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2023-10-01 00:10:44 +02:00 |
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xCrystal
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e53ae0eac9
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Optimize some HRAM usage
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2023-09-30 19:12:57 +02:00 |
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xCrystal
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336b3e77af
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Adjust duration of move die number animation (#11) [bugfix to 1f2be83ebc ]
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2023-09-30 19:06:54 +02:00 |
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xCrystal
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8967898bc9
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Create function to update only secondary sprites to optimize die roll animation (#11)
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2023-09-30 13:30:30 +02:00 |
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xCrystal
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1f2be83ebc
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Board menu: move die number animation (#11)
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2023-09-27 19:25:47 +02:00 |
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xCrystal
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98d69d4e04
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Board menu: break die and appear die number animations (#11)
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2023-09-26 20:09:13 +02:00 |
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xCrystal
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db7d9c7063
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Board menu: die roll input and animation (#11)
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2023-09-25 21:57:47 +02:00 |
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xCrystal
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ca919cdf98
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Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11)
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2023-09-22 23:12:05 +02:00 |
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xCrystal
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7bd940aeac
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Don't hide board menu objects behind the textbox (#11) [adapts Board menu to 2957bce0a9 ]
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2023-08-31 18:51:37 +02:00 |
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xCrystal
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684c2eff78
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Board menu (#11) [Commit 2]
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2023-08-17 13:51:29 +02:00 |
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xCrystal
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1f33436a64
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Board menu (#11) [Commit 1]
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2023-08-14 20:09:23 +02:00 |
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