xCrystal
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193882bc77
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Constants for board menu gfx sizes (#11)
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2023-09-23 11:50:25 +02:00 |
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xCrystal
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ca919cdf98
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Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11)
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2023-09-22 23:12:05 +02:00 |
|
xCrystal
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c11c53e0d7
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Documentation (Overworld loop)
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2023-09-15 20:04:16 +02:00 |
|
xCrystal
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674e838460
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Organize debug-only structures for test maps and levels (#16)
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2023-09-03 00:22:23 +02:00 |
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xCrystal
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eb728d5151
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Rename the concept of Money to Coins (#7)
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2023-09-02 23:17:20 +02:00 |
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xCrystal
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5d95ff952a
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Replace ¥ font character with <COIN> (#7)
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2023-09-02 23:17:21 +02:00 |
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xCrystal
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98fa7a9538
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Rename the concept of Coins to Chips (#7)
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2023-09-02 18:23:25 +02:00 |
|
xCrystal
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ea31d254fb
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Relocate Board menu OAM to vTiles0 after outdoor sprites to leave room for overworld HUD tiles in vTiles1 (#11)
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2023-09-02 13:21:57 +02:00 |
|
xCrystal
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ea4ab28652
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Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b ]
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2023-09-02 13:01:45 +02:00 |
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xCrystal
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74f2a55332
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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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2023-08-31 19:27:39 +02:00 |
|
xCrystal
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7bd940aeac
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Don't hide board menu objects behind the textbox (#11) [adapts Board menu to 2957bce0a9 ]
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2023-08-31 18:51:37 +02:00 |
|
xCrystal
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2957bce0a9
|
Don't hide sprites behind a 2BPP textbox if they are partially outside of it, and make 2BPP textboxes have priority over objects (#7); Generalize 1bpp/2bpp text state tracking (#10) [reworks 052d246e ]
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2023-08-31 18:41:05 +02:00 |
|
xCrystal
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9f835560d7
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Tinker with overworld HUD implementation in f386a63cf8 (#15)
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2023-08-30 19:23:51 +02:00 |
|
xCrystal
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236519fc55
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Documentation
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2023-08-29 18:52:51 +02:00 |
|
xCrystal
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f386a63cf8
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Overworld HUD implementation (#15)
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2023-08-29 18:33:20 +02:00 |
|
xCrystal
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b275d642cd
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rename load_map_part.asm to load_screen_tilemap.asm following function name changes in fd6f02036e
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2023-08-28 17:52:15 +02:00 |
|
xCrystal
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f289d5621d
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Window HUD: Prevent more Window flickering in blocks that disable interrupts (#15)
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2023-08-28 17:31:39 +02:00 |
|
xCrystal
|
fd6f02036e
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Improve some innacurate function names from pokecrystal
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2023-08-28 13:30:13 +02:00 |
|
xCrystal
|
11db1300b2
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Window HUD: Handle Window being fully shown during reanchor map (#15)
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2023-08-28 12:03:32 +02:00 |
|
xCrystal
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6e49bb9893
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Implement the basics of the window HUD functionality (#15)
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2023-08-27 19:18:52 +02:00 |
|
xCrystal
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4ee4655e72
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constants for rSTAT register
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2023-08-27 16:27:11 +02:00 |
|
xCrystal
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4dec74b770
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Level selection menu: fading animations (#12) (#14)
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2023-08-27 13:11:42 +02:00 |
|
xCrystal
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4855dd9b70
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RGB fade engine (#14)
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2023-08-25 23:09:42 +02:00 |
|
xCrystal
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f067112be6
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Level selection menu: main logic of landmark transitions involving page change (#12)
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2023-08-25 13:42:23 +02:00 |
|
xCrystal
|
d5dc7b38df
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Level selection menu: implement landmark transitions not involving page change (#12)
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2023-08-23 12:50:22 +02:00 |
|
xCrystal
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e866cdab48
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Level selection menu: function to compute valid directions and directional arrows OAM (#12)
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2023-08-22 12:42:53 +02:00 |
|
xCrystal
|
c6601a79d3
|
Adjust flag action on unlocked levels to 8 bits rather than 16 (#13)
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2023-08-22 12:08:52 +02:00 |
|
xCrystal
|
d7c59dcef1
|
Unlocked level flags
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2023-08-21 01:45:06 +02:00 |
|
xCrystal
|
daf9e41557
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Level selection menu: begin main loop, and landmark transitions (movements) data (#12)
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2023-08-20 19:53:33 +02:00 |
|
xCrystal
|
84d5bdb55d
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Level selection menu: sprite anim data (#12)
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2023-08-20 13:03:33 +02:00 |
|
xCrystal
|
fc2e757c57
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Make level selection menu landmarks universal (#4) (#12)
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2023-08-20 12:08:24 +02:00 |
|
xCrystal
|
222b46896c
|
Level selection menu: init screen and bg layout, and preliminary landmarks data (#12)
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2023-08-19 19:45:43 +02:00 |
|
xCrystal
|
fe4b54cece
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Level selection menu: placeholder grahpics and cgb layout (#12)
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2023-08-18 20:19:34 +02:00 |
|
xCrystal
|
d7ce3b27ab
|
Clean up some WRAM and SRAM involving unused mobile data (#6)
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2023-08-18 12:04:53 +02:00 |
|
xCrystal
|
a5feb38470
|
Documentation
|
2023-08-17 18:09:29 +02:00 |
|
xCrystal
|
684c2eff78
|
Board menu (#11) [Commit 2]
|
2023-08-17 13:51:29 +02:00 |
|
xCrystal
|
1f33436a64
|
Board menu (#11) [Commit 1]
|
2023-08-14 20:09:23 +02:00 |
|
xCrystal
|
c405c955ba
|
Load overworld font and frame via HDMA instead of copying to VRAM (#10)
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2023-08-12 21:14:46 +02:00 |
|
xCrystal
|
db26480ffd
|
Documentation
|
2023-08-12 21:12:26 +02:00 |
|
xCrystal
|
052d246ee3
|
Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
|
2023-08-11 12:28:14 +02:00 |
|
xCrystal
|
1e02f136fd
|
Revert removal of fixed space in WRAM UNIONs to avoid bugs due to implications of shared memory regions (#6) (bug fix to 2d5bd722cd )
|
2023-08-10 19:22:56 +02:00 |
|
xCrystal
|
1ee4cc49ed
|
Fix InitCGBPals being called after LCD enabled causing innaccessible VRAM access (#8)
|
2023-08-10 18:23:22 +02:00 |
|
xCrystal
|
25d112c0b0
|
Fix BG Map Mode bug in Pokedex graphics (#7) (bug fix to acd022d765 )
|
2023-08-10 12:54:59 +02:00 |
|
xCrystal
|
e5171321a9
|
Fix overworld frame for non-speech textbox sizes (#10)
|
2023-08-09 10:17:43 +02:00 |
|
xCrystal
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be5f3ad6e1
|
Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
|
2023-08-07 13:23:57 +02:00 |
|
xCrystal
|
f64bbf700d
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Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd008 )
|
2023-08-04 23:54:53 +02:00 |
|
xCrystal
|
55a38ff2de
|
Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
|
2023-08-04 18:45:50 +02:00 |
|
xCrystal
|
6e3c5fd008
|
Expand tilesets from 192 to 255 tiles (#2) [Commit 2], Reorganization of pokecrystal charmap and fonts layout (#3)
|
2023-08-02 19:52:51 +02:00 |
|
xCrystal
|
a1e095074c
|
Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]
|
2023-08-02 18:21:34 +02:00 |
|
xCrystal
|
dd04feb32a
|
Remove map name sign feature (#1)
|
2023-07-31 19:30:40 +02:00 |
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